Audio Parts
Usability - - - - - - - - - -
horizontal continuous scroll when mouse button held down (Posting)
include Snap Off in the set of Snap value selected by shortkeys in MIDI editor, Audio editor and Sequencer (in-track)? (Posting)
- - turn Snap on/off uses a different shortkey
shortkey to Snap (Posting)
a shortkey that bypasses snap while held, this would allow quick, snap-independent positioning of parts. (Posting) (Posting)
shortkey (MIDI trigger note plus modifier?) to switch to part for editing (Posting)
shortkey to jump to the cursor's position in sequencers, envelopes, audio and midi parts. (Posting)
right-click right scroll arrow to jump to end of part/track (Posting)
Timeline/Song Position calibration e.g. bars, beats and ticks or mins:secs:msecs (Posting)
Can we have , and . instead of < and > to select Snap in MIDI editor, Audio editor and Sequencer (in-track)? (Posting)
- - saves using the Shift key
Show Ramps in Audio Parts on top of the waveforms (Posting) (Posting)
detailed overview for the audio events - more annotated division on time line (not just bar or beat numbers) (Posting)
display several views of a Part (Posting)
possibility to zoom in/out vertically in audio parts/tracks (Posting) (Posting)
ZOOM - to enable more audio editing, more detailed waveforms (more elements displayed in the wave) (Posting) (Posting)
Horizontal zoom on waveform display (that is, the audio editing lane) (Posting) (Posting) (Posting)
- - so we can be more precise with envelope editing. e.g. fine tuning of attack/decay on drum hits cut from a loop,
Some kind of zooming/resizing (Posting)
can the pan values for the clip be L63 to C to R63 as elsewhere (currently they are -63 -to 0 to 63)? (Posting)
to display song position in bars as well as beats in the part edit windows. (Posting)
set the Audio Part file start and end positions with ctrl and click so that they do not move when attempting to draw an envelope peak on a file. (Posting)
better manipulation of the volume envelope in the audio part (Posting)
New Functionality - - - - - - - - - -
32bit audio - Jorgen wrote "it's both for recording and playback in sequencer, audio part and sampler" (Posting)
A browser window to drag and drop wavs or MIDIs into eXT (Posting)
a window similar to Energy's search window that allows you to drag and drop MIDIs or waves into the sequencer, midi part or audio comp. (Posting)
- - Implemented as drag from Windows Explorer
what about gluing audio events inside audio parts? (Posting)
v1.3.0 zoom - keep song position still and expand/contract either side of it (Posting)
Can the middle zoom button do another action when not dragged, i.e. just clicked: Zoom to show the entire song (Posting)
Time stretch and pitch shift for audio clips. (Posting) (Posting)
when you double-click on any channel the editor enters a single-channel edit-mode where this channel gets maximized, and another double-click enters again the multi-channel edit-mode (Posting)
- - the height of the waveform then should be big enough so that there would be no zooming needed.
performer functionality, as in the MIDI Part (Posting)
autoslicing (as in the Sampler) of Audio Parts in the Sequencer (Posting)
to be able to add cc envelopes inside audio parts, that way the automation data would be attached to the individual part. (Posting)
set/remove loops in the audio part. Looping is implicit and cannot be affected in the audio part. It would be better if looping in audio parts would work just as in midi parts. (Posting)
fit a sample to x beats or bars (Posting)
auto-naming of new parts, to include trigger note (Posting)
support for RIFF wavs like Sonar and Acid? (Posting)
riff sampler tracks (Posting)
display and edit the Audio Part trigger notes (Posting)
ability to rename audio files from within eXT (and to relocate them?) (Posting)
loop importing, slicing and syncing to host tempo, with different MIDI key to play each slice (Posting)
independent shuffle for each part, move the shuffled notes (Posting) (Posting) (Posting) (Posting)
- - Jorgen said about shuffle: audio part, midi part and sequencer will have built-in real-time groove quantize. This will let you set up shuffle. coming soon.
