Snorkel Audio has released Wave Collider, an audio effect that combines two signals through 22 blend modes. Rather than processing a single track, Wave Collider takes two inputs and collides them.
The 22 modes are organised into five families:
- Spectral (FFT and filter-bank): Classic Vocoder, FFT Vocoder, Distorted Vocoder, Frequency Splice, Spectral Gate, Phase Swap, Bin Interleave. The two filter-bank vocoders run at zero latency; the FFT modes report their latency to the host for delay compensation.
- Modulation: FM (phase modulation with feedback), AM, and Ring Modulation.
- Time: Scrub, a playhead-warping effect driven by the second input's amplitude.
- Stochastic: Probabilistic, a per-sample coin-flip between the two sources with hold and crossfade controls.
- Dynamics: Sidechain Duck and Amplitude Follow.
- Math: eight per-sample operators (Min, Max, Add, Subtract, Absolute Difference, Divide, Sign Multiply, XOR).
Each mode has its own parameter set, and a Direction toggle swaps carrier and modulator on the asymmetric modes. A one-knob Morph macro crossfades between the dry inputs and the wet result. A tempo-synced 16-step modulator animates the blend in time with the host, and every parameter, including the mode selector, is automatable and MIDI-mappable.
Pricing & Availability
Wave Collider is available for the introductory price of €14 until June 10, 2026 (Reg. €29), for macOS, Windows and iOS in VST3 and AU plugin formats. A free demo is available.

