One Synth Challenge #192: Six Sines by BaconPaul (johnkhf Wins!)
- KVRAF
- 3204 posts since 17 Apr, 2010 from Slovenia
67maxx wrote: Mon Feb 10, 2025 8:30 amGuys, I envy your knowledge! For me, AM and FM are just radio... where AM is for boring stations and FM is for good music!Taron wrote: Mon Feb 10, 2025 6:59 amYES! YES! YES!baconpaul wrote: Mon Feb 10, 2025 1:45 am mmm your video makes me want to add some full-cycle positive only windows to the synth for AM usage. Like a TX4 over a whole period and a blackman harris window or some such. I'll think about that before 1.1. Adding waveforms is pretty easy
Also I clearly need two random phase modes. Random phase as we have it now and random phase but still operator phase coherent. I’ll add issues for both of these in the morning
Lovely video again![]()
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All of it!![]()
The other thing I noticed, whereby this could be a processing matter, is that TX3, 4, 7 and 8 all have a slight slope in their "flat" parts. Or was that intentional?![]()
Right now I can't pry myself off of the stupid little ditty I did, but skipped showing in the video. It's just that sound and a little drumset (all Six Sines, too), but it's stunning how far that one little sound can go. It gets so complex that it feels like there were at least 2 more effects (Chorus, Distortion) on it, whilst still being simply by itself. And there's something about the quality of the sound. It's lively, organic, clean and dirty at the same time. Six Sines has a massive future ahead, I believe, and will be one that people know!
- KVRian
- 730 posts since 26 Dec, 2007 from Australia
Hey, and apologies if this has already been covered, but how do I hear the Wave Phase from the Sources mod section (just below the Wave name).
Obviously it's good having the different wave shapes to use for the sources but I'm not getting how to get any sounds from modding the phase?
Obviously it's good having the different wave shapes to use for the sources but I'm not getting how to get any sounds from modding the phase?
- KVRAF
- 3204 posts since 17 Apr, 2010 from Slovenia
If you use "Modulation" to change the phase, it only gets modulated at the beginning of the note and can't modulate during the playing of the note. That looks a bit confusing and won't sound like much at first, but it makes sense in a way, I guess. If you wanted to "move the phase", you'd use another oscillator on phase modulation instead.
Okay, this sounds like I should make at least one more video, hahahaha...

Okay, this sounds like I should make at least one more video, hahahaha...
- KVRian
- 730 posts since 26 Dec, 2007 from Australia
Okay I have it now thanks. Feedback seems to mask the effect so turn that down and you can hear it (more for some wave types than others).Taron wrote: Mon Feb 10, 2025 9:27 am If you use "Modulation" to change the phase, it only gets modulated at the beginning of the note and can't modulate during the playing of the note. That looks a bit confusing and won't sound like much at first, but it makes sense in a way, I guess. If you wanted to "move the phase", you'd use another oscillator on phase modulation instead.
Okay, this sounds like I should make at least one more video, hahahaha...![]()
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- KVRAF
- 3204 posts since 17 Apr, 2010 from Slovenia
Sweet!
Well, secretly I am hoping I can motivate BaconPaul to ponder over hooking up a proper Oscilloscope as part of the GUI, which would really only show one note, straight out of the generators in a single wave-window, or potentially specified length.

This would immensely enhanced the sound design experience! External scopes can't quite keep up pleasantly.
Could be turned on/off, if need be, in case processing issues mattered?!
Well, secretly I am hoping I can motivate BaconPaul to ponder over hooking up a proper Oscilloscope as part of the GUI, which would really only show one note, straight out of the generators in a single wave-window, or potentially specified length.
This would immensely enhanced the sound design experience! External scopes can't quite keep up pleasantly.
Could be turned on/off, if need be, in case processing issues mattered?!
- KVRAF
- 3204 posts since 17 Apr, 2010 from Slovenia
Exactly. Not to mention that you can have just a single (last or first or loudest) note being displayed in the scope, regardless as to what's played. That's a huge advantage!
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- KVRian
- 1213 posts since 25 Dec, 2018
As to scope
I agree an internal scope would be useful. but it's not super duper easy.
