Announcing Poly-Ana 1.13 update:25% less CPU, More bug fixes

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Although I think it's more than likely that this fellow has something going on with his confuguration and that the Admiral was pretty patient I've got to say telling people to f**k off in a public forum is'nt very good buisness sense . I read In post after post during tha last threads about Williams K's latest Wuski fiasco that people would reccomend that he leave the public relations and marketing to others.

I Don't have any Bones to pick with the Admiral , and I find that most of the people who do on this forum probably should'nt ( most of the advice he's given to AD is good advice on making his synth less of an enigma ).
There are always detractors ( can't please all the people ...) But your tendency twoards vitriolic statements is a hinderance to your future success Admiral .

I like your spirit and enjoy some of the smack you roll out , so please don't think I'm trying to get on your case , ( ok , tell me to f**k off , I can handle it ) but if you're going to eventually be able to stop crying the blues (as you so often do ) about being broke and how you don't have a pot to piss in , then chill out some and stop it with the statments that result in a public relations trainwreck on every thread thats ever taken place on KVR !!!



Best of luck , Only IMHO and $.02



:?

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What I was saying is that I assign a knob to a certain cc and all is ok until I change the patch, then the value goes back to cc0.

I have tried the cc defaults section eg assign cc to knob and then save cc defaults, I then change the patch and the cc of the knob goes back to 0 again. I then have to load the cc default again. This is the same as well with the cc map option.

It would be nice to not have to reload the ccs each time a patch is changed.


AdmiralQuality wrote:
hadees wrote:Been trying the demo out for a few hours now, I really like the sound of it. Is there any way to globaly set the quality(like in NI Massive)instead of at patch level. Also if I use midi learn on a knob and then change the patch I loose the assignment?
You can save your preferred MIDI CC map as the default, then Poly-Ana will instantiate with all patches using your default map. You can also load CC Maps and save them, so to copy one from one patch in a project to another that's probably your best bet.

Otherwise, yes, CC Maps are saved in the project data. And might be in the .fxp/.fxb, but not in the Poly-Ana's native .pap and .pab patch and bank files themselves.
Last edited by hadees on Sun Jun 29, 2008 11:57 pm, edited 1 time in total.

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hadees wrote:What I was saying is that if I assign a knob to a certain cc and all is ok until I change the patch, then the value goes back to cc0.

I have tried the cc defaults section eg assign cc to knob and then save cc defaults, I then change the patch and the cc of the knob goes back to 0 again. I then have to load the cc default again. This is the same as well with the cc map option.

It would be nice to not have to reload the ccs each time a patch is changed.


AdmiralQuality wrote:
hadees wrote:Been trying the demo out for a few hours now, I really like the sound of it. Is there any way to globaly set the quality(like in NI Massive)instead of at patch level. Also if I use midi learn on a knob and then change the patch I loose the assignment?
You can save your preferred MIDI CC map as the default, then Poly-Ana will instantiate with all patches using your default map. You can also load CC Maps and save them, so to copy one from one patch in a project to another that's probably your best bet.

Otherwise, yes, CC Maps are saved in the project data. And might be in the .fxp/.fxb, but not in the Poly-Ana's native .pap and .pab patch and bank files themselves.
Yeah the defaults load next time you load a Poly-Ana. So save the defaults once, then reload Poly-Ana into your project. That should update all patches with the new default CC map.

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So the midi learn is not really great for assigning stuff on the fly/working quickly. are there any plans to change or improve this area?

AdmiralQuality wrote:
hadees wrote:What I was saying is that if I assign a knob to a certain cc and all is ok until I change the patch, then the value goes back to cc0.

I have tried the cc defaults section eg assign cc to knob and then save cc defaults, I then change the patch and the cc of the knob goes back to 0 again. I then have to load the cc default again. This is the same as well with the cc map option.

It would be nice to not have to reload the ccs each time a patch is changed.


AdmiralQuality wrote:
hadees wrote:Been trying the demo out for a few hours now, I really like the sound of it. Is there any way to globaly set the quality(like in NI Massive)instead of at patch level. Also if I use midi learn on a knob and then change the patch I loose the assignment?
You can save your preferred MIDI CC map as the default, then Poly-Ana will instantiate with all patches using your default map. You can also load CC Maps and save them, so to copy one from one patch in a project to another that's probably your best bet.

Otherwise, yes, CC Maps are saved in the project data. And might be in the .fxp/.fxb, but not in the Poly-Ana's native .pap and .pab patch and bank files themselves.
Yeah the defaults load next time you load a Poly-Ana. So save the defaults once, then reload Poly-Ana into your project. That should update all patches with the new default CC map.

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hadees wrote:So the midi learn is not really great for assigning stuff on the fly/working quickly. are there any plans to change or improve this area?
Well it is, it's just not global, because you could quite conceivably want different maps on different patches. It's intentionally this way, if I made it global, someone else would complain.

But all you have to do is load up the map file you want. If you have it in one patch just save it, then load it into the other patch. It shouldn't slow you down more than 20 seconds.

And for the ones you always use, save that as your default map.

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I just posted at your forum Mike. Oh and well done in handling the customer service. :tu:
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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Thanks for pointing this out Teksonik.

