Will Dune 3 be finally released or will I have to torture puppies ?

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Dasheesh wrote: Wed Nov 28, 2018 2:43 pm Well, I was right (and they were right) the first time. set up a four part multi (four voices) go to modulation matrix and set up oscillator 1 as source... then pick a destination and assign it to parts 2+3+4 ... then go to parts (voice :party: :dog: ) 2, 3, 4 and set them independently to what ever you want.... boom.
Yes something like that but I never got anything useful out of complex FM routing in Dune 2. My fault no doubt for not grasping the concept properly but I'm not a big enough fan of FM anymore to stress my brain trying to make complex FM sounds in Dune when I have other more conventional FM synths.
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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Dasheesh wrote: Wed Nov 28, 2018 1:46 pm ...Hive has been in a state of limbo lately
I asked about a release date for Hive 2.0, and they said Q1 2019.

viewtopic.php?f=31&t=506665&start=360

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Dasheesh wrote: Wed Nov 28, 2018 2:43 pm Well, I was right (and they were right) the first time. set up a four part multi (four voices) go to modulation matrix and set up oscillator 1 as source... then pick a destination and assign it to parts 2+3+4 ... then go to parts (voice :party: :dog: ) 2, 3, 4 and set them independently to what ever you want.... boom.
Click - click - click
tab - tab - tab
click - click - click

:clap: :hyper:

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And all you want is a psy trance fm lead...

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Hive is just unfinished right now and it feels unfinished when i play with it. it's like a half done product. i keep hearing about this amazing gui that's coming too, but i don't know what to think... if it's going to be an enhanced version of what's already there? or if it's a complete rebuild? i don't know. there is a lot coming to hive in the near future, but it's just frustration for me right now so it's back to dune 2 for a bit. the analog side of hive kicks dunes teeth in though. Hive is going to be a legit modern power synth when he is done with it. luckily i got lush 101 to fill the analog gap for now. been seriously geeking for my old prophet lately tho. been contemplating if someone would be interested in maybe trading a hive license for a repro license in the market place. not even sure that's possible tho. i don't see why not? just thinking about it.

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Beside a full modular i find the mod-matrix in Dune 2 gives me the most interesting options to assign audio rate stuff and fast and easy very complex set-ups without having to use 100 modules.
The workflow and GUI isn‘t the best yet and i hope for something like drop n‘ drag modulations.
Of course i want more LFO‘s as well and morphable LFO‘s and and and..... :D

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Yes, let's send those puppies through a sawtooth oscillator, a comb filter, a bit crusher and a compressor, and stretch their reverb tails :hihi:
Last edited by fluffy_little_something on Wed Nov 28, 2018 3:47 pm, edited 1 time in total.

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Dasheesh wrote: Wed Nov 28, 2018 3:28 pm Hive is just unfinished right now and it feels unfinished when i play with it. it's like a half done product. i keep hearing about this amazing gui that's coming too, but i don't know what to think... if it's going to be an enhanced version of what's already there? or if it's a complete rebuild? i don't know. there is a lot coming to hive in the near future, but it's just frustration for me right now so it's back to dune 2 for a bit. the analog side of hive kicks dunes teeth in though. Hive is going to be a legit modern power synth when he is done with it. luckily i got lush 101 to fill the analog gap for now. been seriously geeking for my old prophet lately tho. been contemplating if someone would be interested in maybe trading a hive license for a repro license in the market place. not even sure that's possible tho. i don't see why not? just thinking about it.
Cheers!

(... burp) :drunk:

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well performer, it's not lunch here yet, but give me a couple of hours and i'll be up for whatever. ;)

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Dasheesh wrote: Wed Nov 28, 2018 2:43 pm Well, I was right (and they were right) the first time. set up a four part multi (four voices) go to modulation matrix and set up oscillator 1 as source... then pick a destination and assign it to parts 2+3+4 ... then go to parts (voice :party: :dog: ) 2, 3, 4 and set them independently to what ever you want.... boom.
you cannot modulate one layer by another layer, they are completely separate

when you use Osc1 as source, it is Osc1 from all layers, it does not say Osc1 Layer1/Voice1

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well, you can change the oscillator type and pitch of osc. 1 for each part separately, and use it only as a modulator. (i am getting to the point where i refuse to call them "voices" now).

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Dasheesh wrote: Wed Nov 28, 2018 4:30 pm well, you can change the oscillator type and pitch of osc. 1 for each part separately, and use it only as a modulator.
yes, but only for the layer it is in
Dasheesh wrote: Wed Nov 28, 2018 4:30 pm i am getting to the point where i refuse to call them "voices" now
call them layers then, thats what they are

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well, it's a multi patch, and each of the 8 engines are a part. that's the way i learned it. they are multi parts.

anyhoo... i like to use osc modulation on filter cut off. if i use oscillator 1 as a modulation source... and then assign it filter cutoff of parts 2+4 only... it won't modulate filter cutoff of part 1 and 3.

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this is why audio rate modulation is so important to dune and why it's fairly cpu intensive tho.

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i guess technically you are right ANX. it's a work around, but it's a fairly ingenious one imo.

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