U-HE Zebra 3 Alpha Prototype Developments
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- KVRer
- 8 posts since 15 Apr, 2009 from somewhere between evolution and extinction
will Zebra 3 contain dedicated spectral effects outside of the oscillator? I have been waiting for the day that a flagship additive synth can dethrone NI's Razor's sonic capabilities...
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- KVRAF
- 1759 posts since 3 May, 2023 from Norway
Casio CZ Reso wave. Great
FL Studio 25 | AudioThing JULY - Deimos - U-he Filterscape - NI Kontour - Softube Model 80 - LUSH-2 - UAD Opal - WaveOSC
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Echoes in the Attic Echoes in the Attic https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=180417
- KVRAF
- 12006 posts since 12 May, 2008
Will there be resynthesis? With all these cool additive/spectral morphing modes, seems like audio resynthesis should be possible kind of like Halion or Alchemy?
- KVRist
- 375 posts since 12 Oct, 2020
Using 3d software skills for building sound plugins is a great idea. Like Cinema 4D Cloners and Effectors for examples, fantastic tools to work with, and great interface.
I like the ideas of multiplying curves and I'd absolutely love to have "controlled chaos" or elements of physical properties like elasticity, bouncing, etc... so that the future of synthesis can produce sounds that are more alive. I envision multiple morphing dimensions affecting different parameters, and would love to see new hardware controllers taking the modwheel to new levels.
To use another metaphor, as in a dish where every mouthful contains slightly different combinations of ingredients. Landscaped food.
I trust U-HE. Zebra CM is an absolute joy to play with. Saving up for buying Zebra 2 or 3 then, thanks Urs & team for your first-tier contributions to the music community.
I like the ideas of multiplying curves and I'd absolutely love to have "controlled chaos" or elements of physical properties like elasticity, bouncing, etc... so that the future of synthesis can produce sounds that are more alive. I envision multiple morphing dimensions affecting different parameters, and would love to see new hardware controllers taking the modwheel to new levels.
To use another metaphor, as in a dish where every mouthful contains slightly different combinations of ingredients. Landscaped food.
I trust U-HE. Zebra CM is an absolute joy to play with. Saving up for buying Zebra 2 or 3 then, thanks Urs & team for your first-tier contributions to the music community.
- KVRAF
- 26937 posts since 3 Feb, 2005 from in the wilds
It is my understanding, based on comments from Urs, that the answer is yesEchoes in the Attic wrote: Wed Oct 18, 2023 2:21 pm Will there be resynthesis? With all these cool additive/spectral morphing modes, seems like audio resynthesis should be possible kind of like Halion or Alchemy?
- KVRAF
- 2548 posts since 7 Jul, 2003 from Huntington, WV
Resynthesis is probably the most accessible method for an end user to control an additive synth. Let the synth analyze a sample and resynthesize it with additive partials. Then, manipulate the results of that to achieve your desired sounds. It can be a very powerful sound design tool.pdxindy wrote: Thu Oct 19, 2023 1:43 amIt is my understanding, based on comments from Urs, that the answer is yesEchoes in the Attic wrote: Wed Oct 18, 2023 2:21 pm Will there be resynthesis? With all these cool additive/spectral morphing modes, seems like audio resynthesis should be possible kind of like Halion or Alchemy?
I'm involved with photography & audio. For more info, take a look at my site:
GlenVision.com
GlenVision.com
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Echoes in the Attic Echoes in the Attic https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=180417
- KVRAF
- 12006 posts since 12 May, 2008
A u-he alchemy zebra would be welcome indeed.
- KVRAF
- 26937 posts since 3 Feb, 2005 from in the wilds
Not sure what they are doing with the Zebra 3 Osc, but it is primarily wavetable in the new editor and I expect the resynthesis to be into wavetables like Serum and Icarus.McLilith wrote: Thu Oct 19, 2023 2:04 amResynthesis is probably the most accessible method for an end user to control an additive synth. Let the synth analyze a sample and resynthesize it with additive partials. Then, manipulate the results of that to achieve your desired sounds. It can be a very powerful sound design tool.pdxindy wrote: Thu Oct 19, 2023 1:43 amIt is my understanding, based on comments from Urs, that the answer is yesEchoes in the Attic wrote: Wed Oct 18, 2023 2:21 pm Will there be resynthesis? With all these cool additive/spectral morphing modes, seems like audio resynthesis should be possible kind of like Halion or Alchemy?![]()
- KVRAF
- 2548 posts since 7 Jul, 2003 from Huntington, WV
Alchemy was mentioned, which got me thinking of additive synthesis. Having worked for CamelAudio in the past, additive synthesis is a favorite of mine, but wavetables are cool too! 
I'm involved with photography & audio. For more info, take a look at my site:
GlenVision.com
GlenVision.com
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Korg Supporter Korg Supporter https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=386399
- KVRAF
- 1872 posts since 4 Oct, 2016
In addition to a few inharmonic spectral FX, Zebra 3 will have a mode that will render everything including filter sweeps with additive synthesis!Echoes in the Attic wrote: Wed Oct 18, 2023 2:21 pm Will there be resynthesis? With all these cool additive/spectral morphing modes, seems like audio resynthesis should be possible kind of like Halion or Alchemy?
