Massive X v1.1.0 has been released

VST, AU, AAX, etc. plug-in Virtual Instruments discussion
User avatar
Teksonik
KVRAF
12760 posts since 16 Sep, 2001 from Las Vegas,USA

Post Sun Nov 03, 2019 11:58 am

Elektronisch wrote:
Sun Nov 03, 2019 7:13 am
Save your embaresement by saying you have no idea what integrated gpu you have, because you just posted totaly useless printscreen :lol:
I'm not embarrassed by anything (at least I can spell embarrassment....haven't you learned how to use spell check yet?) Just because something is useless to you doesn't mean it's..... :wink:

But try to focus on the salient point. Every plugin I have thrown at this system has loaded and run just fine except MassiveX.

Why is that ? MassiveX is just a simple Wavetable synth yet Dune 3 and Hive 2 and Go 2 and Blue II and Predator 2 and VPS Avenger and Hybrid 3 and Synthmaster and Ana 2 and on and on and on have loaded and run just fine.

Does MassiveX need the GPU specs that other plugins don't to make it sound any better ? Or is NI just pushing the requirements for no benefit at all ?

I test demos on this system and if I like the products and decide to buy then I move them to the studio system. It has worked well doing it that way for quite some time. If a developer needs more resources to do the same thing other plugins do already....such is life.

Like I said I have no problem with a developer pushing the envelope of requirements as long as there is an equal push of sound or capabilities otherwise it's pointless.

There isn't a plugin on the planet that my studio system won't run and in multiple instances. I simply don't run demos on it....no need to.

I even said how much of a fan of Native Instruments I am but no that's not good enough you've got to make some smart ass/dumb ass comment. GFY....... :roll:
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

User avatar
EvilDragon
KVRAF
18840 posts since 7 Jan, 2009 from Croatia

Re: Massive X v1.1.0 has been released

Post Sun Nov 03, 2019 12:06 pm

All the plugins you've listed don't use OpenGL for their GUI rendering AFAIK, so yeah... there will be differences there. It seems that some older Intel iGPUs, even though on paper support OpenGL 2.1 or above, they don't really perform all that well (again, depending on what is being drawn on the screen).
Teksonik wrote:
Sun Nov 03, 2019 11:58 am
Or is NI just pushing the requirements for no benefit at all ?
It's more about the frameworks NI uses internally. In this case, it is Qt that's being used for UI, and specifically Qt's OpenGL module.
Teksonik wrote:
Sun Nov 03, 2019 11:58 am
Like I said I have no problem with a developer pushing the envelope of requirements as long as there is an equal push of sound or capabilities otherwise it's pointless.
I'd venture saying that MX does push the sound envelope in certain ways for sure.


By the way, and at least as far as I can tell, MX demo is exactly the same executable as the full version. The only difference is the license. It's how NI's demos have been for a long time now.

User avatar
Teksonik
KVRAF
12760 posts since 16 Sep, 2001 from Las Vegas,USA

Re: Massive X v1.1.0 has been released

Post Sun Nov 03, 2019 12:18 pm

vitocorleone123 wrote:
Sun Nov 03, 2019 7:40 am
You're right that knowing the minimal about computers still means you can use them, and that some people are more tech savvy than others.
For the record I have been using computers since the 80's and have seven working systems running everything from WinXP, Win7, and Win 10 Pro to Kubuntu. I use them all for various testing or they are mission built systems, designed to do a single job like be a DAW. Do I know everything there is to know about computers ? No of course not and anyone who says they do is dead wrong.

I posted a screenshot that shows useful information....if the viewer knows what to look for. :wink:

Anyway like I said before I'm a fan of NI so maybe one day they'll motivate me to install their demo on another system, perhaps during a Holiday sale.

I may one day end up owning MassiveX to add it to my collection but as you saw by the list above....I don't really need another Wavetable synth.

Anyway to the person here who is a beta tester for NI you can pass the report along that version 1.1 still does not run on some Intel Graphics chips. :tu:
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

User avatar
Teksonik
KVRAF
12760 posts since 16 Sep, 2001 from Las Vegas,USA

Re: Massive X v1.1.0 has been released

Post Sun Nov 03, 2019 12:29 pm

EvilDragon wrote:
Sun Nov 03, 2019 12:06 pm
It's more about the frameworks NI uses internally. In this case, it is Qt that's being used for UI, and specifically Qt's OpenGL module.
Odd that not all developers need that framework to make awesome sounding synths. :shrug:

Ok so be it. I have other systems besides this one and my studio system that I could install the MassiveX demo on but probably won't unless it goes on sale. Refer to the list of synths I already own for the reason why.