- - Jorgen wrote: custom groove support coming soon, including shuffle/swing... its on my top 5 list ()
enter sample positions numerically at 960 ppqn (Posting)
sample preview in audio track...to audition a sample before inserting it into the track? (Posting)
Can we have a Sample folder in the Audio Part (the current Folder is for loading/saving Audio Parts) (Posting)
make the Audio Part work in the same way as the Midi Part (with all the live recording/playing/looping etc. features) (Posting) (Posting)
- - I just want to make sure that this goes for as many features as possible (the existing FR goes mostly for live functionality). The audio part and the midi part should be a lot more alike than they are currently
make the Audio Clip parameters (volume/speed/etc.), automatable via midi/keyboard/envelope/etc. (Posting)
auto-fit samples to certain number of beats, for easy mix and match of drum loops etc. (Posting)
(same as above) make an audio part, like a drum loop, auto change pitch to fit into 8 beats or something like that? (Posting)
Timestretching abilities without detuning. (Posting) (Posting)
- - when you double-click on a sample to edit it, there could be sliders for time AND for pitch (in 1/100 notes).
- - Jens said "time-stretching as well as beat-slicing is already on Jorgen's todo-list" ()
A list of imported files and their locations (Posting)
How about an audio automation track that allows you to draw volume, pan and insert effect data? (Posting)
Playback - - - - - - - - - -
build anti aliasing into eXT (Posting)
trigger each audio clip separately by assignable MIDI note (Posting)
Tempo independent of the Synchronizer (and in all other tempo dependent components as well) (Posting)
Stop playing at the loop end point, when the waveform crosses the end point of a loop (as done in the Sequencer) (Posting)
A simple stereo/mono switch per audio track. (Posting)
triggering Midi/audio parts using the QWERTY keyboard (Posting)
triggering and control as done for MIDI Parts comps (Posting) (Posting) (Posting)
fully-featured Audio buffer -play forward or backward, modulate loop points, scrubbing (modulated by Envs), auto and manual trigger points for beat-slicing, Performer (Posting)
trigger drum loops from MIDI keys (Posting)
trigger parts from MIDI keys with Sync On/Off and Hold/Toggle settings (Posting)
Audio Editing - - - - - - - - - -
editing audio a split part tool is an essential tool. (Posting)
basic audio editing in EXT (Posting)
to trim the start of the clip to remove the quiet time when the audio is recorded (Posting)
- - and a choice to set the threshhold level at which the audio is considered to have started
to be able to cut audio-clips (Posting) (Posting)
move the beginning or end of the clip without moving the audio itself (Posting) (Posting)
ability to resize/trim the start and end of a part (Posting) (Posting) (Posting)
to be able to resize the beginning of a sample (Posting) (Posting)
- - double-clicking on it and using the start and end markers isn't very precise.
a Snap Offset, setting the snap point after the start of the sample, for example when a drum hit has some pre-noise before the hit which is to be kept, but the hit needs to be on the beat (Posting)
move the content of an audio part (Vegas-style.), not its position in the track, perhaps use Alt+drag. For example to align two kicks, so the second reinforces the first. (Posting)
the start point/end point editing is difficult to use (Posting)
- - because the recording has to be re-aligned after editing the start point of the part
to crop the wave file to get rid of unused samples and free HD space - but this would not be needed with the "split part" tool (Posting)
easy way to fade a long recording/sample without using an envelope (Posting)
cross-fades on the timeline (that is, the audio ediitng lane) (Posting)
to be able to apply precise in/out/cross-fades on the audio-snippets (Posting)
Tracktionesque audio-editing (Posting)
instantly mute any part of the clip (without having to use envelopes) (Posting)
better waveform drawing - (as in Kristal Audio Engine) (Posting)
shuffle for the Audio Parts and MIDI Parts. Same as the Q function in the Arp, and the grids should update themselves as the Q value changes. (Posting)
real-time audio reverse (finally Vegas does it.) - building a reversed "subclip" from the original take, not just from the selected piece, but the whole audio take (Posting)
invert the sample phase (Posting)
invoke an external Audio wave editor (Posting) (Posting) (Posting) (Posting) (Posting)
- - seamless export/reimport of audio
