There goes OpenGL for Mac.

DSP, Plug-in and Host development discussion.
quikquak
KVRist
394 posts since 6 Aug, 2005 from England

Post Tue Jun 05, 2018 1:34 am

I was wondering when they were going to do this, didn’t expect it so soon though:
https://developer.apple.com/macos/whats ... landopencl
Apple really love those third-party dependencies.. :roll:

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fmr
KVRAF
7627 posts since 16 Mar, 2003 from Porto - Portugal

Re: There goes OpenGL for Mac.

Post Tue Jun 05, 2018 1:38 am

"Games and graphics-intensive apps that use OpenGL should now adopt Metal. Similarly, apps that use OpenCL for computational tasks should now adopt Metal and Metal Performance Shaders."

Considering that Metal is platform specific, and developers that adopted Metal faced big problems when they tried to come up with a Windows version, I wonder what will be used instead :roll:
Fernando (FMR)

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whyterabbyt
Beware the Quoth
26129 posts since 4 Sep, 2001 from R'lyeh Oceanic Amusement Park and Funfair

Re: There goes OpenGL for Mac.

Post Tue Jun 05, 2018 1:43 am

The irony is that they're trying to get Metal adopted as a web-based standard.

http://appleinsider.com/articles/17/02/ ... rd-for-web

Because you want that kind of stuff to come from the folk who burned down cross-platform Quicktime, right?
"The bearer of this signature is a genuine and authorised pope."

stratum
KVRAF
1843 posts since 29 May, 2012

Re: There goes OpenGL for Mac.

Post Tue Jun 05, 2018 1:45 am

Who will be building the open source OpenGL wrapper for Metal? :)
Somebody will and Apple executives should depreciate their own arrogance instead.
~stratum~

sprnva
KVRian
1292 posts since 16 Jan, 2013

Re: There goes OpenGL for Mac.

Post Tue Jun 05, 2018 1:48 am

I'm sure it's just a consequence of keeping the customer at the centre of everything they do.
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quikquak
KVRist
394 posts since 6 Aug, 2005 from England

Re: There goes OpenGL for Mac.

Post Tue Jun 05, 2018 1:53 am

They have minority share in the desktop market, it does seem somewhat risky, especially as their customers probably don’t even know or care about OpenGL.

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vortico
KVRist
180 posts since 19 Jul, 2008

Re: There goes OpenGL for Mac.

Post Tue Jun 05, 2018 1:54 am

I've talked to an Apple developer about this. If he gives me any information about if/when support will be removed, I'll let you know. I imagine not though, since it doesn't sound like they have a clear plan for removing it at this point.
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EvilDragon
KVRAF
16943 posts since 7 Jan, 2009 from Croatia

Re: There goes OpenGL for Mac.

Post Tue Jun 05, 2018 1:54 am

stratum wrote:and Apple executives should depreciate their own arrogance instead.
As if that would ever happen.

stratum
KVRAF
1843 posts since 29 May, 2012

Re: There goes OpenGL for Mac.

Post Tue Jun 05, 2018 1:55 am

EvilDragon wrote:
stratum wrote:and Apple executives should depreciate their own arrogance instead.
As if that would ever happen.
No it won't ever happen.
What will happen is that they will someday find their OS to be irrelevant.
~stratum~

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aMUSEd
KVRAF
29655 posts since 14 Sep, 2002 from In teh net

Re: There goes OpenGL for Mac.

Post Tue Jun 05, 2018 1:56 am

fmr wrote:"Games and graphics-intensive apps that use OpenGL should now adopt Metal. Similarly, apps that use OpenCL for computational tasks should now adopt Metal and Metal Performance Shaders."

Considering that Metal is platform specific, and developers that adopted Metal faced big problems when they tried to come up with a Windows version, I wonder what will be used instead :roll:
They won't even allow metal to work on my MacMini

quikquak
KVRist
394 posts since 6 Aug, 2005 from England

Re: There goes OpenGL for Mac.

Post Tue Jun 05, 2018 1:57 am

vortico wrote:I've talked to an Apple developer about this. If he gives me any information about if/when support will be removed, I'll let you know. I imagine not though, since it doesn't sound like they have a clear plan for removing it at this point.
Ans I would have thought JUCE would be on top of this...

sprnva
KVRian
1292 posts since 16 Jan, 2013

Re: There goes OpenGL for Mac.

Post Tue Jun 05, 2018 2:17 am

aMUSEd wrote:They won't even allow metal to work on my MacMini
Chances are they won't allow 10.14 on your MacMini. Metal support seems to be the cutoff as the current beta requires Macs from at least 2012. It won't even install on the cheesegrater Mac Pros although support is promised in a later beta.

A lot of graphic cards have lost support too from what I'm hearing. Luckily my test laptop has a HD4000 which does support Metal.
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fmr
KVRAF
7627 posts since 16 Mar, 2003 from Porto - Portugal

Re: There goes OpenGL for Mac.

Post Tue Jun 05, 2018 2:32 am

sprnva wrote:
aMUSEd wrote:They won't even allow metal to work on my MacMini
Chances are they won't allow 10.14 on your MacMini. Metal support seems to be the cutoff as the current beta requires Macs from at least 2012. It won't even install on the cheesegrater Mac Pros although support is promised in a later beta.

A lot of graphic cards have lost support too from what I'm hearing. Luckily my test laptop has a HD4000 which does support Metal.
My iMac has an Nvidia. I wonder if that will be supported ???
Fernando (FMR)

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Guillaume Piolat
KVRist
177 posts since 21 Sep, 2015 from Grenoble

Re: There goes OpenGL for Mac.

Post Tue Jun 05, 2018 2:41 am

I can see why Apple deprecates OpenGL, but I'm curious about why they also deprecate OpenCL. It's a fine API, of their own creation, and encouraging it may help a tiny bit downplay the importance of NVIDIA in GPGPU.
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quikquak
KVRist
394 posts since 6 Aug, 2005 from England

Re: There goes OpenGL for Mac.

Post Tue Jun 05, 2018 2:43 am

I don’t think it matters what make you card is. *sigh* time to buy a new iMac.
I do enjoy buying them, it’s just that they are so freaking expensive for a good one that will last long enough until the next ‘great redaction.’ :)

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