The reason I don't do demos on my studio computer is obvious. It's not about whether the demo is the same .dll as the paid version. If I decide not to buy it then I have to uninstall then look for the bits it left behind and manually clean them up etc. I just like keeping my studio system as clean as possible. You'd think everyone else would as well.

Anyway you can relay to them that some Intel chips still don't like MassiveX even after the recent update which in part did attempt to address the issue with older graphics hardware.. :tu:
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

User avatar
telecode
KVRian
1276 posts since 24 Mar, 2015 from Toronto, Canada

Re: Massive X v1.1.0 has been released

Post Sun Nov 03, 2019 1:15 pm

Teksonik wrote:
Sun Nov 03, 2019 11:58 am
Elektronisch wrote:
Sun Nov 03, 2019 7:13 am
Save your embaresement by saying you have no idea what integrated gpu you have, because you just posted totaly useless printscreen :lol:
I'm not embarrassed by anything (at least I can spell embarrassment....haven't you learned how to use spell check yet?) Just because something is useless to you doesn't mean it's..... :wink:

But try to focus on the salient point. Every plugin I have thrown at this system has loaded and run just fine except MassiveX.

Why is that ? MassiveX is just a simple Wavetable synth yet Dune 3 and Hive 2 and Go 2 and Blue II and Predator 2 and VPS Avenger and Hybrid 3 and Synthmaster and Ana 2 and on and on and on have loaded and run just fine.

Does MassiveX need the GPU specs that other plugins don't to make it sound any better ? Or is NI just pushing the requirements for no benefit at all ?

I test demos on this system and if I like the products and decide to buy then I move them to the studio system. It has worked well doing it that way for quite some time. If a developer needs more resources to do the same thing other plugins do already....such is life.

Like I said I have no problem with a developer pushing the envelope of requirements as long as there is an equal push of sound or capabilities otherwise it's pointless.

There isn't a plugin on the planet that my studio system won't run and in multiple instances. I simply don't run demos on it....no need to.

I even said how much of a fan of Native Instruments I am but no that's not good enough you've got to make some smart ass/dumb ass comment. GFY....... :roll:
Are you able to run Omnisphere on that system? Are you comparing apple to apples when you compare Hive et la to Massive X?
Image

Gear: Mac Mini 2008 model, i7, OS X 10.13.x (High Sierra), 16gb RAM, Cubase 10.5, Cubase 9.5, Maschine MK3, Maschine Jam, Arturia, Komplete 6, Komplete Ultimate, lots of guitars and lapsteels

SLiC
KVRAF
4120 posts since 2 Dec, 2004 from North Wales

Re: Massive X v1.1.0 has been released

Post Sun Nov 03, 2019 1:20 pm

Well, he can run Dune 3....I would say that’s a better sounding synth than Massive X...possibly the best sounding soft synth of them all.
i7 Win 10 PC+ Surface, BWS V3, StudioOne 4, Cubase 10, Live 9 suite, X32 Desk. , DM12, Odyssey, P8, Virus TI, 500hp Eurorack, Elektron A4, RYTM, Heat, Digitone, Deluge, OP-Z, Mother+DFAM, Drums, Guitars, Basses and Amps

User avatar
EvilDragon
KVRAF
18840 posts since 7 Jan, 2009 from Croatia

Re: Massive X v1.1.0 has been released

Post Sun Nov 03, 2019 1:20 pm

...and it also doesn't do a number of things MX can do.

User avatar
exmatproton
KVRAF
2591 posts since 25 Apr, 2011

Re: Massive X v1.1.0 has been released

Post Sun Nov 03, 2019 1:22 pm

EvilDragon wrote:
Sun Nov 03, 2019 1:20 pm
...and it also doesn't do a number of things MX can do.
And vice versa :hihi:

User avatar
fisherKing
KVRAF
1980 posts since 6 Aug, 2009

Re: Massive X v1.1.0 has been released

Post Sun Nov 03, 2019 1:23 pm

SLiC wrote:
Sun Nov 03, 2019 1:20 pm
Well, he can run Dune 3....I would say that’s a better sounding synth than Massive X...
good thing you told us (and keep telling us)... :clap:
always one plugin short of perfection...

