If anybody has explored this please chime in, I think this is very cool hopefully you guys do as well
VPS Avenger Real Guitars
- KVRist
- 122 posts since 19 Dec, 2016
I need some feed back I am getting closer and closer by the day with very promising results. My goal is to mimic all (or most) every aspect of a guitar using the modulation in a synthesis engine, currently avenger. By "reamping" a "dry signal" from the sampled guitar can introduce very realistic results. With all the pitch, filter, volume, envelope modulation all happening before the simulated effects, amp cab flow, makes a lot of sense
If anybody has explored this please chime in, I think this is very cool hopefully you guys do as well
If anybody has explored this please chime in, I think this is very cool hopefully you guys do as well
Last edited by Wavegem on Tue Jan 03, 2017 7:08 pm, edited 1 time in total.
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- KVRAF
- 6272 posts since 25 Mar, 2004
Back in the day, my Ensoniq ASR10 had a very convincing lead guitar patch which turned out to be nothing more than 1 very short sine wave and a shedload of onboard FX (the usual suspects: dist, CH, DLY, RB). Pitchbend was set to 2 half steps, and the mod wheel did its thing for vibrato.Wavegem wrote:
Fast forward 20 years or so, and my current lead guitar go-to setup includes a bunch of patches with the same FX, but with elaborately sampled guitars instead of the short sine wave of yesteryear. But the results, while currently somewhat better, are not all that different.
Your results are impressive for sure. May I ask what FX chain you're using and how you tweaked the actual synth patch?
Cheers
-B
Berfab
So many plugins, so little time...
So many plugins, so little time...
- KVRist
- Topic Starter
- 122 posts since 19 Dec, 2016
Thanks for the info!!BERFAB wrote:Back in the day, my Ensoniq ASR10 had a very convincing lead guitar patch which turned out to be nothing more than 1 very short sine wave and a shedload of onboard FX (the usual suspects: dist, CH, DLY, RB). Pitchbend was set to 2 half steps, and the mod wheel did its thing for vibrato.Wavegem wrote:
Fast forward 20 years or so, and my current lead guitar go-to setup includes a bunch of patches with the same FX, but with elaborately sampled guitars instead of the short sine wave of yesteryear. But the results, while currently somewhat better, are not all that different.
Your results are impressive for sure. May I ask what FX chain you're using and how you tweaked the actual synth patch?
Cheers
-B
As for programming the patch. All the samples are recorded in open full sustain given that avenger doesn't have the ability to round robin or key switch. I used fast attack short decay envelope on a low pass filter to create the palm muting and chugging effect with the mod wheel down and filter open full sustain with the mod wheel up .Basic. Then I randomized the sample volume negative values say 10-20 % , random sample start values 2-10% . Random decay positive 10-25%,attack, sustain and release (kind of have to play with it) . The dry signal of the guitar I recorded and programmed then I am playing around with reamping tools like bias fx, guitar rig etc... I used my eleven rack to process the sampled guitar for leads I noticed this is killer because the all the filter pitch volume modulations are happening through a "real" amp just like if you were playing the guitar.
I recorded actual amp simulations and different distortions but using a a filter or modifying the sound to much leads to unnatural drifts like palm muting a distorted guitar with a filter cuts all the frequencies of the distortion sounding unnatural
I am also messing with generic midi files downloaded off the internet like the video I posted to dial in the sound to make it even better
- KVRist
- Topic Starter
- 122 posts since 19 Dec, 2016
Epic Guitar Test 1
https://soundcloud.com/wave_gem/avenger ... -epic-test
https://soundcloud.com/wave_gem/avenger ... -epic-test