[SOLVED] End of sample gets clipped

Discussion about: tracktion.com
RELATED
PRODUCTS

Post

If you think you're read this before quite recently, it's because DAWs are conspiring against me... :wink:

I've been fooling around with DAWs including Tracktion 6 after a long time not using anything because I was way too busy with my day job. Anyway, I have run into something that is annoying me both in Tracktion 6 and Bitwig:

Suppose I have a kick and a cymbal alternating in four beats, so the loop when played twice is supposed to sound like this:
1........2...........3........4..........|1.........2..........3........4..........|
bump tssssss bump tssssss| bump tssssss bump tssssss|

Instead, the cymbal sample gets clipped at the end and the loop sounds like this:
1........2...........3........4.....|1........2...........3.........4.....|
bump tssssss bump tss- | bump tssssss bump tss-|

I had never seen this in other DAWs... until this week. First, it was Bitwig. Now, it's T6.

Is there any way in T6 I can have the cymbal sample keep playing after the loop region so its trailing sound "bleeds" into the next loop iteration?

TIA
Last edited by lmv on Thu May 05, 2016 12:28 am, edited 1 time in total.

Post

There might be a better way, but if there isn't, you could use two tracks and have sample-gap-sample-gap on one and gap-sample-gap-sample on the other.

I do rather like your kick and symbol noises. I look forward to reading your renditions of guitars and other instruments!
[W10-64, T5/6/7/W8/9/10/11/12/13, 32(to W8)&64 all, Spike],[W7-32, T5/6/7/W8, Gina16] everything underused.

Post

That is a terrible solution, also suggested in the Bitwig forum section. It's contrived, very annoying and error prone.

Post

I agree it's not ideal. What happens if you merge the clips into a larger one?
[W10-64, T5/6/7/W8/9/10/11/12/13, 32(to W8)&64 all, Spike],[W7-32, T5/6/7/W8, Gina16] everything underused.

Post

jabe wrote:I agree it's not ideal. What happens if you merge the clips into a larger one?
What do you mean? If I do that, I guess it's not a loop anymore. I would have to repeat the section manually and end up with a veeeeery long track.

Also, what if I want to push buttons on a MIDI controller and launch a clip? How about looping it a dozen times?

Post

I'm assuming you're talking about an audio loop. If you're talking about something else, I apologize but the word "loop" can be used in so many contexts that it's difficult to know what you mean unless there are screenshots or more detailed descriptions.

Audio loops that have a tail like that will need to have the tail baked into the start. You can see from Fl Studio's docs how loops like that are made (2nd image - "Wrap Remainder") under the "Looping Mode" section of their exporting audio page:
https://www.image-line.com/support/FLHe ... midmp3.htm

Maybe your only other option is to use the loop in a sampler and trigger it at the start of each bar with the sampler set to play the full audio clip (trigger mode?).
Surely there must be consensus by now...

Post

pough wrote:I'm assuming you're talking about an audio loop. If you're talking about something else, I apologize but the word "loop" can be used in so many contexts that it's difficult to know what you mean unless there are screenshots or more detailed descriptions.

Audio loops that have a tail like that will need to have the tail baked into the start. You can see from Fl Studio's docs how loops like that are made (2nd image - "Wrap Remainder") under the "Looping Mode" section of their exporting audio page:
https://www.image-line.com/support/FLHe ... midmp3.htm

Maybe your only other option is to use the loop in a sampler and trigger it at the start of each bar with the sampler set to play the full audio clip (trigger mode?).
Thanks, but please re-read my original post. I am talking about samples.

I don't understand the comment wrt Fl Studio. This is the Tracktion forum.

Post

lmv wrote:Thanks, but please re-read my original post. I am talking about samples.
I read it and couldn't figure out what you were talking about. Tried to help anyways. Sorry.
lmv wrote:I don't understand the comment wrt Fl Studio.
It would have been relevant had the loops you talked about been audio loops rather than loops of audio.
lmv wrote:This is the Tracktion forum.
First rule of Tracktion forum: we do not discuss other fora.
Surely there must be consensus by now...

Post

OK, here is an example. It's a very basic loop with two samples: a kick and a cymbal.

http://www.filedropper.com/tracktiontest

Listen to "other.wav" and note how the cymbal is still resounding while the kick kicks in every single time.

Then listen to "Tracktion.wav" and see that the cymbal resounds all the way through every first/odd time, but is cut short every second/even time, because it's the end of the loop.

I want Tracktion to do what "the other" is doing, i.e. let the sample play and NOT axe or tamper with it just because it's at the end of the loop. If I didn't want the sample to play all the way through, I'd use two samples: a whole one for odds and a shortened one for evens.

Post

I hear it, plain as day.

Now, I have absolutely no idea what is going on or how to fix it, but I at least wanted to add that I hear the two examples.

Post

I'm still not certain which method you're using to do this, so I tried it a few ways.

1. Samples dropped into the track directly with the start/end bars defining a looped section.

2. Samples dropped into the Tracktion sampler and triggered by a Step Clip loop.

3. Samples in a freeware sampler (sforzando) triggered by a Step Clip loop.

The first one, unsurprisingly, will stop playback of the hihat sample when it hits the end of the looped section. This is as it should be.

The second one, surprisingly, does the same! I was expecting a sampler to continue playback of the triggered sample across the loop boundary but it doesn't. Tracktion's sampler will stop playback at the end of a loop even if it's set to "Ignore Release".

The third one does what it should do. The tail of the hihat continues to play.

Screenshot:
Image

I still don't know which one of these you're doing - or if you're doing things some other way. The words "sample" and "loop" work in a number of contexts.
Surely there must be consensus by now...

Post

This is my approach:

Image

Post

Assuming you are looping between those two markers then what you describe is exactly as I would expect. There is no audio in the track at the start of the loop on the cymbal track at the start of the loop. If you then wish to extend that loop throughout the track then I would copy the kick and cymbal to where your expect them to be. Then split the cymbal at the start and end of the loop, delete the part overhanging the very end, and then you can duplicate the parts onwards from there.

I'd do some screenshots but I'm in the pub :)

Post

rich_h wrote:Assuming you are looping between those two markers then what you describe is exactly as I would expect. There is no audio in the track at the start of the loop on the cymbal track at the start of the loop. If you then wish to extend that loop throughout the track then I would copy the kick and cymbal to where your expect them to be. Then split the cymbal at the start and end of the loop, delete the part overhanging the very end, and then you can duplicate the parts onwards from there.

I'd do some screenshots but I'm in the pub :)
Your proposed solution would put the trailing sound of the crash/cymbal on the beginning of every loop iteration, including the very first one, which would sound like a very ugly hack. So I would have to have two loops, a "normal" one and a "hacked-because-tracktion-wants-it-so" one. :?

I wish I was pubbing too.
Last edited by lmv on Sat Apr 16, 2016 3:56 pm, edited 1 time in total.

Post

Another approach would be putting your samples in Fabla using Carla (assuming you run Linux). Fabla lets your samples sound without clipping.
"Ubuntu Studio 16.04 with KXStudio"

Post Reply

Return to “Tracktion”