Sneak Preview: FilterscapeVA Win

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Urs wrote:
Between 12 and 24 hours from now. Promised. Depends on how many beers I manage to slurp and - most of all - when. Ah, I go downstairs to the pub now (which I've been saying to myself for over an hour...)

(oh and I have to fix a newly discovered bug that sometimes makes strange names when saving a preset... eeeek!)

Cheers,

;) Urs
:hyper:

Here, this one is on me...

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:party:
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fractalism wrote:
vurt wrote:well in that case why do you want to make a commercial track with a synth/filter that emits a sound everyso often,
I can bounce the sound that I need...even if it's only a short stab...but the demo license permits me from doing so...why?
Send me an email and I'll set you up with a special license that allows you to create commercial music with the demo version if and only if you promise to buy the product within a yet to be negotiated period of time after 10% of your total revenues exceed the cost of a full license. This license would be limited to your personal usage only, express excluding any rights to transfer the license including but not limited to the transfer of this license to other people.

As a special clause, we can agree to revert to the normal license at any time, if you feel so.

Cheers,

;) Urs

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but the way i see it,if you know something is useful enough to you to be able to create a track from then surely you should buy the licence before you record the track?
i honestly dont undestand why if you know you will use it you feel it unnecassarry to buy a licence for a product until it first earns its own revenue?
not tryna have a go just really dont understand where your coming from?
:ud:

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i must be totally missing something - in what way at all would it be ok to make a commercial recording from a demo? no store will let you drink a soda and pay only if the taste satisfies you. this is similar to samples of food at a supermarket - they hope you like it enough to buy it, but they won't let you eat a meal's worth.

i want to hear someone justify this in a cogent fashion.
My webcomic that has absolutely nothing to do with music, plugins, technology or football: http://friedcheeseballs.com/start

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Urs, will mail you in a short while. I'll also include a short explanation of my situation and if it's possible, I'd like to pm the explanation to vurt (whom I do respect) so he can walk away with a little more understanding of my resoning.

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----Yeah,not to insult anyone,but the idea of using something for profit *before* paying is umm,kinda ridiculous sounding.
----Btw,did the promo price for this package get decided yet ?

Jeff

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Great work, Urs! :D Congratulations!
Must be some great optimisations underneath the surface on this - the CPU hit is very attractive indeed :)
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Mild-mannered web designer by day - tired web designer by night.

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liars&ashes wrote:Btw,did the promo price for this package get decided yet ?
I had 3 (well deserved?) beers. Will decide it after a period of sleep, when the poison has left my ... don't know the word ... and some caffein entered the mind...

;) Urs

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Gargoyle wrote:Great work, Urs! :D Congratulations!
Must be some great optimisations underneath the surface on this - the CPU hit is very attractive indeed :)
Thanks mate!

This is part of why it took so long... a spiffy engine that's designed for flexibility *and* for speed.

However, the gui still consumes quite a lot of cpu, but I'll work on it...

Cheers,

;) Urs

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With respect to CPU usage:

It seems a bit expensive compared to other VSTi's when playing the initialize patch, but on the other hand, polyphony drops only slightly when going to the more involved patches. Unfortunately, it's not as light on CPU as I had hoped, but it is better than any free VSTi I've tried, and better than most commercial ones as well. Just as important, it sounds great too.
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Warmonger wrote:With respect to CPU usage:

It seems a bit expensive compared to other VSTi's when playing the initialize patch, but on the other hand, polyphony drops only slightly when going to the more involved patches. Unfortunately, it's not as light on CPU as I had hoped, but it is better than any free VSTi I've tried, and better than most commercial ones as well. Just as important, it sounds great too.
it might be expensive if you are counting Filterscape VA only but
you get 3 plug-ins at one price so I don't think Filterscape bundle is
expensive

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dreammaka wrote: it might be expensive if you are counting Filterscape VA only but
you get 3 plug-ins at one price so I don't think Filterscape bundle is
expensive
I think he means the cpu-usage ;-)

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Well, yeah, VA isn't super easy.

I can't promise much, but I hope to squeeze some more out of it. One thing that's for sure is, having a full blown eq on each voice in addition to a filter is certainly more expensive than just a single filter... 90% are the eq, the filter and the oscillator. I want to optimize these a bit more by the time, but I don't want to make compromises. I have some stuff in mind, but that's not really explainable right now. I'll work on this during Zebra 2 (note: Zebra uses way less cpu than VA on comparable patches)

Regarding the initialize patch vs. wild modulations... the engine is designed for modulations. It doesn't matter if you play a simple patch or a complex one. The only chance to save cpu is by switching off unused modules.

Cheers,

;) Urs

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Jens wrote:
dreammaka wrote: it might be expensive if you are counting Filterscape VA only but
you get 3 plug-ins at one price so I don't think Filterscape bundle is
expensive
I think he means the cpu-usage ;-)
oh. my bad :-o
sorry :oops:

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Don't worry too much about it, because it sounds great, and you know how shitty my computer is. Like I said, it's very good compared to most other VSTi's. To be honest, I was hoping it could compete with the Malstrom on CPU usage, but I understand that they are very different synths, and that's probably asking too much for Filterscape VA, which has so many modulation options.
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