Uhbik 2.0 public alpha 02, rev. 9629 (Catalina ready)

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Hi everyone,

it's almost time for a much needed ho ho holiday season break.
But before we leave for our Christmas vacation, we got one last little treat for you.

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Downloads:

Uhbik 2.0 public alpha 02 rev. 9629 Mac
Uhbik 2.0 public alpha 02 rev. 9629 Win

Linux version will hopefully arrive soon, it needs a few more fixes first.

Besides a big round of bug fixes, improvements and some small but useful feature additions, Uhbik-A got a new reverb model, and Uhbik-Q has a (mostly) working spectrum view now. We are very curious to hear what you think about all those new and improved features.

Here's what we changed since the last public alpha version (rev. 9313):

Fixes & Improvements:

* Mac installer is notarized (Catalina)
* Added natural reverb model to Uhbik-A
* Added visualizations for Uhbik-Q
* Added cutoff panning to Runciter
* Added one shot mode for envelope
* Added restart option to LFO section
* Added mod mapper to envelope input sources
* Added clipping indicator to soft clip button
* Added linear/exponential switch for envelope
* Improved envelope threshold LEDs
* Fixed Uhbik-Q master gain range
* Fixed an issue with Uhbik-F sounding weird
* Fixed a bunch of issues in preset browser
* Fixed issue when using MIDI signals as input source for envelope section
* Some minor fixes and improvements

Known Issues & notes:

This version will update your previous Uhbik installation.
Your serial remains valid, and Uhbik 2.0 is fully backwards compatible.

Please note that this is still an ALPHA version. Lots of things are still subject to change. So please don't use this version for important projects, and don't expect projects made with this alpha to stay fully compatible to the official 2.0 release version.

If you experience sound issues (mainly when using the VST3 version), set Uhbik's channel configuration from auto/surround to stereo 1/2 (right-click in the main display at the top).

In order to use MIDI signals, you might have to consult your host's documentation about how to route MIDI to effect plugins. This varies from host to host.

Since Uhbik-Q's master gain range has been fixed (was only 12dB, should have been 24dB), old projects automating this parameter will need an adjustment of the automation curve.
And if you have very old presets, those might need to be adjusted as well, since automatic compensation will only work for presets made with recent versions of Uhbik (e.g. v1.3, rev. 3898).

Note that the new reverb model in Uhbik-A isn't "polished" yet, so some parameters might sound glitchy while you turn them. Parameter smoothing will be implemented at a later point.

* Crash in Ableton Live 10 when trying to reload clips containing AU version of Uhbik 1
* No NKS support and tagging yet (don't use save as nksf, it will crash)
* VST3 not running in Live 10.1
* Version number still at 1.3.1
* Uhbik-Q spectrum view does not scale with GUI size (Mac only)
* Uhbik-Q spectrum view has nonfunctional graph menu
* Uhbik-A VST3 needs to be set to stereo 1/2 to sound correct
* Uhbik-D panning issues in some hosts, set to stereo 1/2 to fix
* Uhbik-G can cause clicks when modulating transposition parameters
* Uhbik-G possible sound corruption in PhaseVoc mode
* Soft clip works even when plugin on/off switch is set to off
* Some parameters produce zipper noise when being adjusted in Uhbik-A and D
* Moving and rising gates in EF mode are still work in progress
* Cubase: if "suspend VST3 processing" is active, level meters might stop working
* Mod slot four target display falsely reacts to mod assigner
* Channel configuration issues in surround setups (host dependent)
* Host automation parameters not displaying units yet
* Times parameter always adds ms unit, regardless of chosen time base
* Mod assigner can overshoot maximum modulation depth value when setting value
* Orange modulation depth indicator displays bipolar mods as unipolar
* Some parameters falsely switch to bipolar view in scope
* Scope drawing issue with high frequencies
* No surround support for AAX yet
* Reaper: VST2 only processing first two channels
* VST3 always processing all eight channels
* No bypass button in Cubase mixer when using VST3
* Main display context menu needs plugin focus to work (Apple issue)
* dialogs may appear transparent in Logic under macOS Catalina (and in Cubase 10.5)

Cheers,
Tas
Last edited by tasmaniandevil on Sun Oct 23, 2022 6:57 am, edited 2 times in total.
That QA guy from planet u-he.

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Nice!

I guess Q frequency analyser will still get some work done before official release.
Right now, the response of the curve is pretty poor and the analyzer itself is jerky :) macOS/AU
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Ploki wrote: Thu Dec 19, 2019 4:12 pm Nice!

I guess Q frequency analyser will still get some work done before official release.
Right now, the response of the curve is pretty poor and the analyzer itself is jerky :) macOS/AU
Can you give us some more details? What do you mean with poor response and jerkiness? The spectrum resolution or the frame rate?

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the GUIs are smashing

superb job!

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Excellent !
Thank you, Tasmanian and U-He team !
Q looks very good now :)

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u-he-william wrote: Thu Dec 19, 2019 4:23 pm
Ploki wrote: Thu Dec 19, 2019 4:12 pm Nice!