replace sample or take (Posting)
an edit tool to split a whole clip in equal slices (Posting)
- - based on the first cut...e.g alt+shift+click, so if I cut the first 1/8 the entire clip will be split in slices of 1/8 length
FR List 2005 - Audio Parts
Official support for: energy-xt.com
Moderators: insertpizhere, pHz, bluedad, jorgen
FR List 2005 - Audio Parts
2005-01-10T08:47:28+00:00
Audio Parts
Usability - - - - - - - - - -
horizontal continuous scroll when mouse button held down (Posting)
include Snap Off in the set of Snap value selected by shortkeys in MIDI editor, Audio editor and Sequencer (in-track)? (Posting)
- - turn Snap on/off uses a different shortkey
shortkey to Snap (Posting)
a shortkey that bypasses snap while held, this would allow quick, snap-independent positioning of parts. (Posting) (Posting)
shortkey (MIDI trigger note plus modifier?) to switch to part for editing (Posting)
shortkey to jump to the cursor's position in sequencers, envelopes, audio and midi parts. (Posting)
right-click right scroll arrow to jump to end of part/track (Posting)
Timeline/Song Position calibration e.g. bars, beats and ticks or mins:secs:msecs (Posting)
Can we have , and . instead of < and > to select Snap in MIDI editor, Audio editor and Sequencer (in-track)? (Posting)
- - saves using the Shift key
Show Ramps in Audio Parts on top of the waveforms (Posting) (Posting)
detailed overview for the audio events - more annotated division on time line (not just bar or beat numbers) (Posting)
display several views of a Part (Posting)
possibility to zoom in/out vertically in audio parts/tracks (Posting) (Posting)
ZOOM - to enable more audio editing, more detailed waveforms (more elements displayed in the wave) (Posting) (Posting)
Horizontal zoom on waveform display (that is, the audio editing lane) (Posting) (Posting) (Posting)
- - so we can be more precise with envelope editing. e.g. fine tuning of attack/decay on drum hits cut from a loop,
Some kind of zooming/resizing (Posting)
can the pan values for the clip be L63 to C to R63 as elsewhere (currently they are -63 -to 0 to 63)? (Posting)
to display song position in bars as well as beats in the part edit windows. (Posting)
set the Audio Part file start and end positions with ctrl and click so that they do not move when attempting to draw an envelope peak on a file. (Posting)
better manipulation of the volume envelope in the audio part (Posting)
New Functionality - - - - - - - - - -
32bit audio - Jorgen wrote "it's both for recording and playback in sequencer, audio part and sampler" (Posting)
A browser window to drag and drop wavs or MIDIs into eXT (Posting)
a window similar to Energy's search window that allows you to drag and drop MIDIs or waves into the sequencer, midi part or audio comp. (Posting)
- - Implemented as drag from Windows Explorer
what about gluing audio events inside audio parts? (Posting)
v1.3.0 zoom - keep song position still and expand/contract either side of it (Posting)
Can the middle zoom button do another action when not dragged, i.e. just clicked: Zoom to show the entire song (Posting)
Time stretch and pitch shift for audio clips. (Posting) (Posting)
when you double-click on any channel the editor enters a single-channel edit-mode where this channel gets maximized, and another double-click enters again the multi-channel edit-mode (Posting)
- - the height of the waveform then should be big enough so that there would be no zooming needed.
performer functionality, as in the MIDI Part (Posting)
autoslicing (as in the Sampler) of Audio Parts in the Sequencer (Posting)
to be able to add cc envelopes inside audio parts, that way the automation data would be attached to the individual part. (Posting)
set/remove loops in the audio part. Looping is implicit and cannot be affected in the audio part. It would be better if looping in audio parts would work just as in midi parts. (Posting)
fit a sample to x beats or bars (Posting)
auto-naming of new parts, to include trigger note (Posting)
support for RIFF wavs like Sonar and Acid? (Posting)
riff sampler tracks (Posting)
display and edit the Audio Part trigger notes (Posting)
ability to rename audio files from within eXT (and to relocate them?) (Posting)
loop importing, slicing and syncing to host tempo, with different MIDI key to play each slice (Posting)
independent shuffle for each part, move the shuffled notes (Posting) (Posting) (Posting) (Posting)
- - Jorgen said about shuffle: audio part, midi part and sequencer will have built-in real-time groove quantize. This will let you set up shuffle. coming soon.
