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Majken wrote:Oh it's very true, in fact.. I've heard that Jeff is planning a random button for 1.5 since every plugin sounds about the same anyway.
Do you have a link to where Jeff said that ?
Jeff is very busy with SE 1.1 and the new SDK, can't imagine him talking about a random button in version 1.5 ..that will be years or so before he gets there :P
Majken wrote: Then we won't have to do all this connection, testing, tweaking, gui-making, bugfixing and such. We'll just press a button and move on with our lives. Oh how excellent it's gonna be!
Kinda boring, and useless imo. :hihi:

Cya,
Rob.

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What about a create a synth wizard for synthedit, give it your number of envelopes, lfos and oscillators, and away you go! We wouldn't have to be creative any more!

Seriously, whats avaliable in synthedit with external modules is pretty much the same as what you get with c++.

I think whether its a plugin made with synthedit, synthmaker, c++ or assembly, i think there needs to be a bit more creativity in the synthesizers out there generally, there are 100's of VA VSTi instruments out there, great - another one. Kind of gets boring after a while. Static waveforms sound boring, not enough for me any more, i want something that sounds a bit more alive without having to spend ages stacking up FX units to make the sounds more interesting. Damn i'm on a rant now..

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realisation wrote:What about a create a synth wizard for synthedit, give it your number of envelopes, lfos and oscillators, and away you go! We wouldn't have to be creative any more!
That would kill creativity indeed :hihi:
realisation wrote: Seriously, whats avaliable in synthedit with external modules is pretty much the same as what you get with c++.
C++ is with nothing, you have to make / build everything from scratch or from code examples on the net and the VST SDK.
So saying it's the same is not true, i don't have OSC,Filters,FX buildin my compiler :hihi:
realisation wrote: I think whether its a plugin made with synthedit, synthmaker, c++ or assembly, i think there needs to be a bit more creativity in the synthesizers out there generally, there are 100's of VA VSTi instruments out there, great - another one. Kind of gets boring after a while. Static waveforms sound boring, not enough for me any more, i want something that sounds a bit more alive without having to spend ages stacking up FX units to make the sounds more interesting. Damn i'm on a rant now..
It's all the developers fault, and bad ones will be ignored quickly imo.

Cya,
Rob.

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XGmode wrote:i don't have OSC,Filters,FX buildin my compiler :hihi:
but you sort of do: http://www.musicdsp.org/

oh and the total freedom... ahhhh. :D

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Thats what i meant with c++, the music dsp site, and other sources like the csound book and source code.

What i like about synthedit is this : if you want to do something different in c++ go ahead, the sdk allows it.

It gets your foot in the door at least to creating your own plugins with c++ totally, although its even possible to do the interface in synthedit and the engine totally in c++, although it might be better done in several separate modules.

I do programming as a living and find making synths with synthedit is fun and not like normal programming at all - if only creating other types of software would be as easy to do..

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DWb wrote:
Time Control wrote:I think it would be funnier to have everyone try to guess which ones were done in Synthedit and reveal it at the end. Too late for that now though as the documentation gives it away and the hardcore VST junkies already know which devs use SE.
It's easy anyway surely - we'll be able to tell because, as everybody knows, all Synthedit synths are near-identical 2-osc virtual analogues that sound exactly the same because all you can do with Synthedit is plug the same oscillators into the same filter and then maybe decide how many LFO's or envelopes you want to give it...

:hihi:
DWB - You obviously don't know too much about SE - Maybe you should do some research and then come back and talk.

Since I am new here I will dish out my take on SE and I will only do it once, so here goes.

I can only speak for my specific case-
In my case, all of the time I would have spent learning C++, I instead spent MAKING MUSIC on high end hardware, designing patches etc. All the while perfecting my graphic/web design skills.
Synthedit also gives me the freedom to get my ideas out quickly without too many technical obstacles.
If the 3rd party modules keep improving the way they are, and Jeff makes things a little easier (which I hope he doesn't), there will be no stopping SE. It is giving SOUND DESIGNERS the chance to make VSTi's instead of just computer geeks.- No offence- I consider myself a computer geek.
Naturally there are going to be haters out there- I would be pretty pissed if I had honed my C++ skills only to have a program like SE come out.
All that being said, I had several colleagues (sound/synth design experts) - who saw the success that we had with magz etc. try to pick up synthedit and put out masterpieces of their own. Not one of them was able to put out anything decent that wouldn't immediately crash the host when it was rendered. SE is NOT EASY!!!

