Cytomic "The Scream" stomp box distortion plugin

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The Scream

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Its already a saturated market and each generation of AMP Sims gets substantially better than the last. Compare Amplitube SVX and Fender 1.0 to the new 2.0 packs. Unless Cytomic has a large team to tackle big projects, he should focus his attention to detail on 1 stomp at a time.
Lucastyle wrote:
electro wrote:
Lucastyle wrote:
electro wrote:
Lucastyle wrote:you should do guitar amps next, I think that the guitar world needs to get cytomisized! :band:
How many more AMP Sims do you think we need?
Just one, only if it's from cytomic :D
Really?

UAD Tweed 55
Kazrog Thermionik + Recabinet
TSE X50II
Overloud TH3
Amplitube 4 Collections
Mercuriall
Softube
Native Instruments Guitar Rig 5

They all fall short?
You could argue the same with the TS808 emulations, theres lots of it (UAD, Kazrog, TSE Overloud, Amplitube, Native instruments) they all make one, but it just seems that none of them take such great care to the details as Cytomic does, that why I think Cytomic should delve in the Amp sim business.
Intel Core2 Quad CPU + 4 GIG RAM

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Robert Randolph wrote:Ok, two more minor nitpicks...
Thanks for the continued nitpicks, it's making The Scream into the most realistic UI I've done :)

Here is the latest:
https://cytomic.com/files/scream-gui-he ... panded.jpg
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One thing I spotted when taking photos of the LED to get it looking better was the old one was too small! I also found this pedal when looking at some more images to double check the scuffs, which looks pretty close to my artistic faked ones:
https://cytomic.com/files/ibanez-ts808- ... scuffs.jpg
Image
The Glue, The Drop, The Scream - www.cytomic.com

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Andrew Souter wrote:The dude is an absolute DSP/mathematics guru, and the GUI is photorealistic and ranks in the top % of skeuomorphic designs I have ever seen... :tu:

I think the style of the patch cable and how much distress texture is added may be counted as pretty minor details in the grand scheme of things. :scared:

Awesome work Andy! :clap:
Thanks Andrew :)
The Glue, The Drop, The Scream - www.cytomic.com

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And a promo render with depth of field:
https://cytomic.com/files/scream-low-angle.jpg
Image
The Glue, The Drop, The Scream - www.cytomic.com

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Looks Great!! :wink:
John Braner
http://johnbraner.bandcamp.com
http://www.soundclick.com/johnbraner
and all the major streaming/download sites.

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That really is great looking, Andy. Thumbs up!

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Excellent work! :tu:

May I ask what renderer you’re using Andy? Out of curiosity...

-cheers

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Looks perfect!

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Looks fantastic and sounds even better :D

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electro wrote: UAD Tweed 55
Kazrog Thermionik + Recabinet
TSE X50II
Overloud TH3
Amplitube 4 Collections
Mercuriall
Softube
Native Instruments Guitar Rig 5

They all fall short?
Nope, just GR 5 :clown:

I would be interested to see what kind of CPU usage a 'fully Cytomic-ized' high-gain AMP sim would take - currently the most realistic are still DSP based.

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Excellent so when are we seeing the represented hardware release...??? :@)

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generaldiomedes wrote:
electro wrote: UAD Tweed 55
Kazrog Thermionik + Recabinet
TSE X50II
Overloud TH3
Amplitube 4 Collections
Mercuriall
Softube
Native Instruments Guitar Rig 5

They all fall short?
Nope, just GR 5 :clown:

I would be interested to see what kind of CPU usage a 'fully Cytomic-ized' high-gain AMP sim would take - currently the most realistic are still DSP based.

I think that what Andy mentioned in another thread that the idea is to have a low Cpu preview of the process or effect, the way 3D software works, but when it comes to the final render it gives you the full quality with all the detail and extras, could be a great solution to the guitar amp simulation market, especially because most of the software available is really vulnerable to aliasing which is a mayor problem when it comes to distortion especially.

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pekbro wrote:Excellent work! :tu:

May I ask what renderer you’re using Andy? Out of curiosity...

-cheers
I'm using Modo v11.2 for the texturing and rendering and a bit of the modelling. It is growing into a very serious 3D package now with a non-destructive procedural mesh operations section and fast preview / final rendering. All these final quality renders took around 45 minutes to complete. I render out multiple frames to animate the knobs moving and then have custom software to slice it up and generate knob strips for final use. I've done some of the scuff textures myself using my camera and Affinity Photo, but the majority of the high quality textures like the felt carpet and the most of the scratches and scuffs are from the excellent web page:

www.polligon.com
https://www.poliigon.com/texture/fabric-cashmere-001
https://www.poliigon.com/texture/scuffs-medium-001

I also use Moi3D v3 for all the complicated hard surface modelling (engineering type precise boolean intersections of surfaces eg: the box of The Scream, the right angle jacks, the main knobs, the trimpots etc) and some 2D vector work, Affinity Photo / Designer for 2D pixel and vector.
The Glue, The Drop, The Scream - www.cytomic.com

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Really impressive. Very high level imagery (and sound of course).
U N I S O N : shoegaze/electronic wall of sound with heavenly voice
https://soundcloud.com/weareunison / https://www.facebook.com/unison666 / https://weareunison.com/

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Lucastyle wrote:
generaldiomedes wrote: I would be interested to see what kind of CPU usage a 'fully Cytomic-ized' high-gain AMP sim would take - currently the most realistic are still DSP based.
I think that what Andy mentioned in another thread that the idea is to have a low Cpu preview of the process or effect, the way 3D software works, but when it comes to the final render it gives you the full quality with all the detail and extras, could be a great solution to the guitar amp simulation market, especially because most of the software available is really vulnerable to aliasing which is a mayor problem when it comes to distortion especially.
Yep, this is what I'm aiming at for all my software, a lower quality fixed cpu mode, and a high quality variable amount of cpu mode. Currently The Scream only has the HD (high definition) mode, I'm in the process of adding the MD (medium definition). These are parallel to the amount of oversampling and like the oversampling where you can up the quality on render you can automatically switch to HD mode on render.

I'll always make sure that the HD mode at least runs in realtime on modern hardware, but I understand that people may not want to dedicate an entire core of CPU to one plugin all the time ;)

edit: and in the future there is also the possibility of a UHD mode where every transistor in every IC chip is modelled in full, which would definitely not run in realtime, but would be fantastic for render.
The Glue, The Drop, The Scream - www.cytomic.com

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