Part of the goal of six sines is to help us factor code for short circuit and the next version of surge. So if i added a scope to six sines it would be part of moving our waveform draw / scope / mseg type code from surge into a shared library. (Which would then also allow msegs in short circuit)
although i gotta say, your videos are an awful good demo for unplugred's lovely scope.
I agree an internal scope would be useful. but it's not super duper easy.
Part of the goal of six sines is to help us factor code for short circuit and the next version of surge. So if i added a scope to six sines it would be part of moving our waveform draw / scope / mseg type code from surge into a shared library. (Which would then also allow msegs in short circuit)
although i gotta say, your videos are an awful good demo for unplugred's lovely scope.
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- KVRist
- 206 posts since 17 Mar, 2013
An option to use exponential FM in Six Sines would be cool, very unique
https://ristoid.net/modular/fm_variants.html
I just happen to prefer the spectrum it makes
https://ristoid.net/modular/fm_variants.html
I just happen to prefer the spectrum it makes
- KVRAF
- 3204 posts since 17 Apr, 2010 from Slovenia
Somehow I tend to forget that you're also doing Surge, which is another one of my favorite synths. Pffff.... no wonder.baconpaul wrote: Mon Feb 10, 2025 2:10 pm As to scope
I agree an internal scope would be useful. but it's not super duper easy.
Part of the goal of six sines is to help us factor code for short circuit and the next version of surge. So if i added a scope to six sines it would be part of moving our waveform draw / scope / mseg type code from surge into a shared library. (Which would then also allow msegs in short circuit)
although i gotta say, your videos are an awful good demo for unplugred's lovely scope.
Hehehe, yeah, unplug.red's scope is snazzy lookin' and works quite well. But yeah...
What makes Six Sines so compelling is its directness, "simplicity" and beautiful sound. No overload of complex parameters, pulldowns and so on. I've already said it, but I think it will become a beloved synth!
I have to say, though, I've had a bunch of crashes in Reaper lately with the nightly version. Mostly when adding a new CLAP instance. But just today the vst3 crashed, too, while editing notes in the pattern sequencer. I'm almost thinking about trying to compile the source and run a debug, but I'm on the mac now and yet have to get into XCode. Anyway, just an FYI on the crashes, which seem to relate to some initializations?!
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- KVRian
- 1213 posts since 25 Dec, 2018
Yeah I fixed a bug last night in the nightly which would cause a crash in duplicate and insert. Basically the day between introducing midi parameters smoothing and yesterday morning was crash prone. Everyone should grab latest nightly if they are on one older than feb 6 or so.
Sorry bout that. Was a dumb mistake
Sorry bout that. Was a dumb mistake
- KVRAF
- 3204 posts since 17 Apr, 2010 from Slovenia
No worries! I'm just glad it wouldn't send you on a "wild goose chase", which so easily can happen. This is great!
THANK YOU!
THANK YOU!
- KVRist
- 50 posts since 15 Sep, 2024
Red Herring Funk
By Seap for One Synth Challenge 192, February 2025
https://soundcloud.com/seap681/red-herring-funk-osc192
All sounds from: Six Sines by BaconPaul
Kick and Snare patches courtesy of Exponent
Instruments:
13x VST3i: Six Sines (BaconPaul)
Effects:
1x VST3: LoudMax (Thomas Mundt)
2x VST3: ValhallaSupermassive (Valhalla DSP, LLC)
10x VST: ReaEQ (Cockos)
1x VST: ReaLimit (Cockos)
1x VST: ReaXcomp (Cockos)
By Seap for One Synth Challenge 192, February 2025
https://soundcloud.com/seap681/red-herring-funk-osc192
All sounds from: Six Sines by BaconPaul
Kick and Snare patches courtesy of Exponent
Instruments:
13x VST3i: Six Sines (BaconPaul)
Effects:
1x VST3: LoudMax (Thomas Mundt)
2x VST3: ValhallaSupermassive (Valhalla DSP, LLC)
10x VST: ReaEQ (Cockos)
1x VST: ReaLimit (Cockos)
1x VST: ReaXcomp (Cockos)
- KVRAF
- 3204 posts since 17 Apr, 2010 from Slovenia