I guess Q frequency analyser will still get some work done before official release.
Right now, the response of the curve is pretty poor and the analyzer itself is jerky :) macOS/AU
Can you give us some more details? What do you mean with poor response and jerkiness? The spectrum resolution or the frame rate?
Frame rate. It's quite sluggish, even in "fast" or "eco". In fact, changing display modes seems to have no effect at all.

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u-he-william wrote: Thu Dec 19, 2019 4:23 pm
Can you give us some more details? What do you mean with poor response and jerkiness? The spectrum resolution or the frame rate?
Both actually :)
Frame rate doesn't really improve if i switch to non-hidpi resolution.
https://www.dropbox.com/s/rjd6wc01funj1 ... s.mov?dl=0
(you need to download the vid to not have terrible dropbox compression)
EvilDragon wrote: Thu Dec 19, 2019 6:34 pm
Frame rate. It's quite sluggish, even in "fast" or "eco". In fact, changing display modes seems to have no effect at all.
Known Issues & notes:
* Uhbik-Q spectrum view has nonfunctional graph menu
Image

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Ploki wrote: Thu Dec 19, 2019 6:34 pm
u-he-william wrote: Thu Dec 19, 2019 4:23 pm
Can you give us some more details? What do you mean with poor response and jerkiness? The spectrum resolution or the frame rate?
Both actually :)
Frame rate doesn't really improve if i switch to non-hidpi resolution.
https://www.dropbox.com/s/rjd6wc01funj1 ... s.mov?dl=0
(you need to download the vid to not have terrible dropbox compression)
Thanks for the video! There are two things going on here. The sluggishness probably comes from the latency between your input and the corresponding changes in the filter graph. This is somewhat expected (still undesired) since we visualize the filter response from the DSP back end, that includes parameter smoothing etc.. The other thing is that it doesn't look like constant 30-60fps. We'll have to look into this and figure out what the bottleneck is.

Another thing (@Tas) is that the spectrum area is clipped at the bottom edge. That's a bug and needs some attention.

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EvilDragon wrote: Thu Dec 19, 2019 6:34 pm Frame rate. It's quite sluggish, even in "fast" or "eco". In fact, changing display modes seems to have no effect at all.
Ploki was faster than me. :)
What he pointed out, it's in the known issues. But admittedly, it might be easy to overlook, as the list is quite large. :oops:
That QA guy from planet u-he.

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u-he-william wrote: Thu Dec 19, 2019 7:28 pm Another thing (@Tas) is that the spectrum area is clipped at the bottom edge. That's a bug and needs some attention.
Yo, will make a ticket. Haven't seen such clipping before, no idea where that comes from.
Also no idea why it's so sluggish in that video. We'll figure it out. :wink:
That QA guy from planet u-he.

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Hi, Some early feedback :

- I noticed some weird ringing standing resonances when sending a TR-909 rimshot through Uhbik A new reverb model.
The other models don't produce such an artifact.

- The Spectrum & curve view display is fine here, and looks great (mainly the curve, which is very clean).
I need to use it more, but i might find that the spectrum display is a bit too sensitive : each oneshot drumsample i throw it in seems to cover the whole frequency range, so it is a bit hard to find the peaks and proeminent frequencies. Maybe that, at some point, it may be possible to [ctrl+drag] or mousescroll the display area to change the resolution/range of the spectrum analyzer ?

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Resonance... that's why there's modulation on the reverb, and the Natural algorithm has got this implemented a bit different. It's a very complex modulation that does not produce much audible warbling but breaks up standing waves very easily. Which are, of course, 'natural' with small rooms.
The late reverb on this one simulates a not-too-large space. Idea was not too have buttersmooth noise-like wash but a true sense of immersion all around you, and an overall 'wooden' texture. Try with well-recorded but dry vocals or acoustic guitar... with phones on you might pull them off, thinking you forgot to turn down your speakers... 😁
Sascha Eversmeier
drummer of The Board
software dev in the studio-speaker biz | former plugin creator [u-he, samplitude & digitalfishphones]

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@sascha, you're description of reverb is tantalizing. :tu:

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this update is awesome. Good job on the new reverb algo and implementation of the visuals on the eq. Nice!
Have a great holiday U-He-team! :party: :party: :party: :tu:

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EvilDragon wrote: Thu Dec 19, 2019 6:34 pm
u-he-william wrote: Thu Dec 19, 2019 4:23 pm
Ploki wrote: Thu Dec 19, 2019 4:12 pm Nice!

I guess Q frequency analyser will still get some work done before official release.
Right now, the response of the curve is pretty poor and the analyzer itself is jerky :) macOS/AU
Can you give us some more details? What do you mean with poor response and jerkiness? The spectrum resolution or the frame rate?
Frame rate. It's quite sluggish, even in "fast" or "eco". In fact, changing display modes seems to have no effect at all.
+1 on this one

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