One Synth Challenge #156: Synister by QUL at the University of Berlin / Open Source (Voting Started!)

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O Caiçara wrote: Sun Feb 06, 2022 11:22 pm I admit to have used some distortion (mainly to make the kick sound like a kick with bx_subsynth),
Obviously you know that using any "paid for"/commercial FX in this round is not allowed. (bx_subsynth!!)
dB

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doctorbob wrote: Mon Feb 07, 2022 1:22 pm
O Caiçara wrote: Sun Feb 06, 2022 11:22 pm I admit to have used some distortion (mainly to make the kick sound like a kick with bx_subsynth),
Obviously you know that using any "paid for"/commercial FX in this round is not allowed. (bx_subsynth!!)
dB

SORRY I said something by mistake, I didn't use bx_subsynth, I used bx_subfilter, witch is free. I edited my comment to reflect the truth.

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O Caiçara wrote: Sun Feb 06, 2022 11:38 pm
IV! wrote: Sun Feb 06, 2022 10:49 am It looks like I'm going to miss this month if I don't solve the problem. In Cakewalk, every time I start recording to a new track, Synister overwrites midi notes from all previous tracks onto it! :drunk: This doesn't happen with any other, so it's definitely about the synthesizer.
I made my track in Cakewalk also, and this didn't happen for me. Look for a function called "input echo" (right side of record track), and make sure it's ON or OFF, never AUTO THRU, and you should be fine
Thanks for trying to help me!) :hug: I fiddled with the settings and the manual a bit more, but nothing helped. In addition, if the problem was in the DAW, then we must assume that all plugins would behave the same way, but this only happens with Synister. Even if I run Synister on track 1 and not Synister on track 2, the midi from track 1 is overwritten to track 2, but the midi from track 2 is not overwritten to track 1. And as I said earlier, I don't feel much regret from having to skip this month, I have many other things to do. But I will keep track achievements of all yours with this wild synth little beast!)

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Here, quite early this month, my submission for the Synister challenge with the resourceful and imaginative title "Synister" :hihi:

There are 11 instances of Synister in Cubase and I had no issues with it.
Some sounds are tweaked presets and others are made from scratch.

DAW FX:
AutoPan
Maximizer
RoomWorks
StepFilter
Tube Compressor

other free FX:
Dragonfly HallReverb
Lagrange
LoudMax
Oril River
OTT x64
Sanford Reverb
TDR Nova
Valhalla Supermassive

https://soundcloud.com/rockingricky/roc ... y-synister

Good luck to all :tu:

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man, I forgot how hard this is when you don't get to use presets! :P I've gotten lazy over the years.

To the people saying that synister is CPU heavy on their machines — I'm using the AU version in Reaper on Mac and I'm finding it quite light — each instance is using between .03 and .2% CPU (on a 3ghz core i5). What systems are you running it on?

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zachy9 wrote: Wed Feb 09, 2022 5:27 am man, I forgot how hard this is when you don't get to use presets! :P I've gotten lazy over the years.

To the people saying that synister is CPU heavy on their machines — I'm using the AU version in Reaper on Mac and I'm finding it quite light — each instance is using between .03 and .2% CPU (on a 3ghz core i5). What systems are you running it on?
I ran it on M1 Pro admittedly through Rosetta 2 as there is no native Apple Silicon version, and surely because of the translation process, 12 instances of synister really had no business eating up to about ~50% of my CPU when sequencing live tracks in Logic. Especially when otherwise I can run literally hundreds of native plugins tracks with half that strain.
Pianist, composer. Check out my OSC (One Synth Challenge) entries,
and more  Logic Pro and ııı☰ Ableton Live sequences on SoundCloud.

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Yeah that sounds wrong. No reason this instrument should be a CPU hog.

Question: is it possible to apply the filters only to specific oscillators? Like if you just want to filter your noise oscillator but not the others? Or can they only be used across the full synth?

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zachy9 wrote: Wed Feb 09, 2022 5:50 am Question: is it possible to apply the filters only to specific oscillators? Like if you just want to filter your noise oscillator but not the others? Or can they only be used across the full synth?
I don't see any way to do that, but you could layer multiple instances.
Celebrating 50 years of pants with frogs in them

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cdbaksu wrote: Mon Feb 07, 2022 9:11 am Hi guys, here's my submission. Doesn't really have a name but it was fun playing with the "sinister" synister synth.

I used 12 instances of it (was pretty CPU hungry) in Logic, Space Designer for reverb, Klanghelm's DC1A and MJUC jr. for compression, IGVI for a little saturation, and Auburn Sounds' Panagement for panning.

Enjoy!

https://soundcloud.com/cdbaksu/osc156
:tu: :phones: :party: :love: :clap:
Fusion

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I started a track and think I managed to get to 20 instances before having to increase my buffer to 1024 might be able to manage another 10 as long as no further polyphonic playing. I think if the synth had selectable voice numbers / mono mode it would definitely make it more CPU friendly. And if it had glide too i would definitely say it was not bad a synth. It's definitely not an osc friendly synth though! I might have to start freezing any cpu Intensive tracks though to be able to continue working on it.

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MilksterX wrote: Fri Feb 11, 2022 3:03 am I started a track and think I managed to get to 20 instances before having to increase my buffer to 1024 might be able to manage another 10 as long as no further polyphonic playing. I think if the synth had selectable voice numbers / mono mode it would definitely make it more CPU friendly. And if it had glide too i would definitely say it was not bad a synth. It's definitely not an osc friendly synth though! I might have to start freezing any cpu Intensive tracks though to be able to continue working on it.
You're right about the missing functions! But only a synthesizer that does not function at all can be incompatible with OSC!) My tracks from ToneZ and Odin II were also almost completely frozen. :-o

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Not A Submission / Sketch
I losely follow the discussion about how bad this synth is in terms of sound and performance.
I'm on bitwig here, run 11 instance along with an arsenal of EQs / Dynamic Processors to control the spectrum of each track. Additionaly I have 3 Valhalla Supermassiv in this project. I hardly get some activity on the perfromance indicator, I would say peaks go to about 20%. Buffer size is 480... weird, that the synth seems to be a CPU hog on other systems.
And sound wise it's not perfect, but I get some interesting/decent sounds from it without applying automation acrobatics. Actually I have struggled more to get decent percussions with other synths. These here where easy. But that's my personal taste and my love for lofi "destroyed" sound ...

==> Please check submission post: viewtopic.php?p=8354946#p8354946
Last edited by ] Peter:H [ on Mon Feb 14, 2022 7:08 pm, edited 1 time in total.

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is anyone else having a lot of graphical glitches in this synth, e.g. while setting modulation amounts? I can't see the semitone value I'm setting the pitchbend amount because the graphics are so buggy.

I don't need a fancy instrument, I like the limitations of working with something very basic, but this is a little ridiculous.
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@Peter H. Sounds like more than just a sketch to me!

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https://soundcloud.com/eauson/eauson-synister-kvr-osc

20 instances
Reaper
Dc, ReaEq, qrange, pyrwacket, Youlean, r/s analyzer, nyquist eq, mequalizer, js bass manager, js general compressor, AW reverb, AW air2, AW point, block party , Varimu, phase nudge, supermassive, acceleration2, minus delay, purest echo
Man is least himself when he talks in the first person. Give him a mask, and he'll show you his true face

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