Vember Audio Surge is now open-source
- KVRAF
- 23102 posts since 7 Jan, 2009 from Croatia
In the Store dialog, whatever you type as Category is the folder in which the preset stores. You can add backslashes to add subfolders.
For single trigger LFOs use scene LFOs (S-LFO).
For single trigger LFOs use scene LFOs (S-LFO).
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- KVRian
- 845 posts since 25 Dec, 2018
As Evil said, you can uses slashes in the category name and it works. But also check the manual for how to use a folder other than %DOCUMENTS%\Surge for your overall user folder.
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- KVRAF
- 2802 posts since 31 Aug, 2011
Found something.
When you enter modulation assignment mode, and then rightclick any blue slider that is still in the exact same position as the yellow one underneath, the context menu does not show the edit/clear modulator items. These items will only be shown when you move the blue slider so it is no longer in the same position as the yellow one. (I.e. you have to move the slider before you can select Edit to type in the desired value. The fact that Clear isnt there doesnt matter since there is nothing to clear when both sliders are in the same position.) See GIF.
Could be a layer priority thing.
When you enter modulation assignment mode, and then rightclick any blue slider that is still in the exact same position as the yellow one underneath, the context menu does not show the edit/clear modulator items. These items will only be shown when you move the blue slider so it is no longer in the same position as the yellow one. (I.e. you have to move the slider before you can select Edit to type in the desired value. The fact that Clear isnt there doesnt matter since there is nothing to clear when both sliders are in the same position.) See GIF.
Could be a layer priority thing.
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- KVRAF
- 23102 posts since 7 Jan, 2009 from Croatia
I think that's by design. If there's no modulation amount assigned, the slider is not blue, hence edit/clear mod amount options don't appear.
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- KVRAF
- 2802 posts since 31 Aug, 2011
Yeah, Clear is of course unnecessary when no amount is set, (nothing to clear), but Edit should be there so users CAN set the amount via the numeric input right from the get go.
Example: I want to assign a StepSeq to Scene pitch for melodic patterns.
2 options:
1) Drag the slider around until i hit 12.00
2) Rightclick, type 12, be done
Im sure you see what i mean.
Clear isnt needed at that point, but Edit allows you to work fast and precise.
Example: I want to assign a StepSeq to Scene pitch for melodic patterns.
2 options:
1) Drag the slider around until i hit 12.00
2) Rightclick, type 12, be done
Im sure you see what i mean.
Clear isnt needed at that point, but Edit allows you to work fast and precise.
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- KVRAF
- 2802 posts since 31 Aug, 2011
BTW, unless i somehow misunderstood you thats not correct. The sliders of modulatable targets are always blue in mod assign mode, whether an amount is set or not. Only the non-modulatable targets remain yellow. (You can see that in the GIF too.)EvilDragon wrote: ↑Mon Aug 03, 2020 6:05 pm I think that's by design. If there's no modulation amount assigned, the slider is not blue, hence edit/clear mod amount options don't appear.
- KVRAF
- 23102 posts since 7 Jan, 2009 from Croatia
I meant slider grooves, not thumbs.
Anyways yep - you make a good point, we'll see what we can do
Anyways yep - you make a good point, we'll see what we can do
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- KVRAF
- 2802 posts since 31 Aug, 2011
Yeah, just dawned on me. (That you really meant the grooves.)
I meant to edit the last post but the forum doesnt let me.
Quote works, Report works, only Edit doesnt.
So never mind.
EDIT: Just saw your edit. Yeah, would be great if you could make Edit show at all times. People who type in values a lot will love it because its so much faster than dragging sliders.
I meant to edit the last post but the forum doesnt let me.
Quote works, Report works, only Edit doesnt.
So never mind.
EDIT: Just saw your edit. Yeah, would be great if you could make Edit show at all times. People who type in values a lot will love it because its so much faster than dragging sliders.
- KVRAF
- 23102 posts since 7 Jan, 2009 from Croatia
Indeed. Except in that case I'd rather call it "Add modulation: x..." x being name of modulator. Should be feasible.
- KVRAF
- 23102 posts since 7 Jan, 2009 from Croatia
Aaaaaaaand...
It's getting busy with separators here, do you think Add... should be merged with Edit... block there (but stay first)?
It's getting busy with separators here, do you think Add... should be merged with Edit... block there (but stay first)?
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- KVRAF
- 2802 posts since 31 Aug, 2011
If youre asking my opinion, that menu looks a heck of a lot better than the one im getting here on that parameter. And the item segmentation looks fine to me too, i probably would have done it exactly the same way.
Nice!
Nice!
- KVRAF
- 23102 posts since 7 Jan, 2009 from Croatia
Well you get those extra entries as you add modulations, of course. I just took a random patch that had more than one mod source added to a whatever parameter to test the Add modulation addition (too many adds XD).
For comparison:
I'm ambivalent about which way to go, so since you proposed the feature, you get to vote on implementation style
For comparison:
I'm ambivalent about which way to go, so since you proposed the feature, you get to vote on implementation style
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- KVRAF
- 2802 posts since 31 Aug, 2011
Yes, of course, i meant functionally it looks a lot better.
If i get to vote id say unless a good reason to change something pops up, leave it exactly as it was in the first screenshot, i.e. Add in a separate row.
If i get to vote id say unless a good reason to change something pops up, leave it exactly as it was in the first screenshot, i.e. Add in a separate row.
- KVRAF
- 23102 posts since 7 Jan, 2009 from Croatia
Fair dos, it will be done in 1.7.2 (or, if impatient, in the next nightly)
Last edited by EvilDragon on Mon Aug 03, 2020 8:19 pm, edited 1 time in total.