What Teksonik's on to is that at certain combinations of resonance and high cutoff frequencies, the level from the filter jumps suddenly up as you modulate cutoff.

Versions before 1.12 had an upper cutoff frequency limit built in to prevent this. It's well above Nyquist so doesn't limit LPF mode but you will notice it as HPFs that don't close all the way. Someone complained about this a while back. I investigated it, removed the limit, and tested the default patches and didn't notice anything different. So I took it out. This was the voice change affecting HPFs that I mentioned in the Changes. But Teksonik had a patch that was definitely different, and it was clearly that old problem again.

So, back to how it was. This is just one minor change, but that's all I need to do another minor release.

You can try it now if you'd like:

http://www.admiralquality.com/download/ ... 113RC1.exe

Or wait for the "official" release in another day or two.

(I'm not sure if this is what annode was hearing. Maybe he'll try it and let us know.)

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I opologize to those of you who are quietly putting up with my problem being expressed in this thread...since e-mail to Mike stopped working or is intermittant...for the rest of you geniuses,you don't understand.
It's simple...like this;
- I briefly tried the poly-ana demo. This is the sort of synth I love to work with. I purchased it. I like to work with these types in a "solo" unison manner. I have found that for whatever reason, the synth will not work right in this way for me and my system. Say what you want about me, It doesn't matter.

although someone above did say;
Kudos to you AdmiralQ! I've had similar problems with bizarro clients and they always come to one thing: they want something for free.
You don't know what your talking about.
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To be sure,keeping up with all that has been said between us Mike is hard to keep track of.I didn't say the last email I sent was on the 25th,if i'm quoting you right. Look at the dates in my received and sent e-mails.
I did delete emails not concerning this, but in no way did I or could I edit the text.If there is a way I know not how.

For Mike who must be nuts to be arguing with the insane;
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I still will try any solution you come up with to resolve this.I'm not as some might think,"trying to get it for free". If by next week it can't be resolved,yes, I want a refund.
....................Don`t blame me for 'The Roots', I just live here. :x
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AdmiralQuality wrote:The unshushable Coktor has heard, and responded to your request for a RoyGBiv patch JerGoertz...

http://www.admiralquality.com/products/ ... v_Bass.zip

He's even done a little MP3 demo to show it off! http://www.admiralquality.com/products/ ... s_Demo.mp3

Fantastic Coktor, thanks! I think if you ran this through a guitar amp (or sim) you'd be right-on the original sound.
Very cool! Although the bass doesn't sound that difficult, it is nevertheless a nice fat sound.

Good Job, "The Coktor"!

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deleted reply because a device was giving bad data.
Last edited by annode on Mon Jun 30, 2008 12:42 pm, edited 1 time in total.
....................Don`t blame me for 'The Roots', I just live here. :x
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ViktorW wrote:
AdmiralQuality wrote:The unshushable Coktor has heard, and responded to your request for a RoyGBiv patch JerGoertz...

http://www.admiralquality.com/products/ ... v_Bass.zip

He's even done a little MP3 demo to show it off! http://www.admiralquality.com/products/ ... s_Demo.mp3

Fantastic Coktor, thanks! I think if you ran this through a guitar amp (or sim) you'd be right-on the original sound.
Very cool! Although the bass doesn't sound that difficult, it is nevertheless a nice fat sound.

Good Job, "The Coktor"!
Wow. That bass sound is KICKASS.

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Just tried 1.13RC1 and the issue I was having with a couple of patches is solved. I posted my issue at the AQ forum and six minutes later Mike responded. In 2 hours and 6 minutes he had posted the fix. I don't think you can ask for any better customer service.

Annode, I would like to try and help resolve the issue you are having. If there is anything I can do to help please let me know.
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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Teksonik wrote:Just tried 1.13RC1 and the issue I was having with a couple of patches is solved. I posted my issue at the AQ forum and six minutes later Mike responded. In 2 hours and 6 minutes he had posted the fix. I don't think you can ask for any better customer service.

Annode, I would like to try and help resolve the issue you are having. If there is anything I can do to help please let me know.
Thanks Teksonic, that's very gracious of you to offer. 8:^j
I haven't tried v 1.13 yet. I'll get to that now.
I have to delete my above .avi post because I found that the midi ensert device I used seeded to be creating a sorta aftertouch note...so it doesn't apply any more.
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I will make another post about some new info I found if I have no results with 1.13.
BRB.
....................Don`t blame me for 'The Roots', I just live here. :x
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I duplicated the glitch by playing the keys to trigger the glitch.
Then played the data back. I could not trigger the glitch with the recorded midi data.

There is something coming from my input stream to the synth that is NOT being recorded.
Looking at the velocity lane in sx3, I looked at just about everything in the "setup" list. But no data.

Again. Two notes released simultaneously in mode-unison will trigger the glitch. (cpu will go to 100%. Sometimes other settings will just hang notes.)
Any help is much needed.
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Do you get anything like that Teksonik?
....................Don`t blame me for 'The Roots', I just live here. :x
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I tried again, to make sure, but I can't reproduce this on my machine. I have a p4 downstairs, I'll try with that one.

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