Will Dune 3 be finally released or will I have to torture puppies ?

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antic604 wrote: Wed Nov 28, 2018 10:04 am If (when) I upgrade to v3, will I still be able to use v2 as well? I suspect that v3 will be more (even more) CPU intensive so I'd prefer to have an option to use the previous version in case I don't need new features.
From what I've read in this topic a patch will sound exactly the same and use the same CPU in both v2 and v3, so no need to worry.

v3 will be more like v2.6 or something. The "v3" is just a marketing thing.

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antic604 wrote: Wed Nov 28, 2018 10:04 am If (when) I upgrade to v3, will I still be able to use v2 as well? I suspect that v3 will be more (even more) CPU intensive so I'd prefer to have an option to use the previous version in case I don't need new features.

The only VST I upgraded to next version was iZotope's Neutron 1 -> 2 and I "have" and can install both, but I don't know if it's a standard?
DUNE 2 and DUNE 3 are separate plugins so you can use both at the same time.

DUNE 2 patches seem to work nicely in DUNE 3 and the CPU use is mostly similar as long as you do not start using certain new features of DUNE 3 in those DUNE 2 patches.
Ingo Weidner
Win 10 Home 64-bit / mobile i7-7700HQ 2.8 GHz / 16GB RAM //
Live 10 Suite / Cubase Pro 9.5 / Pro Tools Ultimate 2021 // NI Komplete Kontrol S61 Mk1

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izonin wrote: Wed Nov 28, 2018 10:30 am

v3 will be more like v2.6 or something. The "v3" is just a marketing thing.

Dune2 is already at V2.6, so no, it wont be "like V2.6 or something"

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izonin wrote: Wed Nov 28, 2018 10:30 am v3 will be more like v2.6 or something. The "v3" is just a marketing thing.
It's not just a "marketing thing". At a certain point a developer has to decide if new features will be added as free updates or if they will be part of a new major version.
FWIW the first version of DUNE 2 is around 4 and a half years old and so far all updates up to v2.6 (the current version) were free.

I have no clue why some people expect that v3 should be a totally new synth instead of improving the previous version with new and/or enhanced features.

IMHO the new and/or updated features in DUNE 3 do justify a major version instead of a free update to v2.
Ingo Weidner
Win 10 Home 64-bit / mobile i7-7700HQ 2.8 GHz / 16GB RAM //
Live 10 Suite / Cubase Pro 9.5 / Pro Tools Ultimate 2021 // NI Komplete Kontrol S61 Mk1

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AnX wrote: Wed Nov 28, 2018 8:38 am
Dasheesh wrote: Wed Nov 28, 2018 12:58 am because you can modulate like, 8 different engines by each other... you can easily make a 10-16 operator patch. the edm kids taught me that.
the layers are independent and cannot interact with each other.

think of it as 8 synths under one roof with global fx
i used to say the same when i first got my hands on it. i didn't realize for the longest time there is a little hidden gem, a non suspect and rather ordinary little box in the mod section, that allows you to mod parts of one "voice" with another. unique as far as i'm aware, never seen anything like it before or since. heavy on the cpu... but i'm not too concerned about that.

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Ingonator wrote: Wed Nov 28, 2018 10:42 am
izonin wrote: Wed Nov 28, 2018 10:30 am v3 will be more like v2.6 or something. The "v3" is just a marketing thing.
It's not just a "marketing thing". At a certain point a developer has to decide if new features will be added as free updates or if they will be part of a new major version.
FWIW the first version of DUNE 2 is around 4 and a half years old and so far all updates up to v2.6 (the current version) were free.

I have no clue why some people expect that v3 should be a totally new synth instead of improving the previous version with new and/or enhanced features.
All I'm saying is that there will be no difference in CPU load between v2.6 and v3. So v3 will be like v2.6 or something very similar in terms of CPU for the same patch.

The added wavetable editor was initially born as a separate product, but Synapse have now decided to include it in Dune. Instead of charging $20 for it, they now have an upgrade, which is cool, too.
Last edited by izonin on Wed Nov 28, 2018 10:55 am, edited 1 time in total.

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fmr wrote: Wed Nov 28, 2018 10:24 amusually, vendors give different ID's to new versions of their synths, especially when there are differences, actly to allow users to keep the old version, for reasons of compatibility with projects where they were used. Richard did this with DUNE 1 to DUNE 2.
izonin wrote: Wed Nov 28, 2018 10:30 amFrom what I've read in this topic a patch will sound exactly the same and use the same CPU in both v2 and v3, so no need to worry.
Ingonator wrote: Wed Nov 28, 2018 10:35 amDUNE 2 and DUNE 3 are separate plugins so you can use both at the same time.

