AudioThing releases Frostbite - Ring Mod, Feedback, Freeze multi-effect - Update v1.5.1

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Numanoid
KVRAF
25895 posts since 20 Jan, 2008 from a star near where you are

Post Tue Nov 17, 2015 7:59 am

Is it not possible to modulate "Fade Out", "HighPass" and "Size" of the Freeze in realtime?

When I try to modulate any of these functions while I'm playing, the input gets reset, also when I have got a sound frozen, and try to change the size, it abruptly cuts off.

This is not helpful when trying to mangle with sounds.

Hope it is me overseeing something

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audiothing
KVRian
1292 posts since 13 Apr, 2011

Re: AudioThing releases Frostbite - Ring Mod, Feedback, Freeze multi-effect

Post Tue Nov 17, 2015 8:15 am

Unfortunately not, the Freeze module is based on a couple of things, including convolution, so it has to recalculate everything.
We are working on an update (actually we are going to update all our effects) but I'm not sure if I'm going to change that algorithm.
AudioThing (VST, AU, AAX Plugins)
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Numanoid
KVRAF
25895 posts since 20 Jan, 2008 from a star near where you are

Re: AudioThing releases Frostbite - Ring Mod, Feedback, Freeze multi-effect

Post Tue Nov 17, 2015 8:26 am

audiothing wrote:We are working on an update (actually we are going to update all our effects) but I'm not sure if I'm going to change that algorithm.
If the modulation can't be done in real time, it hampers the use of it in a live situation.

Hope it is something you can look into to find a work around somehow. Just to have a bit smoother cutoff (rather than the abrupt cut that happens when touching the size now) would be of help.

Another useful function to implement in an update would be the possibility to pan the dry and wet signals, now they can only sit on top of each other in the mix

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Numanoid
KVRAF
25895 posts since 20 Jan, 2008 from a star near where you are

Re: AudioThing releases Frostbite - Ring Mod, Feedback, Freeze multi-effect

Post Tue Nov 17, 2015 11:04 am

Quite happy I bought it nevertheless.

After a couple of hours with it tweaking, I managed to find its sweet spot, adding fatness and shine to the plug I put through it :party:

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U-o
KVRian
1089 posts since 16 Nov, 2011 from Czechia

Re: AudioThing releases Frostbite - Ring Mod, Feedback, Freeze multi-effect

Post Tue Nov 17, 2015 11:26 am

Frostbite is plugin like no other. It's on my wishlist, but when I tried demo version in FL Studio it uses about 20% CPU per instance and freezes my DAW. Really "freeze" module included in this plugin... :( :hihi:
FL Studio Producer Edition
+ Native Plugin Effects, AudioThing Frostbite + ValveFilter, Camel Crusher, Klanghelm IVGI2, Sonic Anomaly Transpire, Tritik Krush, Valhalla Vintage Verb
+ Harmless, Zebralette

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audiothing
KVRian
1292 posts since 13 Apr, 2011

Re: AudioThing releases Frostbite - Ring Mod, Feedback, Freeze multi-effect

Post Wed Nov 18, 2015 10:19 am

Numanoid wrote:Quite happy I bought it nevertheless.

After a couple of hours with it tweaking, I managed to find its sweet spot, adding fatness and shine to the plug I put through it :party:
Awesome, enjoy! Also thanks for the suggestions, I'll see what I can do but can't promise anything.
U-o wrote:Frostbite is plugin like no other. It's on my wishlist, but when I tried demo version in FL Studio it uses about 20% CPU per instance and freezes my DAW. Really "freeze" module included in this plugin... :( :hihi:
lol :) the next update will definitely improve on the CPU usage (especially when recalculating parameters) and overall stability but 20% is definitely too much for one instance. There could be some other problems there.
On my MacBook with Ableton Live, the CPU goes to max 5% with one instance.
If you want send me your details, OS, CPU, RAM, buffer size etc... here: http://www.audiothing.net/contact/
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Numanoid
KVRAF
25895 posts since 20 Jan, 2008 from a star near where you are

Re: AudioThing releases Frostbite - Ring Mod, Feedback, Freeze multi-effect

Post Thu Nov 19, 2015 10:53 am

The frost certainly has got a hold on me

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audiothing
KVRian
1292 posts since 13 Apr, 2011

