Unreal Engine 5 Metasound as a modular synth: Simple generative beat [2 min tutorial]
- KVRist
- Topic Starter
- 235 posts since 11 Oct, 2012
I started working with Metasound in Unreal Engine 5 and made a quick tutorial giving an overview on how to make a simple beat patch:
https://www.youtube.com/watch?v=PMd-gm2sSTw
Hope this is helpful to some people here, especially but not limited to people interested in game audio.
I didn't find any thread on UE5 Metasound, so feel free to post anything related in here.
https://www.youtube.com/watch?v=PMd-gm2sSTw
Hope this is helpful to some people here, especially but not limited to people interested in game audio.
I didn't find any thread on UE5 Metasound, so feel free to post anything related in here.
Some music with visuals and mixed tutorials related to game dev and sound design: https://www.youtube.com/@MetasideOfficial
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- KVRAF
- 1863 posts since 11 Apr, 2008
Nice one. I did a tiny recreation of my track done normally in DAW in MetaSounds (in initial UE5 release).
https://youtu.be/UI_9UsszSkk
I hope they will add more modules with time, for easier mixing/post-processing.
It's great that you can made whole track in MetaSounds and it counts as only 1 voice.
https://youtu.be/UI_9UsszSkk
I hope they will add more modules with time, for easier mixing/post-processing.
It's great that you can made whole track in MetaSounds and it counts as only 1 voice.
- KVRist
- Topic Starter
- 235 posts since 11 Oct, 2012
That's really nice work @pixel85, sounds good and much more fine-tuned than my patch above hehe!
I hope for more modules, too, being spoilt by all the options in my DAWs but generally I have just scratched the surface of Metasounds so far, the simple beat above is the first real patch I made in it. Think I'm gonna try some SFX and gameplay-related patches next.
I hope for more modules, too, being spoilt by all the options in my DAWs but generally I have just scratched the surface of Metasounds so far, the simple beat above is the first real patch I made in it. Think I'm gonna try some SFX and gameplay-related patches next.
Some music with visuals and mixed tutorials related to game dev and sound design: https://www.youtube.com/@MetasideOfficial
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- KVRAF
- 1863 posts since 11 Apr, 2008
I gave an idea of proper step sequencer to their audio programmer. So there's a chance to get it, maybe even soon. I think that this one thing will speed up composition process a lot.
I may also work on some game where advantages of MetaSounds are used. Of course ona tiny scale as I'm horrible level/gameplay designer
I may also work on some game where advantages of MetaSounds are used. Of course ona tiny scale as I'm horrible level/gameplay designer
- KVRist
- Topic Starter
- 235 posts since 11 Oct, 2012
Step sequencer would be cool for sure. And I wish you all the best with your game! Solo-deving can be hard. Maybe we could collab on some small audio-heavy game project at some point. My main game project rn is a simple platformer and doesn't even use Metasound at all, here is a very early preview: https://www.youtube.com/watch?v=iqzc6TYW8Sg
Some music with visuals and mixed tutorials related to game dev and sound design: https://www.youtube.com/@MetasideOfficial
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- KVRAF
- 1863 posts since 11 Apr, 2008
Yeah, looks dope. You're making it in UE5 already? I'm waiting for official release... Or ideally 5.1 or 5.2 I have enough problems with UE4 with bugs and errors, which can be a nightmare for a non-programmer like me.
If you use UE5 for this game, what's your experience? UE5 is stable enough with BP, animations etc?
If you use UE5 for this game, what's your experience? UE5 is stable enough with BP, animations etc?
- KVRist
- Topic Starter
- 235 posts since 11 Oct, 2012
Some music with visuals and mixed tutorials related to game dev and sound design: https://www.youtube.com/@MetasideOfficial
- KVRist
- Topic Starter
- 235 posts since 11 Oct, 2012
Thanks! I'm still on 4.25 with the platformer, so I can't really say much about UE5 in terms of gameplay - I'm only using 5EA to play around with Metasound so far. Might switch the platformer to UE5, depending on how long I keep working on it, though. My experience so far is that everything from UE4 that I tried to convert also worked in UE5, but I didn't try to convert bigger projects using multiple plugins.pixel85 wrote: ↑Wed Jul 14, 2021 9:10 am Yeah, looks dope. You're making it in UE5 already? I'm waiting for official release... Or ideally 5.1 or 5.2 I have enough problems with UE4 with bugs and errors, which can be a nightmare for a non-programmer like me.
If you use UE5 for this game, what's your experience? UE5 is stable enough with BP, animations etc?
Some music with visuals and mixed tutorials related to game dev and sound design: https://www.youtube.com/@MetasideOfficial
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- KVRAF
- 1863 posts since 11 Apr, 2008
So same as me. I'm also using UE5 only for MetaSounds testsmetaside wrote: ↑Wed Jul 14, 2021 10:53 amThanks! I'm still on 4.25 with the platformer, so I can't really say much about UE5 in terms of gameplay - I'm only using 5EA to play around with Metasound so far. Might switch the platformer to UE5, depending on how long I keep working on it, though. My experience so far is that everything from UE4 that I tried to convert also worked in UE5, but I didn't try to convert bigger projects using multiple plugins.pixel85 wrote: ↑Wed Jul 14, 2021 9:10 am Yeah, looks dope. You're making it in UE5 already? I'm waiting for official release... Or ideally 5.1 or 5.2 I have enough problems with UE4 with bugs and errors, which can be a nightmare for a non-programmer like me.
If you use UE5 for this game, what's your experience? UE5 is stable enough with BP, animations etc?
- KVRist
- Topic Starter
- 235 posts since 11 Oct, 2012
pixel85 wrote: ↑Wed Jul 14, 2021 2:58 pmSo same as me. I'm also using UE5 only for MetaSounds testsmetaside wrote: ↑Wed Jul 14, 2021 10:53 amThanks! I'm still on 4.25 with the platformer, so I can't really say much about UE5 in terms of gameplay - I'm only using 5EA to play around with Metasound so far. Might switch the platformer to UE5, depending on how long I keep working on it, though. My experience so far is that everything from UE4 that I tried to convert also worked in UE5, but I didn't try to convert bigger projects using multiple plugins.pixel85 wrote: ↑Wed Jul 14, 2021 9:10 am Yeah, looks dope. You're making it in UE5 already? I'm waiting for official release... Or ideally 5.1 or 5.2 I have enough problems with UE4 with bugs and errors, which can be a nightmare for a non-programmer like me.
If you use UE5 for this game, what's your experience? UE5 is stable enough with BP, animations etc?
Yeah, but I guess you are at least on 4.26 already with your other projects? ^^
Some music with visuals and mixed tutorials related to game dev and sound design: https://www.youtube.com/@MetasideOfficial
- KVRist
- Topic Starter
- 235 posts since 11 Oct, 2012
Made another tutorial on UE5 Metasounds, this time on ambience SFX and it's a bit longer and features more text.
https://www.youtube.com/watch?v=F3MeE1xyeMs
https://www.youtube.com/watch?v=F3MeE1xyeMs
Some music with visuals and mixed tutorials related to game dev and sound design: https://www.youtube.com/@MetasideOfficial
- KVRist
- Topic Starter
- 235 posts since 11 Oct, 2012
Another tutorial on generative ambience SFX in UE5 Metasounds, this time focused on producing a more natural ambience:
https://www.youtube.com/watch?v=ZZfvn80smpE
https://www.youtube.com/watch?v=ZZfvn80smpE
Some music with visuals and mixed tutorials related to game dev and sound design: https://www.youtube.com/@MetasideOfficial