I NEED DRUMS!
Just kidding. I have all the patience in the world for someone offering a set of free, high-quality drums.
Greg
Same here!Lunch Money wrote:I have all the patience in the world for someone offering a set of free, high-quality drums. ;)
about the offset, I had to do it. I've seen too many kits with the initial attack cut off. This can have a major impact on some of the compressors, especially hardware, and especially on very short attack times. Also, as the offset is very slightly variable it adds to the realism and feel: you won't get away trying to quantize to grid anymore.Sascha Franck wrote:Hm... general sound: nice.
I was just wondering, the kit programs for the EXS aren't velocity sensitive, pretty weird for drums (easy to fix but still weird).
Also, some of the samples aren't cut well enough, they're just too lush - pretty much noticeable on the kick samples which have an "offset" of over 10 ms, "kick8.wav" even comes up with around 20ms. The same is true for some of the snares.
Still, nice sample quality but there's a lot of work involved to make things useable.
Sorry, even if you say "don't bite the hand feeding you", now you're starting to talk nonsense.Kingston wrote:[
about the offset, I had to do it. I've seen too many kits with the initial attack cut off. This can have a major impact on some of the compressors, especially hardware, and especially on very short attack times. Also, as the offset is very slightly variable it adds to the realism and feel: you won't get away trying to quantize to grid anymore.![]()
Well (sorry to say so, really), I allready thought that this was your intention, but then you failed on almost all of the kicks (at least on those contained in the kits) ans on quite some others too. There's a lot of kicks that will be louder at velocity 1 than they will be at velocity 127. No way to play some natural sounding patterns with such a setting.As for velocity sensitivity, The samples are NOT normalized. Again, too many kits have done it and managed to screw up the *real* recorded volume differences.These kits, apart from few hits, will always play at their original recorded volume. To me this was extremely important, YMMV.
Huh? What do you mean by that? There something like 3-6 samples per key with the kicks spread to two or three keys. I don't think you understood the way these were meant to be played. You're supposed to spread your playing to two keys, instead of just varying the velocities. I know most GM players will stumble with it though.There's a lot of kicks that will be louder at velocity 1 than they will be at velocity 127. No way to play some natural sounding patterns with such a setting.
There actually IS some sound there... but when playing it feels like a large offset on a lot of them. It might be *some* sound you captured - maybe a tad above noise floor, some air being moved by the kick pedal, whatever... it doesn't *feel* like being a part of the sound and it also doesn't sound like (unless I'm deaf - which I may be, at least partly...).Kingston wrote:I will argue about the offset decicion till the end. Open up the files, zoom in, both horizontally and vertically and you see the initial transient there, starting very very low. (I'll double check my original samples just to make sure there no errors there.)
Don't get me wrong, I'm the last to have anything against lush sounding/programmed drums, but it's just that I want to make that decision. So, in case I want a laid back kick I would just record it like that or shift the track a bit back - but I don't want to be forced by the sample to have it laid back.It's odd that you find it a hard to deal with, as I've always concidered my self musician with very tight timing and I've never in four years had a problem with it. Maybe I'm subconciously compensating for it while I play. Dunno.
I wrote: There's a lot of kicks that will be louder at velocity 1 than they will be at velocity 127. No way to play some natural sounding patterns with such a setting.
A) I usually like it, to somewhat program my basic patterns in realtime. For that I only use 1 key per drum instrument.Huh? What do you mean by that? There something like 3-6 samples per key with the kicks spread to two or three keys. I don't think you understood the way these were meant to be played. You're supposed to spread your playing to two keys, instead of just varying the velocities. I know most GM players will stumble with it though.
I'm not quite sure what your point with this example was, other than to demo the sound of the kick at different velocities.A) I usually like it, to somewhat program my basic patterns in realtime. For that I only use 1 key per drum instrument.
B) Take your "Easyrider Kit (Kick Wood and Snare Wood).exs" kit. Here's an MP3, all three kick notes (C1, C#1, D1) played at velocity 1, then played at velocity 127:
http://home.arcor.de/s.franck/kingston.mp3
The same happens when you use about any other kit.
So, even IF your kits require more than one key to play one instrument, you hopefully won't argue that there's not much sense for a natural sounding kick to be as loud at lowest velocity as at highest velocity, will you?
There's no velocity response and that's why things need to be readjusted.
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