It's a 32-channel Euclidean sequencer I built because I wanted something that could create rhythms that actually move and interact with one another in interesting ways, not just stacked, independent patterns. At its core, it uses the Euclidean algorithm to spread pulses evenly, so you can get grooves and polyrhythms quickly without drawing every note by hand.
What it does:
- 32 independent channels, each with rhythm, velocity, duration, and note control
- Euclidean pattern generation for quick polyrhythms
- Dual-layer architecture per channel for deeper complexity
- Full parameter editing: Rhythm, Velocity, Duration, Notes, Contour, Polyphony, Strum, Chance, Repeat
- Key/scale selector for tonal control
- A UI that lets you scan everything at a glance, then dive in when you want to edit
This is what kept me building it. Most Euclidean sequencers give you independent channels and stop there. I wanted a way to relate those channels mathematically, so when you change something, the whole sequence responds in predictable ways.
The Harmony system borrows from color theory pattern parameters (density, fill, rotation) live on a virtual wheel, and you define relationships between channels using geometric principles: complementary, triadic, clustered. When you adjust a harmony axis, every linked channel recalculates its pattern to maintain that relationship. So your channels aren't just playing together; their underlying structures are geometrically related. Layer 1 might use complementary rotation while Layer 2 uses triadic fill, and the whole thing phases in ways that feel structured rather than random.
I've been using it in my own productions for a while now, and it's changed how I think about rhythmic composition. It's the difference between stacking patterns and composing a rhythmic system.
Available as VST3/AU/Standalone.
It's free. Check it out at https://ko-fi.com/s/91e7b6ea7c (https://ko-fi.com/s/91e7b6ea7c) and let me know what you think.
