Awesome binaural effect

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Holly molly, I just listened on my surround headphones. This thing sounds awesome. :o
Al-

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yeah.. you definately need headphones to experience these clips

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WOAH!!!!

Absolutely DO NOT listen to this with headphones in a dark room if you are high!!!! :shock: :shock: :shock:

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WTF!!!

How does it sound like it's going above and below your right ear at 1:10!?! and you can distinguish between when the sound source is infront/behind you.

f**ked up!

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.. in his own words. :hihi:



this type of processing is aparently patented? ..I wonder if we'll ever see it reach us for music production?

I can just see (and i mean see :P) goa/psy in a multi-dimensional space with this technique.. could get pretty interesting I think. :)

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xoxos wrote:...and use a stereo file, play around with some inverters and short delay times
inverters make my nose bleed and make me feel like this after :smack:
https://miroj.bandcamp.com/
toujours humectez la mouture. toujours.

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sounds really interesting. what would be the best plugin to create this 3d soundeffects?
Cowbells!

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I read an article on this in audiotechnology magazine and it appears to be a technology where the speaker is a big flat disc that places a beam of sound in a listeners path, so that if it is directed at you and not your friend five metres away they will not hear it. the reviewer said that it appeared as though the sound was inside him like hearing it with his brain and not his ears. It said U2 were investing an interest in the technology for stage work, and also Chrysler for a unique driving experience. hmmmmmmm interesting.

I think the company was called Holosonics
fell in line with the shore break,here breathe the first stroke of sea spray

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Hmm, I'm listening on laptop speakers right now, so I could very easily be wrong, but isn't this sample just using standard HRTF techniques? I remember a demo that came with my old Aureal Vortex-based sound card, and it was extremely impressive. There were a few bees buzzing around, and aside from the crappy samples they used, it gave a pretty convincing result. The cool thing was that it was being done real-time, in hardware.

Then Creative felt threatened (EAX is a joke compared to A3D processing), and sued the company into bankruptcy. It makes me feel dirty having a Creative card in my computer.

Whoa, just realized that I went off on a bit of a tangent there. Anyway, this example sounds pretty cool. I doubt it'll be used commonly for music, but every once in a while, there are times this kind of processing might fit the music.

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Has anyone used Tom Erbe's Bianaural plug in?

http://www.soundhack.com/shapers.php

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Has anyone used Tom Erbe's Bianaural plug in?
I just played around with it and didnt got a 'controlled' result - i haven't read the docs too i admit, so my opinion on it doesn't really count.

For a detailed, total control for audio in 3d-space i recommend spinaudio 3D Panner Motion Effects.
Cowbells!

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i'm pretty sure this was done with HRTF stuff. i'm sure that's the only kind of math/technology that can achieve anything like that
Kick, punch, it's all in the mind.

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I was thinking "Yeah, another dude who just discovered Haas crossover delays" ... and then it did the thing where the sound goes down and then up! HOLY CRAP ON A STICK! I didn't know that was even possible!

I'd never use it in a piece of music, but just for curiosity's sake I NEED TO KNOW HOW THAT WAS DONE!

Forever,




Kim.

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Astonishing! :shock:

Hope this is covered in the psychoacoustics module I'll be doing next year.

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