- - Jorgen wrote: custom groove support coming soon, including shuffle/swing... its on my top 5 list ()
enter sample positions numerically at 960 ppqn (Posting)
sample preview in audio track...to audition a sample before inserting it into the track? (Posting)
Can we have a Sample folder in the Audio Part (the current Folder is for loading/saving Audio Parts) (Posting)
make the Audio Part work in the same way as the Midi Part (with all the live recording/playing/looping etc. features) (Posting) (Posting)
- - I just want to make sure that this goes for as many features as possible (the existing FR goes mostly for live functionality). The audio part and the midi part should be a lot more alike than they are currently
make the Audio Clip parameters (volume/speed/etc.), automatable via midi/keyboard/envelope/etc. (Posting)
auto-fit samples to certain number of beats, for easy mix and match of drum loops etc. (Posting)
(same as above) make an audio part, like a drum loop, auto change pitch to fit into 8 beats or something like that? (Posting)
Timestretching abilities without detuning. (Posting) (Posting)
- - when you double-click on a sample to edit it, there could be sliders for time AND for pitch (in 1/100 notes).
- - Jens said "time-stretching as well as beat-slicing is already on Jorgen's todo-list" ()
A list of imported files and their locations (Posting)
How about an audio automation track that allows you to draw volume, pan and insert effect data? (Posting)
Playback - - - - - - - - - -
build anti aliasing into eXT (Posting)
trigger each audio clip separately by assignable MIDI note (Posting)
Tempo independent of the Synchronizer (and in all other tempo dependent components as well) (Posting)
Stop playing at the loop end point, when the waveform crosses the end point of a loop (as done in the Sequencer) (Posting)
A simple stereo/mono switch per audio track. (Posting)
triggering Midi/audio parts using the QWERTY keyboard (Posting)
triggering and control as done for MIDI Parts comps (Posting) (Posting) (Posting)
fully-featured Audio buffer -play forward or backward, modulate loop points, scrubbing (modulated by Envs), auto and manual trigger points for beat-slicing, Performer (Posting)
trigger drum loops from MIDI keys (Posting)
trigger parts from MIDI keys with Sync On/Off and Hold/Toggle settings (Posting)
Audio Editing - - - - - - - - - -
editing audio a split part tool is an essential tool. (Posting)
basic audio editing in EXT (Posting)
to trim the start of the clip to remove the quiet time when the audio is recorded (Posting)
- - and a choice to set the threshhold level at which the audio is considered to have started
to be able to cut audio-clips (Posting) (Posting)
move the beginning or end of the clip without moving the audio itself (Posting) (Posting)
ability to resize/trim the start and end of a part (Posting) (Posting) (Posting)
to be able to resize the beginning of a sample (Posting) (Posting)
- - double-clicking on it and using the start and end markers isn't very precise.
a Snap Offset, setting the snap point after the start of the sample, for example when a drum hit has some pre-noise before the hit which is to be kept, but the hit needs to be on the beat (Posting)
move the content of an audio part (Vegas-style.), not its position in the track, perhaps use Alt+drag. For example to align two kicks, so the second reinforces the first. (Posting)
the start point/end point editing is difficult to use (Posting)
- - because the recording has to be re-aligned after editing the start point of the part
to crop the wave file to get rid of unused samples and free HD space - but this would not be needed with the "split part" tool (Posting)
easy way to fade a long recording/sample without using an envelope (Posting)
cross-fades on the timeline (that is, the audio ediitng lane) (Posting)
to be able to apply precise in/out/cross-fades on the audio-snippets (Posting)
Tracktionesque audio-editing (Posting)
instantly mute any part of the clip (without having to use envelopes) (Posting)
better waveform drawing - (as in Kristal Audio Engine) (Posting)
shuffle for the Audio Parts and MIDI Parts. Same as the Q function in the Arp, and the grids should update themselves as the Q value changes. (Posting)
real-time audio reverse (finally Vegas does it.) - building a reversed "subclip" from the original take, not just from the selected piece, but the whole audio take (Posting)
invert the sample phase (Posting)
invoke an external Audio wave editor (Posting) (Posting) (Posting) (Posting) (Posting)
- - seamless export/reimport of audio
replace sample or take (Posting)
an edit tool to split a whole clip in equal slices (Posting)
- - based on the first cut...e.g alt+shift+click, so if I cut the first 1/8 the entire clip will be split in slices of 1/8 length
glurgle
https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=2175
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