749 x 595 is now, using a factor of 2 would become 1498 x 1190, which is maybe too big as only 10 pxs are left vertically in 1920*1200,lnikj wrote:When you say "double large" are you referring to total area or twice as large on each dimension? If the latter then double would likely be too big. Both my monitors are 1920*1200.liqih wrote:Ok I will make it double large, at least I can make it first for Windows, for Mac you have to wait two weeks since the Mac programmer is on holidays.lnikj wrote:If only all devs were so accommodating
50% bigger would be great, but thinking longterm it's going to be about vector graphics, not bitmaps. That would really be the dog's Bs.
I meant it when I praised the sound quality!
Cheers.
About vector graphics I absolutely agree, the new effect series I'm making is based on that, anyway fortunately Modelonia is at least skinnable and I can build (using some patience and time) skins of any size.
Thanks again.
If you double the vertical dimension that would conflict with the memory bar and dock on my Mac (and probably something on Windows too).
50% bigger in each dimension would be good for me, but I guess it would be worth checking on common monitor sizes to see if that would reach plenty of potential customers.
so a good size could be 1198 x 952 which is about a factor of 1.6, or thinking about notebook with wide screen where the rez is 1600 x 900,
then I should stay in 1049 x 833 (factor 1.4) maybe it would be large enough for your 1920*1200 too?