There goes OpenGL for Mac.

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I was wondering when they were going to do this, didn’t expect it so soon though:
https://developer.apple.com/macos/whats ... landopencl
Apple really love those third-party dependencies.. :roll:

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"Games and graphics-intensive apps that use OpenGL should now adopt Metal. Similarly, apps that use OpenCL for computational tasks should now adopt Metal and Metal Performance Shaders."

Considering that Metal is platform specific, and developers that adopted Metal faced big problems when they tried to come up with a Windows version, I wonder what will be used instead :roll:
Fernando (FMR)

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The irony is that they're trying to get Metal adopted as a web-based standard.

http://appleinsider.com/articles/17/02/ ... rd-for-web

Because you want that kind of stuff to come from the folk who burned down cross-platform Quicktime, right?
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"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."

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Who will be building the open source OpenGL wrapper for Metal? :)
Somebody will and Apple executives should depreciate their own arrogance instead.
~stratum~

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I'm sure it's just a consequence of keeping the customer at the centre of everything they do.

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They have minority share in the desktop market, it does seem somewhat risky, especially as their customers probably don’t even know or care about OpenGL.

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I've talked to an Apple developer about this. If he gives me any information about if/when support will be removed, I'll let you know. I imagine not though, since it doesn't sound like they have a clear plan for removing it at this point.
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stratum wrote:and Apple executives should depreciate their own arrogance instead.
As if that would ever happen.

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EvilDragon wrote:
stratum wrote:and Apple executives should depreciate their own arrogance instead.
As if that would ever happen.
No it won't ever happen.
What will happen is that they will someday find their OS to be irrelevant.
~stratum~

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fmr wrote:"Games and graphics-intensive apps that use OpenGL should now adopt Metal. Similarly, apps that use OpenCL for computational tasks should now adopt Metal and Metal Performance Shaders."

Considering that Metal is platform specific, and developers that adopted Metal faced big problems when they tried to come up with a Windows version, I wonder what will be used instead :roll:
They won't even allow metal to work on my MacMini

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vortico wrote:I've talked to an Apple developer about this. If he gives me any information about if/when support will be removed, I'll let you know. I imagine not though, since it doesn't sound like they have a clear plan for removing it at this point.
Ans I would have thought JUCE would be on top of this...

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aMUSEd wrote:They won't even allow metal to work on my MacMini
Chances are they won't allow 10.14 on your MacMini. Metal support seems to be the cutoff as the current beta requires Macs from at least 2012. It won't even install on the cheesegrater Mac Pros although support is promised in a later beta.

A lot of graphic cards have lost support too from what I'm hearing. Luckily my test laptop has a HD4000 which does support Metal.

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sprnva wrote:
aMUSEd wrote:They won't even allow metal to work on my MacMini
Chances are they won't allow 10.14 on your MacMini. Metal support seems to be the cutoff as the current beta requires Macs from at least 2012. It won't even install on the cheesegrater Mac Pros although support is promised in a later beta.

A lot of graphic cards have lost support too from what I'm hearing. Luckily my test laptop has a HD4000 which does support Metal.
My iMac has an Nvidia. I wonder if that will be supported ???
Fernando (FMR)

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I can see why Apple deprecates OpenGL, but I'm curious about why they also deprecate OpenCL. It's a fine API, of their own creation, and encouraging it may help a tiny bit downplay the importance of NVIDIA in GPGPU.
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I don’t think it matters what make you card is. *sigh* time to buy a new iMac.
I do enjoy buying them, it’s just that they are so freaking expensive for a good one that will last long enough until the next ‘great redaction.’ :)

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