DUNE 2 patches seem to work nicely in DUNE 3 and the CPU use is mostly similar as long as you do not start using certain new features of DUNE 3 in those DUNE 2 patches.
Thanks guys! :)
Music tech enthusiast
DAW, VST & hardware hoarder
My "music": https://soundcloud.com/antic604

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Dasheesh wrote: Wed Nov 28, 2018 10:49 am
AnX wrote: Wed Nov 28, 2018 8:38 am
Dasheesh wrote: Wed Nov 28, 2018 12:58 am because you can modulate like, 8 different engines by each other... you can easily make a 10-16 operator patch. the edm kids taught me that.
the layers are independent and cannot interact with each other.

think of it as 8 synths under one roof with global fx
i used to say the same when i first got my hands on it. i didn't realize for the longest time there is a little hidden gem, a non suspect and rather ordinary little box in the mod section, that allows you to mod parts of one "voice" with another. unique as far as i'm aware, never seen anything like it before or since. heavy on the cpu... but i'm not too concerned about that.

nope

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izonin wrote: Wed Nov 28, 2018 10:49 am
Ingonator wrote: Wed Nov 28, 2018 10:42 am
izonin wrote: Wed Nov 28, 2018 10:30 am v3 will be more like v2.6 or something. The "v3" is just a marketing thing.
It's not just a "marketing thing". At a certain point a developer has to decide if new features will be added as free updates or if they will be part of a new major version.
FWIW the first version of DUNE 2 is around 4 and a half years old and so far all updates up to v2.6 (the current version) were free.

I have no clue why some people expect that v3 should be a totally new synth instead of improving the previous version with new and/or enhanced features.
All I'm saying is that there will be no difference in CPU load between v2.6 and v3. So v3 will be like v2.6 or something very similar in terms of CPU for the same patch.

The added wavetable editor was initially born as a separate product, but Synapse have now decided to include it in Dune. Instead of charging $20 for it, they now have an upgrade, which is cool, too.
the original just stitched wavs together to make a WT. The new thing is integrated and much more complex

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AnX wrote: Wed Nov 28, 2018 12:50 pm
Dasheesh wrote: Wed Nov 28, 2018 10:49 am
AnX wrote: Wed Nov 28, 2018 8:38 am
Dasheesh wrote: Wed Nov 28, 2018 12:58 am because you can modulate like, 8 different engines by each other... you can easily make a 10-16 operator patch. the edm kids taught me that.
the layers are independent and cannot interact with each other.

think of it as 8 synths under one roof with global fx
i used to say the same when i first got my hands on it. i didn't realize for the longest time there is a little hidden gem, a non suspect and rather ordinary little box in the mod section, that allows you to mod parts of one "voice" with another. unique as far as i'm aware, never seen anything like it before or since. heavy on the cpu... but i'm not too concerned about that.

nope


hmmmm... I guess you are right. I just opened up. I guess you can assign to "voice" destinations from global sources , but not from single "voice" sources to single "voice" destinations. I hadn't really played with it much, but I was told it was possible in another thread. interesting. Thanks for the correction.

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in the MM you can set say osc 1 to filter freq in voice 1+3, but that means the same happens in both layers, not osc from layer 1 affecting layer 1+3

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Yeah, there was a thread a few years back where people were arguing with me about that, and I said it wasn't possible, and was assured it was possible, and I said O.K., but I never had a need to use it, so... there you go... get enough wine in me and I just rolled with it. :hihi:

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honestly, since Hive i hadn't used Dune 2 much at all, but Hive has been in a state of limbo lately and Dune 3 about to hit i have been rediscovering dune2. it's been a while.

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Cytospur who has created a ton of Wavetables for Dune has a method for doing more complex FM routing between Voices but it's not something I've gotten my head around. Maybe he can explain the technique here. If I want FM sounds I'll go with a dedicated FM synth but having the FM option in Dune extends it's range of sounds beyond for example Hive.

Hive and Dune are two great synths that are different enough in character that owning both makes sense. They complement each other quite well.
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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Well, I was right (and they were right) the first time. set up a four part multi (four voices) go to modulation matrix and set up oscillator 1 as source... then pick a destination and assign it to parts 2+3+4 ... then go to parts (voice :party: :dog: ) 2, 3, 4 and set them independently to what ever you want.... boom.

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