- u-he
- 30186 posts since 8 Aug, 2002 from Berlin
Let me preempt high expectations here.
There will not be any dedicated resynthesis or sample playback. The tools we are building are optimised for human interaction, which I think offers spectacular results. Any form of sample import is a matter of convenience, but resynthesis or sample playback was never the aim of these tools.
While we did recently show that we can analyse samples and generate vectorised curves from them, I think I was also clear that it's a bit hit and miss. Some material is a better fit for this than some other. Importing individual waveforms is pretty easy and straight forward. Importing and vectorising a dozen or so frames from even a simple sample does not necessarily produce the expected results when morphing: The transitions may be seamless, but they hardly ever sound exactly like the in-between frames of the sample. It takes some manual work to achieve this, and often enough it simply isn't possible. It's pretty good when it happens though, and then I guess it's safe to say "this is a bit like resynthesis".
However, converting arbitrary samples to spline based waveforms resembles wavetable synthesis, not resynthesis.
We have also planned to support classic wavetable scanning like Hive does. We furthermore have plans for Hive and Z3 to import samples of arbitrary pitch, which internally will be converted to wavetables with up to 256 frames. Those will have the same properties as any wavetable, it's just an easier way to create a wavetable from an arbitrary sample. It is my understanding from what people tell me that the tools available for this are not exactly gratifying, which is, I guess, why people frequently ask for it.
This again is wavetable synthesis, not resynthesis.
What we will offer in Zebra's new oscillators though is pretty extensive manipulation of harmonic amplitude/envelope and pitch/frequency. But this again is not accessible on a per-harmonic basis. Instead, high-level oscillator effects and spectrum warping offer realtime manipulation through modulators. These tools can do some crazy stuff.
In any case, we will not be advertising any of it as resynthesis or sample playback.
There will not be any dedicated resynthesis or sample playback. The tools we are building are optimised for human interaction, which I think offers spectacular results. Any form of sample import is a matter of convenience, but resynthesis or sample playback was never the aim of these tools.
While we did recently show that we can analyse samples and generate vectorised curves from them, I think I was also clear that it's a bit hit and miss. Some material is a better fit for this than some other. Importing individual waveforms is pretty easy and straight forward. Importing and vectorising a dozen or so frames from even a simple sample does not necessarily produce the expected results when morphing: The transitions may be seamless, but they hardly ever sound exactly like the in-between frames of the sample. It takes some manual work to achieve this, and often enough it simply isn't possible. It's pretty good when it happens though, and then I guess it's safe to say "this is a bit like resynthesis".
However, converting arbitrary samples to spline based waveforms resembles wavetable synthesis, not resynthesis.
We have also planned to support classic wavetable scanning like Hive does. We furthermore have plans for Hive and Z3 to import samples of arbitrary pitch, which internally will be converted to wavetables with up to 256 frames. Those will have the same properties as any wavetable, it's just an easier way to create a wavetable from an arbitrary sample. It is my understanding from what people tell me that the tools available for this are not exactly gratifying, which is, I guess, why people frequently ask for it.
This again is wavetable synthesis, not resynthesis.
What we will offer in Zebra's new oscillators though is pretty extensive manipulation of harmonic amplitude/envelope and pitch/frequency. But this again is not accessible on a per-harmonic basis. Instead, high-level oscillator effects and spectrum warping offer realtime manipulation through modulators. These tools can do some crazy stuff.
In any case, we will not be advertising any of it as resynthesis or sample playback.
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VELLTONE MUSIC VELLTONE MUSIC https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=404834
- KVRAF
- 2429 posts since 19 Sep, 2017 from The Future
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- KVRian
- 814 posts since 18 May, 2007 from Berlin
How does that relate to anything that was explained?VELLTONE MUSIC wrote: Thu Oct 19, 2023 7:18 am if z3 doesn't have various interesting filter types and at least 16x voices, not gonna even download the demo.
Why all developers do their stuff and don't listen designers ,what are important parts in the sequence,so to be developed further.
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- u-he
- 30186 posts since 8 Aug, 2002 from Berlin
So let me explain to you how this sounds to me: You have not followed any of the development, hence haven't given any feedback on it, but at the same time you voice your criticism for not being listened to.VELLTONE MUSIC wrote: Thu Oct 19, 2023 7:18 am if z3 doesn't have various interesting filter types and at least 16x voices, not gonna even download the demo.
Why all developers do their stuff and don't listen designers ,what are important parts in the sequence,so to be developed further.
In the end the goal is to make good make music with good synthesizers, not a weird noise...am i wrong?
Let me tell you how I perceive this: Some random guy on the internet has entitlement issues and needs to yell at clouds.
Let me tell you how this makes me feel: I hope this person is not gonna download the demo.