Re: AudioThing releases Frostbite - Ring Mod, Feedback, Freeze multi-effect

Post Fri Nov 20, 2015 10:11 am

Numanoid wrote:The frost certainly has got a hold on me
Cool :D
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U-o
KVRian
1089 posts since 16 Nov, 2011 from Czechia

Re: AudioThing releases Frostbite - Ring Mod, Feedback, Freeze multi-effect

Post Fri Nov 27, 2015 10:30 am

I have seen a coupon with 20% off for Frostbite somewhere in forum - or am I crazy? Is is still valid? If not, will wait for Christmas sale... :wink:
FL Studio Producer Edition
+ Native Plugin Effects, AudioThing Frostbite + ValveFilter, Camel Crusher, Klanghelm IVGI2, Sonic Anomaly Transpire, Tritik Krush, Valhalla Vintage Verb
+ Harmless, Zebralette

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Numanoid
KVRAF
25895 posts since 20 Jan, 2008 from a star near where you are

Re: AudioThing releases Frostbite - Ring Mod, Feedback, Freeze multi-effect

Post Fri Nov 27, 2015 10:35 am

Why settle for 20% off, I got it for 40% off last week with code F8C648A4BF, thanks to TrackSpark :tu:

But I think it is over now, the deal was on November 17-22, according to the offers I got

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U-o
KVRian
1089 posts since 16 Nov, 2011 from Czechia

Re: AudioThing releases Frostbite - Ring Mod, Feedback, Freeze multi-effect

Post Fri Nov 27, 2015 10:41 am

Thanks Num. No problem, I'll wait for Christmas.
Numanoid wrote:Why settle for 20% off, I got it for 40% off last week with code F8C648A4BF, thanks to TrackSpark :tu:

But I think it is over now, the deal was on November 17-22, according to the offers I got
FL Studio Producer Edition
+ Native Plugin Effects, AudioThing Frostbite + ValveFilter, Camel Crusher, Klanghelm IVGI2, Sonic Anomaly Transpire, Tritik Krush, Valhalla Vintage Verb
+ Harmless, Zebralette

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audiothing
KVRian
1292 posts since 13 Apr, 2011

Re: AudioThing releases Frostbite - Ring Mod, Feedback, Freeze multi-effect

Post Fri Nov 27, 2015 6:15 pm

Yes, that was a limited offer with TrackSpark. Stay tuned for the Xmas sale :)
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audiothing
KVRian
1292 posts since 13 Apr, 2011

Re: AudioThing releases Frostbite - Ring Mod, Feedback, Freeze multi-effect - Update v1.5.0

Post Tue Feb 09, 2016 5:42 pm

Update v1.5.0
To update, please go to: http://www.audiothing.net/updates/

List of new features/fixes:
- Values can now be input with text
- Better parameter smoothing
- Improved CPU performance
- Added Mono->Stereo channel configuration

We've also changed the demo restriction to 3 seconds of silence every 40 seconds.
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bungle
KVRAF
1578 posts since 12 Mar, 2004

Re: AudioThing releases Frostbite - Ring Mod, Feedback, Freeze multi-effect - Update v1.5.0

Post Thu Feb 11, 2016 8:28 am

audiothing wrote:Update v1.5.0
To update, please go to: http://www.audiothing.net/updates/

List of new features/fixes:
- Values can now be input with text
- Better parameter smoothing
- Improved CPU performance
- Added Mono->Stereo channel configuration

We've also changed the demo restriction to 3 seconds of silence every 40 seconds.
The buttons are still not sending back the correct info to the host, so all the dials are now working, but the buttons are still sending 0-1.00
Effect bypass button should read On/Off
Signal Chain buttons A/B/C/D/E/F
It needs this for mapping in things like Maschine and to make automation a better experience in host
All other controls are working great now though
Cheers
If your plugin is a C++ creation, please don't say so.
If it is, pop round Marcos, he has just bought you a Mac to port it.

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Timman
KVRist
129 posts since 7 Mar, 2014 from Moon

Re: AudioThing releases Frostbite - Ring Mod, Feedback, Freeze multi-effect - Update v1.5.0

Post Thu Feb 11, 2016 10:17 am

Yes, same here.
Anechoic Chamber Screaming :o

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