XHip--Please finish your synth!!

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event routing = mod matrix

think of it like this. a normal mod matrix has fixed configuration with many different values. each parameter is already connected to each modulation source, it's like having a wire across the connection at all times. so you have to show it on the gui, you have to actually implement the code directly.

with the event routing system, you've instead got a list of events (modulators) and a list of targets (parameters). you can "hook up" one of the events to the targets instead, meaning it's like you're writing your own synth at that point. you can connect any event to any parameter and i dont have to actually code any of those in. i can just make a "default routing" for the usual connections like mod-wheel.

the xhip gui is also modular, so think of this. say gsoto prefers to have a couple of lists on his gui for modulation routing, like i do. then say you want to implement a "old style hardware" gui like aq's. with the event routing system this is possible, since you can just make the gui load it's own modulation routing configuration, then it can adjust the routing parameters through controls on the gui.

so, using this system, you can do _anything_. if i were to actually code in the routings ("hardwired"), then i would be limited to that configuration, and i would be wasting time doing it all by hand.

if you can wait another week, you'll see what i've been talking about all this time, i'm actually working on it _right now_. finally.

of course xhip is limited horribly in many areas, that is the thing about being unfinished :)

and, as a side note it seems some of the parameter mappings in the code need to be changed. they seem to depend upon being given fixed values 0-255, so when i switched to another format like dwords or singles, it causes corruption of the heap&|stack.

i've changed it back to bytes and uploaded again here: http://xhip.cjb.net/xhip/releases/v0/b6 ... 6.12.9.dll

this seems to be stable again and the filter/dropbox issues should be fixed. i havent tested the waveshaper, but i think i fixed that as well. let me know.

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ok, i'm going to just wait to do any more work. let me know if the version posted above works for patch load/save, and try to find any other real issues that prevent you from using xhip in it's current state. i want to get it working "ok" before i start to make major changes to the code because like i said it will take a long time to debug fully when i'm changing things.

once we've got an "ok" version, i'll implement all the stuff on the todo, then we can go through the process of debugging that and move toward beta 7 which i can feel is really close now. just remember that i wont be able to produce stable versions again until quite some time after we start to fix problems for the beta 7 release.. so if you want something minor like "change the button color to red" or anything like that tell me now.

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disturb,

! means NOT [a 303]. it's obviously xhip, one of the examples of the synth at its best (keeping in mind it's a very old version and the sound quality has been improved further since that).

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Kingston wrote:disturb,

! means NOT [a 303]. it's obviously xhip, one of the examples of the synth at its best (keeping in mind it's a very old version and the sound quality has been improved further since that).
f**k me then ! :o :lol:

i really need to stick to a beta until the final comes out, my xhip preset designing is way too stale...

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djsubject wrote:last week i singed a contract that gives me 80% royalties on my demo track i made for Xhip
:hyper: That xhip food one?

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I can't see why some people have problems with the GUI.
I like the way it's ready to rock!

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aciddose wrote:i've changed it back to bytes and uploaded again here: http://xhip.cjb.net/xhip/releases/v0/b6 ... 6.12.9.dll

this seems to be stable again and the filter/dropbox issues should be fixed. i havent tested the waveshaper, but i think i fixed that as well. let me know.
Yep, everything working great so far. Yay!

I've noticing this thing, but I'm not sure it's a bug. When you use the filter in self oscillation, hitting a note while it is still playing (long release) produces a pop.

edit:
Another thing; when the sound is dark, sine-like, and you modulate the amplitude with a sine LFO, it pops.

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gsoto wrote:
djsubject wrote:last week i singed a contract that gives me 80% royalties on my demo track i made for Xhip
:hyper: That xhip food one?
:) yes, (flattered you remembered :oops: )

of course the vocals i used are removed :hihi:


Subz

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AdmiralQuality wrote:
fatjack wrote:sorry, didn't want to interrupt, but what did mutant sugest
it's just that, im following your discussion but missing the bits, but please, go on!
He suggested you google a certain phrase that will lead you (first hit) to a crack site where you can steal my software, that I already allow total "Try b4 buy" on.

I hate you all. Thanks for nothing. (Except 55 of you. Who I really love, and will never let down, whatever happens. :love:)
f**k You!

Retract your fals statement accusing me of steeling from you!

no need to edit your post just check it was not me & come back & say sorry!

i don't support warez & am sorry to here there is a warez version of your hard work out there,

Subz

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Hey, disturb asked how those marvelous xhip FX were coming. Let's drop all this stupid useless shit and go back to that.

About the fx, I use the filter a lot, but find whenever a very high gain signal goes in, the filter starts emitting harsh white noise. I try my best to avoid having too hot signals, but sometimes it's inevitable. Anything I should be adjusting (headroom maybe?) to avoid the white noise crackle, or is it an alpha thing?

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lol
Do not lick the fablanky

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shamann wrote:Anything I should be adjusting (headroom maybe?) to avoid the white noise crackle, or is it an alpha thing?
that's exactly what the headroom parameter is for, but unfortunately it still has a bug: you set it to a good value, but it keeps climbing down on consequetive saves and reloads of projects (which in turn leads to nasty surprises). AD tried to fix it a few times, it didn't work, and he moved on to other projects. :shrug:

xhipeffects_filter_v6.dll is the last working one (but still has that one bug).

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I think its a bug. But I thought he fixed it or maybe not. I havn't tested it again. Its got wierd headroom issue yes. especially with resonance.

EDIT: which makes it unsusable to me, so I havn't used it.
Do not lick the fablanky

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Kingston wrote:that's exactly what the headroom parameter is for
I've always assumed that, but then never quite managed to get the result I was expecting.

I think I'm using v8, although can't remember since I changed the .dll name to keep backward compatibility with some saved projects (Audiomulch uses the .dll name instead of the internal name/number for reference).

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:hihi:

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