I’m excited to release my first plugin: Wake, an audio-reactive multi-effect.
https://reactive-audio.netlify.app/
Most “shape” plugins (ShaperBox, LFOTool, Glitch, etc.) draw their movement against the tempo grid. Wake is different: it listens to the audio itself and fires its effects on every detected transient. So instead of fighting loose, human, or live-feeling material, it moves with the performance.
For each detected hit, Wake fires two drawable-shape effects:
- Reverse Swell — a reverse-reverb swell that builds into the hit and ends precisely on it (pre-echo via look-ahead). Drawable shape, length, reverb character, mix.
- Volume Shape — a drawable gain curve fired at the transient: ducks, pumps, tremolo, stutters. Sculpt the hit itself.
- Per-onset Dynamics — Wake measures each hit’s loudness and brightness, so louder hits swell bigger and brighter hits stay shorter. The response tracks the actual performance, hit by hit — something grid-based tools structurally can’t do.
- Multiband targeting — each module acts on its own frequency band. Sidechain just the sub on every kick while the cymbals stay crisp, or send airy highs-only risers, all from one instance.
- Surgical triggering — frequency-range trigger filter (fire on kicks only, snares only…), plus probability and humanization for an organic feel.
It’s a mix-time tool (it uses look-ahead, so it’s not for live tracking — your DAW’s delay compensation handles the latency for mixing).
Formats: VST3 + AU (macOS), plus a Standalone app. macOS build is universal and notarized. Windows (VST3) is coming soon — Mac first.
Price: $20 launch (first 60 days, then $30).
It’s my first release, so I’d genuinely love feedback — on the sound, the workflow, anything. Happy to answer questions in the thread.
Thanks,
Noah / Reactive Audio
