favorite supersaw synth?

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chk071 wrote:Their software prices are insane. Take a look at what equally prices VSTi's have to offer now. For 99 € it would be considerable but for 145 € no freakin' way... Spire, Zebra, Electra, even much lower priced synths like Helix, Z3TA and such offer a LOT more. And Roland is not such a big name that it'd justify paying 40 % more for just the name.

Sorry for the rant, but i wonder if they really expect many people to buy this with that price tag. I'd be interested in a synth with the Roland supersaw oscillator, but not for that price. Do they at least allow for reselling their licenses? Might look for a second hand copy then...
Your rant is justified. Had they brought this stuff to market 10 years ago then maybe. They came to the party too late with warm champagne and moldy cheese and are trying to sell it as caviar.

.-.

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Yep, just my feelings too. Come on Roland, bring out a fully featured VSTi with all the features from your VA hardware synthesizers and more. :P For the same price the plug-outs come of course.

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chk071 wrote:Yep, just my feelings too. Come on Roland, bring out a fully featured VSTi with all the features from your VA hardware synthesizers and more. :P For the same price the plug-outs come of course.
I would actually pay a premium for software clones of their modern stuff though. That's what they should be focusing on if they really want to move into the future. But yes for the money that they are asking for their "retro line", they need to woo, just a little more.

.-.

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The SuperSaw on Spire is nice, with added options for changing from Super to Hyper and the Density control for changing the detune timbre.

Omnisphere 2 is great for huge stereo SuperSaws

Serums excellent for Super(add wave type here) with an added Blend paramter.

I really dont rate the Virus Hypersaw that much :?
Fight Apathy or don't.

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Is this thing polyphonic, at least? The specs on the link posted somehow miss that part. I suspect it is mono, as the other Plug-Outs already launched.
Fernando (FMR)

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fmr wrote:Is this thing polyphonic, at least?
It would be even more horrifying if it was not. :lol:

Ugh... 4-voice polyphonic... http://www.roland.com/products/system-1 ... fications/ :help:

Well maybe there's something i don't get about the hardware/software approach. Maybe the hardware's DSP is so limited they have to keep the polyphony at minimum. Reading that the System-1 synths seem to be pretty hardware demanding i guess that's the reason.

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SuperSaw, HyperSaw, gee, I wonder what's next? It's absurd...

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fluffy_little_something wrote:SuperSaw, HyperSaw, gee, I wonder what's next? It's absurd...
This one also have Supersquare and super sine + supertriangle :hihi:

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fluffy_little_something wrote:SuperSaw, HyperSaw, gee, I wonder what's next? It's absurd...
I'm working on the TeraGig Saw. It consists of 7000 instances of Sylenth1. All detuned by 1 Micremeter and panned at a full 360°. Trance will never be the same. :hihi:

.-.

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I feel dizzy just by reading that :hihi:

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fluffy_little_something wrote:I feel dizzy just by reading that :hihi:
:lol:

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D-Fusion wrote:
fluffy_little_something wrote:SuperSaw, HyperSaw, gee, I wonder what's next? It's absurd...
This one also have Supersquare and super sine + supertriangle :hihi:
This is alraedy possible with e.g. the "Überwave" feature in Waldorf Nave (could be used with Saw, Triangle, Square, variable Pulse and/or PWM and also with Noise), some of the the Ultrasaw modes in Electra 2.1 (e.g. "Hypersquare", "6x Pulse", "Hypernoise") and also with DUNE 2 (actually DUNE 2 could use the "Supersaw" feature with all waveforms including wavetables).

Anyway the terms "Supersaw" and "Hypersaw" seem to be specific implementations by Roland (e.g. JP-8000) and Access Music (e.g. Virus TI) and it would be correct to use those terms for those or emulations of them (for example Electra 2.1 contaisn emulations of both). The actual Hypersaw and Supersaw have a specific sound to them and are not just the same word for the same thing (nd teh actual Spersaw is limited to using up to 7 detuned Saws while Hypersaw is available with different amounts from 2 up to 9).

For other implementations taht are no specific emulation a term like e.g. "Multisaw" or "Ultrasaw" (or "Überwave" like in Nave) would be maybe better or more precise (and is already used in some plugins).

FWIW i also do not think that a typical Unison is a proper replacement for the actual Supersaw and Hypersaw, both in terms of sound and CPU use (the dedicated Spersaw and HYpersaw usually do not have a higher CPU use than other standard waveforms, opposing to an actual Unison).



Just a few thoughts...



Ingo
Last edited by Ingonator on Wed Jul 08, 2015 6:15 pm, edited 1 time in total.
Ingo Weidner
Win 10 Home 64-bit / mobile i7-7700HQ 2.8 GHz / 16GB RAM //
Live 10 Suite / Cubase Pro 9.5 / Pro Tools Ultimate 2021 // NI Komplete Kontrol S61 Mk1

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Hypernoise eh? I don't need a synth to make that 8)

Yeah, I know those terms mean something rather specific. I was just wondering what's next and whether whatever it will be still makes any sense, except maybe in certain freakish genres...

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fluffy_little_something wrote:Hypernoise eh? I don't need a synth to make that 8)

Yeah, I know those terms mean something rather specific. I was just wondering what's next and whether whatever it will be still makes any sense, except maybe in certain freakish genres...
I guess the implementation i nDUNE 2 is alraedy one of the next steps:
- works with all waveforms including basic ones, wavetables and FM mode
- Up to 32 detuned waveforms (64 when using 2 oscillators)
- 9 tuning modes for spreading those in different ways
- Amount control which controls the amplidue ratio of the central waveform and detuned ones (comparable to a similar feature in teh Roland Supersaw)
- Stereo spread for the detuned waveforms (not available in the original Hypersaw and Supersaw)

As in DUNE 2 each Unison voice could act as full layer (with all parameters available) you could actually create up to 32 x 2 x 8 = 512 detuined waveform with a single patch (and a single voice, more when played polyphonic).

Personally i do not think that having more than 32 (or 64 with 2 oscillators) detuned waveforms makes much sense so what i mentioned above seems to be an "overkill" without much practical use.
Last edited by Ingonator on Wed Jul 08, 2015 5:15 pm, edited 1 time in total.
Ingo Weidner
Win 10 Home 64-bit / mobile i7-7700HQ 2.8 GHz / 16GB RAM //
Live 10 Suite / Cubase Pro 9.5 / Pro Tools Ultimate 2021 // NI Komplete Kontrol S61 Mk1

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I am still waiting for that Super Curtain Oscillator that simulates the waves in the curtains when the wind is hitting it.
It should have different modes like occasionally wind, breeze, and Storm :hihi:

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