Synapse Audio Dune 3 user requests

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It's stupid that the main preset patch isn't always accessible regardless of what tab you are on. Unless you are on the main tab, you lose access to the patch list selection. This one of the most annoying workflow problems this synth has at the most basic level of design. A modern browser would help, but at least get the basics right in friendly workflow, I say. UHE's Hive does both.
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Right Way: I'd like feature XYZ please.

Wrong Way: It's Stupid I can't have Feature XYZ.

Me: Why do you need to access the patch list from the other tabs such as the Mod Matrix or Arp/Seq Tab and why is a single mouse click to get back to the Main tab such a big deal ?

Anyway I passed along the request for a new browser....again....but it appears that Covid restrictions are going to have an impact on Synapse so be patient for a response.
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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Teksonik wrote: Sat Mar 20, 2021 11:38 pm Right Way: I'd like feature XYZ please.

Wrong Way: It's Stupid I can't have Feature XYZ.

Me: Why do you need to access the patch list from the other tabs such as the Mod Matrix or Arp/Seq Tab and why is a single mouse click to get back to the Main tab such a big deal ?
It's a big deal because there is always an extra step involved. You can't see, save, modify / edit parameters of patches properly without knowing what patch you are using, and you always need to refer to the Main tab to do that first whilst scrolling vie the arrow key on the qwerty keyboard.

It's like having to open a panel on the front dashboard of your car to see the speed you are going at when change gear and to know you are not going too beyond the speed limits imposed or going too slowly on a motorway causing a tailback.

So regardless of where you are in the GUI, the priority aspects should always be visibly available and accessible at all times. It's all about accessibility, and visibility which = good workflow = less time to access features = less effort on part of the users experience.

I don't buy the COVID restrictions bit, it's not like COVID has affected internet communications. Dunes development isn't stuck in an office he doesn't have access to either.
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THE INTRANCER wrote: Sun Mar 21, 2021 12:32 am You can't see, save, modify / edit parameters of patches properly without knowing what patch you are using
You're using the patch that is loaded at the time. If you can't remember what patch you're working on then simply click on the main tab. I don't imagine you'd need to refresh your memory that often.
THE INTRANCER wrote: Sun Mar 21, 2021 12:32 amIt's all about accessibility, and visibility which = good workflow = less time to access features = less effort on part of the users experience.
Less effort....like a single mouse click ?

These are the things that just baffle me. I've programmed hundreds of patches for Dune 3 and use multiple instances of it in every project.

I just don't get these niggling little complaints about the workflow.

I've also done hundreds of patches for Hive and use multiple instances of it in every project but I don't find there to be a workflow advantage to Hive and it's a much simpler synth than Dune 3.

Hive's display doesn't show the patch name either unless you move your mouse cursor to the patch name area. Otherwise it's displaying the parameter readout of whatever control is under your mouse. Dune 3's readouts are right below the parameter you're adjusting so you don't have to look away to see the value. To me that=good workflow.

But good luck with your request, you never know what the future holds.
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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THE INTRANCER wrote: Sun Mar 21, 2021 12:32 am I don't buy the COVID restrictions bit, it's not like COVID has affected internet communications. Dunes development isn't stuck in an office he doesn't have access to either.
I think we sometimes forget that developers are Human Beings. They can have issues that affect their lives and their ability to be productive.

It doesn't matter what you "buy" or not. Sometimes life gets in the way of all of our plans. That's just the nature of reality especially in these times.

The fact that you react with hostility rather than compassion tells me all I need to know about you as a person.
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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THE INTRANCER wrote: Sun Mar 21, 2021 12:32 amDunes development isn't stuck in an office he doesn't have access to either.
and how do you know that?

not everyone is like you, and works from their bedroom and pretends it's a studio.

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THE INTRANCER wrote: Sun Mar 21, 2021 12:32 am
You can't see, save, modify / edit parameters of patches properly without knowing what patch you are using,
yes you can

you load a patch, then edit, pretty simple really

if you can't remember the name of the patch, that's your problem, but i dont really see how the name of the patch affects the sound you are editing

do you really have to constantly look at the patch name to edit a sound?

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AnX wrote: Sun Mar 21, 2021 6:51 am
if you can't remember the name of the patch, that's your problem, but i dont really see how the name of the patch affects the sound you are editing
I don't understand your insulting, hostile, aggressive responses to anyone who wishes for improvements to Dune.

In that case, I fail to see the point of this thread you started for user requests. Is this thread's purpose to lure in unsuspecting users so you can troll them? If Dune is already perfect, then there is no room left for improvement. And anyone that disagrees with you is just stupid or lazy.

Enjoy the echo chamber of opinions that you apparently live in. :lol:

As a footnote. I do respect Tek's responses, as being honest and respectful. And constructive. :tu:
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I would like to see polyphonic aftertouch implementation, as well as MPE with definable response curves, like Vital, Equator.

I’d also love it if the distortion effects in the filter section got the same love that the main distortion got.
Zerocrossing Media

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zzz00m wrote: Sun Mar 21, 2021 2:01 pm
AnX wrote: Sun Mar 21, 2021 6:51 am
if you can't remember the name of the patch, that's your problem, but i dont really see how the name of the patch affects the sound you are editing
I don't understand your insulting, hostile, aggressive responses to anyone who wishes for improvements to Dune.
clearly, because I was none of those.

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zerocrossing wrote: Sun Mar 21, 2021 3:01 pm I would like to see polyphonic aftertouch implementation, as well as MPE with definable response curves, like Vital, Equator.
i think Rich said it wasn't possible, because of the multi layer format of the synth

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AnX wrote: Sun Mar 21, 2021 6:51 am
THE INTRANCER wrote: Sun Mar 21, 2021 12:32 am
You can't see, save, modify / edit parameters of patches properly without knowing what patch you are using,
yes you can

you load a patch, then edit, pretty simple really

if you can't remember the name of the patch, that's your problem, but i dont really see how the name of the patch affects the sound you are editing

do you really have to constantly look at the patch name to edit a sound?
There is no browsing list or patch save menu which lists the patch name you are working on, on anything but the Main tab. It's not just being able to see the patch name, it's about having less steps to to perform a function - i.e. not having to change screens when you only want to program the arpeggiation or the modulation settings of patches. If you are scrolling through patches with the arrow button, you don't have a clue what patch you are using in anything other than the Main tab, other than by guessing.

In any case, you created a thread for suggestions... and that includes understanding why people have them, or do you expect people to magically come up with your personal wish list for you ?
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I dont have a problem with ppl wanting a different browser, that's not my point (the thread was created to avoid swamping the release thread, but that hasn't really worked)

being able to see the patch name when editing is something I don't understand the need for, maybe you just haven't explained yourself very well.

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