Yes, although someone doesn't agree with this:BertKoor wrote:Later on we have established that EQ can change the timbre.
But go aheadghettosynth wrote:No, timbre is perfectly "preserved" in any context of interest...
...microphone, an EQ, an amplifier, a room...
SureBertKoor wrote:Start with putting all the knobs at neutral position, so sound passes straight through it and it is not filtered. The timbre of the sound thus stays the same. Correct?
Yeah, the same hereBertKoor wrote:Other experiments have already shown that the human hearing cannot reliably discriminate volume differences smaller than 1dB. So if I take the 20kHz slider (highest frequency) and put it down by 0.5 dB, I am fairly sure that you and I cannot really notice the difference. So there's a tiny bit of EQ applied, but timbre did not change.
I can drop the 20kHz slider again by 0.5 dB, and we all should not notice the difference with the previous situation.
Stay with you, not referring to other peopleBertKoor wrote:But my son with young ears will notice
Yes, I still don't notice differences without the 20khz band.
That's extreme ratio. Try put all the bands to neutral position again and just edits some bands in the middle up/down to some db, which is what happening on a speaker frequency response, more or less. Here's how you should place band slider emulating a NS10 (of course, its just an example, the differences are huge). Just a practical example!BertKoor wrote: We can continue with the slider before (16kHz) and do the same thing. And the next band (12.5kHz) and the next (10kHz) and the next (8kHz). Now it sounds like the audio is travelling through a telephone line. You did admit previously that now the timbre has changed.
Would you say the timbre has changed now?
Yeah, there's a line between me and you, of course! But we both agree that different setup "CAN" change the timbre. I don't get the differences between "it sounds very simular to the previous step" and "is different". If it's not the same (but similar), it's different however. Once it's "similar", than its not "equal" to the original, thus its different.BertKoor wrote: So is it the question: where do we draw the line? At what point is it the same, or is it slightly simular, or is it different? With each tiny step it sounds very simular to the previous step. Yet when adding all the tiny steps added together, somewhere there is a point where both you and I will agree the timbre is different.
Perfect. I agree at 100%. So the "preservation" of timbre is still subjective. But may change!BertKoor wrote:My point proven: whether timbre changes depends on how much EQ and which listener you ask.
This is somethings I can't get, reallyBertKoor wrote:Differences are there, but that should not be relevant.
Maybe my brain is so surgical, or maybe because I deal lots with synthesized sound... I don't know! But hearing a "bass" with two speakers able to play the same range (the human perceptible one) but with different shape (fr) and "ringing", give it to me two different results. The differences are "relevant". That's much more noticeable on kick and their transient. Club speaker or loudspeakers, vs monitor or headphones. At the end, I enjoy both, but I got them different.
I wrote somethings similar some post ago! Again: I agree at 100%! But still you can't say that timbre is 100% preservable (as it is for pitch or rhythm for example): compromise imply to referencing on somethings "similar" (or different, which how I would call them).BertKoor wrote:You deal with it: find a compromise that works well in any situation.
At the end you enjoy the sound "as it sound" for the fixed setup, there is not an absolutism.
Maybe you are a fresh reader, but again: I'm not talking about confuse a "guitar" with a "piano" after EQing or playback it on different setup (that's of course won't happens, prior to extreme scenarios), but to listen a "different" (similar) metal/wood.liv wrote:If you EQ them you will still hear what is what, although the frequencies are altered.
Resuming (as I said some posts before): the target is (how BertKoor said, I guess) to find a good compromise (from sound design to mix/master) of making your track, in a way that, even if it won't play "equally" on your target's setups, it will be differently enjoyable (or similarly enjoyable, as you prefer
Heresy?

