UAD digital plugins vs KVR developers brightest minds!

VST, AU, AAX, CLAP, etc. Plugin Virtual Effects Discussion
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Aleksey Vaneev wrote:... what Apple is going to do by moving to a completely different platform, WILL give much headache and expenses to almost everyone using Apple computers.
except apple will run on an emulator which means everything else will too so provided that the emulator works well there will be no problems (though nothing ever goes to plan it seems when it comes to apple! The transition to OS X was advertised as much less painful than it really was!)

- bManic

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AndrewSimon wrote: Now true if I had some very expensive FX's they would probably be great today as well but the average entry level stuff I have is simply worthless by now.
Somebody on gearslutz put it quite well. He said that the 600-1200$ market is the most dangerous to spend money in as these are still usually not 'good enough' to age gracefully but still costs the user a heck of a lot of money. So, if at all possible one should skip this bracket and either buy really cheap stuff that doesn't hurt to be thrown away/broken or pull out some more money and get the truly good stuff.

I think I have to agree with this.. except I think really cheap hardware is also mostly waste of money (unless it's for gigs and on the road stuff) in a studio situation.

- bManic

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I'm just curious and hope maybe somebody will give an answer:
when you freeze tracks with uad inserted plugins, will they free the card's memory or not?
This is something a little unclear for me as I'm considering buying UAD card and I want to really know the limitations. I hope that when using the freeze function you can use as many UAD plugins as you want...
hope, hope...
Thanks ;)

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except apple will run on an emulator which means everything else will too so provided that the emulator works well there will be no problems (though nothing ever goes to plan it seems when it comes to apple!
This is true for apps, and it does work very well.

HOWEVER, you can NOT mix and match PPC apps and x86 plug-ins, or x86 apps and PPC plug-ins, inside the same process. Which basically means, to get decent performance, all your plug-ins will have to be ported to OS X / x86, or you'll have to run them in an external wrapper/shell (you could, for example, connect Bidule/PPC to Logic/x86 via Jack or Wormhole, and run your old PPC plug-ins inside Bidule).

Actually.. to get really decent performance, you'll need x86 versions of everything.. but, the above will be a workable solution for plug-ins that are essential to your songs and may not make the jump to x86.
This account is dormant, I am no longer employed by FXpansion / ROLI.

Find me on LinkedIn or elsewhere if you need to get in touch.

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Aleksey Vaneev wrote:C00kie, your 19" rack may burn after company produced it goes out of business. And you'll have nothing left at all.
Even if the company still is in business, a fried unit will still be fried and will cost a lot to get repaired.

If my house gets burned (or flooded like New Orleans right now) I lose everything anyway. Shit happens, and nothing can protect you really. It's comforting to know that I can use a backup of plugins and maybe you will hand out a fresh license key, but that will not bring back anything irreplaceable.

My point was that software is too dependant on its environment, which is constantly on the move and unnescessarily causes stuff to collapse. Hardware units are more self-contained, and only need some power and audio cables for input & output (and kept dry)

Don't get me wrong, I quite like PC's & VST's but I constantly am aware that the hardware & software of today have an estimated lifespan of about 5 years. So enjoy it while you can !!

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OMU wrote:I'm just curious and hope maybe somebody will give an answer:
when you freeze tracks with uad inserted plugins, will they free the card's memory or not?
This is something a little unclear for me as I'm considering buying UAD card and I want to really know the limitations. I hope that when using the freeze function you can use as many UAD plugins as you want...
hope, hope...
Thanks ;)
in SONAR, yes.

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craigmorris74 wrote:
OMU wrote:I'm just curious and hope maybe somebody will give an answer:
when you freeze tracks with uad inserted plugins, will they free the card's memory or not?
This is something a little unclear for me as I'm considering buying UAD card and I want to really know the limitations. I hope that when using the freeze function you can use as many UAD plugins as you want...
hope, hope...
Thanks ;)
in SONAR, yes.
& in Tracktion

8)

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I hope the smiley does not mean you feel smug about this djsubject. Any host with proper freeze should free up the card resources. Freeze is simply an offline bounce (real-time with uad actually) and the host should disable any plugin after freezing - native or otherwise - so it does not consume power. From what i know all hosts do that : there wouldn't really be a point to freeze if they didn't :roll:

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popsych wrote:I hope the smiley does not mean you feel smug about this djsubject. Any host with proper freeze should free up the card resources. Freeze is simply an offline bounce (real-time with uad actually) and the host should disable any plugin after freezing - native or otherwise - so it does not consume power. From what i know all hosts do that : there wouldn't really be a point to freeze if they didn't :roll:
That's a fair question - it really helps for other users to share & confirm that the advertised functionality actually works and the interface is stable. That was on my mind too as a Sonar4 and T2 user. Can you confirm your host works with UAD whatever it is?

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As freezing the channel in cubase SX 3 would freeze effects too, it ought to freeze Uad1 Plugins, but have not tried it, as a matter of fact freezing makes it to complicated making music from my point of wiev. It is allways a big hassle when you want to edit some midi data when a track is frozen. You can run into the situation where it is allmost impossible without freezing something else. I just realise I need something faster Quick. :shock:

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Yes, they just dont get it...

Could be like:
Double click a frozen track to edit. (midi ect.)
(Track gets instantly unfrozen)

Close the editor, track freezes again, automatically.


I sugested this to Steinberg more than 4 years ago... :dog:
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Steinberg are doing "more megapixels" job nowdays ;)

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Yes, they just dont get it...

Could be like:
Double click a frozen track to edit. (midi ect.)
(Track gets instantly unfrozen)

Close the editor, track freezes again, automatically.


I sugested this to Steinberg more than 4 years ago... Doh!
If they just render the part before and any overlapping parts, to check their lenghts, and rerendering when exiting the midi part, rerendering it at the required lenght, including the part/s before. It would be a tremendous goodie in Cubase.

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I must correct my self, they would have to count notes, and the sound lenght for each note, to do this, the last, how do they do that. :? unless they rendered each note seperately, that would take time, or would it, the amount of processing required for two separate notes, or two on top of each other ought to be the same, then they just needed to be added together. :) But ideas doesn`t allways implement into other peoples minds, unless you are their boss, which i am not, but i did pay some of their wage, by buying their products. :(
Last edited by drinelli on Sun Sep 11, 2005 2:22 am, edited 2 times in total.

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unless they rendered each note seperately, that would take time, or would it, the amount of processing required for two separate notes, or two on top of each other ought to be the same, then they just needed to be added together.
:? I must correct my self again, This would go fine with instruments, not that good with effects, the effects only runs once on two vstis, putting the effect on two seperate notes, and then adding would be bad. :( :? But then after adding Notes together they know which forms a coherent cluster. and then it would just be a question of counting clusters and their lenghts, and position. :D

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