SLiC
KVRAF
4120 posts since 2 Dec, 2004 from North Wales

Re: Massive X v1.1.0 has been released

Post Sun Nov 03, 2019 1:26 pm

fisherKing wrote:
Sun Nov 03, 2019 1:23 pm
SLiC wrote:
Sun Nov 03, 2019 1:20 pm
Well, he can run Dune 3....I would say that’s a better sounding synth than Massive X...
good thing you told us (and keep telling us)... :clap:
Your welcome.
i7 Win 10 PC+ Surface, BWS V3, StudioOne 4, Cubase 10, Live 9 suite, X32 Desk. , DM12, Odyssey, P8, Virus TI, 500hp Eurorack, Elektron A4, RYTM, Heat, Digitone, Deluge, OP-Z, Mother+DFAM, Drums, Guitars, Basses and Amps

User avatar
fisherKing
KVRAF
1980 posts since 6 Aug, 2009

Re: Massive X v1.1.0 has been released

Post Sun Nov 03, 2019 2:08 pm

SLiC wrote:
Sun Nov 03, 2019 1:26 pm
fisherKing wrote:
Sun Nov 03, 2019 1:23 pm
SLiC wrote:
Sun Nov 03, 2019 1:20 pm
Well, he can run Dune 3....I would say that’s a better sounding synth than Massive X...
good thing you told us (and keep telling us)... :clap:
Your welcome.
meanwhile, back on topic... good to see the improvements here, and new options (and envelope images that are not static). still like the original GUI best, and just beginning to explore the update. it's a great synth plugin, and getting better...
always one plugin short of perfection...

User avatar
telecode
KVRian
1276 posts since 24 Mar, 2015 from Toronto, Canada

Re: Massive X v1.1.0 has been released

Post Sun Nov 03, 2019 3:59 pm

SLiC wrote:
Sun Nov 03, 2019 1:20 pm
Well, he can run Dune 3....I would say that’s a better sounding synth than Massive X...possibly the best sounding soft synth of them all.
I think the use of the term "best" is highly subjective and kind of pointless to use. If you like Dune, thats great for you. I will check out the demo if it ever goes on sale. But in the meantime, this thread is a discussion about Massive X and the new update that go released for it. So not really interested in opinions, thoughts or views on Dune, Hive, Serum Omnispphere or anything else, just interested in thoughts and experienced on Massive X .
Image

Gear: Mac Mini 2008 model, i7, OS X 10.13.x (High Sierra), 16gb RAM, Cubase 10.5, Cubase 9.5, Maschine MK3, Maschine Jam, Arturia, Komplete 6, Komplete Ultimate, lots of guitars and lapsteels

acid alex
KVRist
251 posts since 23 Feb, 2017

Re: Massive X v1.1.0 has been released

Post Sun Nov 03, 2019 5:04 pm

I own MassiveX and Dune 3 and I like both. They both offer different features that make them worth having, but honestly, I can’t get over the CPU difference on my system. The same patch created on both and Dune 3 is at 4% and MassiveX is at 25%. So while I like tinkering with MassiveX I would never use it in any productions or live as my MacBook wouldn’t cope. I really don’t get why they are both so different in terms of CPU when they both sound equally great.
Check out my YouTube channel for dose of Acid: https://www.youtube.com/acidalex

User avatar
EnGee
KVRAF
5686 posts since 7 Oct, 2005 from NZ

Re: Massive X v1.1.0 has been released

Post Sun Nov 03, 2019 5:20 pm

Which presets are CPU heavy? I couldn't notice with the new presets.
I think both Massive X and Dune 3 can be light or heavy on CPU. It depends on the presets/layers and also in D3, If you use also audio modulation rate quality.
Let's donate to help the kids and save our planet.

User avatar
HTT
KVRer
23 posts since 14 Jul, 2019

Re: Massive X v1.1.0 has been released

Post Sun Nov 03, 2019 5:46 pm

telecode wrote:
Sun Nov 03, 2019 3:59 pm
SLiC wrote:
Sun Nov 03, 2019 1:20 pm
Well, he can run Dune 3....I would say that’s a better sounding synth than Massive X...possibly the best sounding soft synth of them all.
I think the use of the term "best" is highly subjective and kind of pointless to use. If you like Dune, thats great for you. I will check out the demo if it ever goes on sale. But in the meantime, this thread is a discussion about Massive X and the new update that go released for it. So not really interested in opinions, thoughts or views on Dune, Hive, Serum Omnispphere or anything else, just interested in thoughts and experienced on Massive X .
I see your point as the thread can get derailed quickly. I think CPU usage comparisons, especially compared to other wavetable synths are on-topic and appropriate. Comparing MX to “everything” synths is probably not on-topic. That said, NI claims MX is a “flagship” synth. If we take NI at their word, then comparisons with “everything” synths are fair game.

It sounds like NI is slowly improving MX. The original MX inspired me to look elsewhere for a wavetable plug-in.

Return to “Instruments”