MassiveX randomization section
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- KVRAF
- Topic Starter
- 1534 posts since 13 Dec, 2016
One of the most impressive implementations of good old Massive is the randomization section in the global page. Almost everything can be randomized, OSC and filter parameters, Insert & Master FX, even the connections and modulation matrix.
As I didn´t buy MassiveX yet I would like to know if the new synth did inherit this powerful feature set or if it was even improved in some way.
As I didn´t buy MassiveX yet I would like to know if the new synth did inherit this powerful feature set or if it was even improved in some way.
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- KVRist
- 316 posts since 30 Nov, 2007
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- KVRAF
- Topic Starter
- 1534 posts since 13 Dec, 2016
Oh wow, thanks for the link!mrsugmad wrote: ↑Thu Oct 10, 2019 3:39 am No, apparently.
Here's someone's comparison:
https://www.reddit.com/r/edmproduction/ ... _x_oh_god/
I can´t believe it.. They dropped one of the most creative and best implemented features a synth can have..- You could randomize things in the original Massive. In Massive X, you can't.
- KVRAF
- 23103 posts since 7 Jan, 2009 from Croatia
You can use VR modulator to randomize things... But yes, it doesn't work the same as it does in OG.