On another note- I don't feel the need to slap MADE WITH SE all over my webpage and documentation. When I bought Synthedit, I didn't sign a contract to become a promoter/advertiser for the program. I don't put a big sign saying MADE WITH CUBASE beside my songs. Without cubase they would not have been possible.
I personally think JEFF should be charging between $300-$500 for a license to release plugs. Not only would he be getting the $$$ he deserves, but it would stop all of the half-assed BS plugs from coming out that give SE a bad name.

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DWb was being ironic. Sometimes it just doesn't work on the internet :)

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stefancrs wrote:DWb was being ironic. Sometimes it just doesn't work on the internet :)
Me being new here and not knowing anybody's background- It's hard to tell if people are being ironic/joking or are simply retarded. Maybe I'll just shut up now!!!

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Time Control wrote:
stefancrs wrote:DWb was being ironic. Sometimes it just doesn't work on the internet :)
Me being new here and not knowing anybody's background- It's hard to tell if people are being ironic/joking or are simply retarded. Maybe I'll just shut up now!!!
He he. Don't worry about it! I'm pretty militantly pro-Synthedit (or rather, anti Synthedit bashing) so yeah, that was pretty much the opposite of my actual opinion...

(Although I thought the :hihi: was a bit of a giveaway.)
It's a rave, Lewis!

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"TIME CONTROL SAID"
DWB - You obviously don't know too much about SE - Maybe you should do some research and then come back and talk.

Since I am new here I will dish out my take on SE and I will only do it once, so here goes.

I can only speak for my specific case-
In my case, all of the time I would have spent learning C++, I instead spent MAKING MUSIC on high end hardware, designing patches etc. All the while perfecting my graphic/web design skills.
Synthedit also gives me the freedom to get my ideas out quickly without too many technical obstacles.
If the 3rd party modules keep improving the way they are, and Jeff makes things a little easier (which I hope he doesn't), there will be no stopping SE. It is giving SOUND DESIGNERS the chance to make VSTi's instead of just computer geeks.- No offence- I consider myself a computer geek.
Naturally there are going to be haters out there- I would be pretty pissed if I had honed my C++ skills only to have a program like SE come out.
All that being said, I had several colleagues (sound/synth design experts) - who saw the success that we had with magz etc. try to pick up synthedit and put out masterpieces of their own. Not one of them was able to put out anything decent that wouldn't immediately crash the host when it was rendered. SE is NOT EASY!!!

On another note- I don't feel the need to slap MADE WITH SE all over my webpage and documentation. When I bought Synthedit, I didn't sign a contract to become a promoter/advertiser for the program. I don't put a big sign saying MADE WITH CUBASE beside my songs. Without cubase they would not have been possible.
I personally think JEFF should be charging between $300-$500 for a license to release plugs. Not only would he be getting the $$$ he deserves, but it would stop all of the half-assed BS plugs from coming out that give SE a bad name.



Wow synth edit lover :hihi:

I'm with you that synth edit is a master piece in the making, however I'm still working on my c++ skills, because you need that know how,

And yes it takes away from creating and promoting albums but you only need to practice in between albums and tours, set your mind to learning c++, java, and your world becomes brighter
I do know that synth edit creator Jeff, did know what the hell he was doing, and believe that the majors have similar software in thier arsenal, but how times can change in a blink, and software creation always becomes easy and then becomes obselete,
so you never know whats going to happen. So it's good to become a master at programming and dev kits, so change will just be a transition instead of a lock out, many programmers fell off, with the rise of synthedit, c++, and hacking, so it's best to stay sharp.

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sunahura wrote:I do know that synth edit creator Jeff, did know what the hell he was doing, and believe that the majors have similar software in thier arsenal, but how times can change in a blink, and software creation always becomes easy and then becomes obselete,
so you never know whats going to happen. So it's good to become a master at programming and dev kits, so change will just be a transition instead of a lock out, many programmers fell off, with the rise of synthedit, c++, and hacking, so it's best to stay sharp.
There is a middle ground here, i'm keeping an eye on everything but not putting everything into one paticular way of producing instruments (synthedit, synthmaker, c++), instead using the right tool for the right job the easiest way within your means. Using tools that are more open rather than closed are a good thing, with the ability to extend them using c++/assembly.

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I agree with that, the ability to up scale and extend is important

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Urs wrote:Sheeesh... I must find a new company name... my stuff is always at the bottom :cry:
:lol:

_Urs

:?: :hihi:
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:lol:

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I suppose 'Ars' wouldn't quite cut it, no matter how good the intention. :hihi:

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