Awesome binaural effect
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- KVRist
- 85 posts since 22 Nov, 2004
I saw this mp3 on another forum and was amazed:
http://forums.sectionz.com/szgallery/do ... 444779.mp3
It's a very nice 3D effect, although I imagine you have to listen on headphones for it to really come through.
http://forums.sectionz.com/szgallery/do ... 444779.mp3
It's a very nice 3D effect, although I imagine you have to listen on headphones for it to really come through.
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- KVRist
- 260 posts since 2 May, 2004
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- Banned
- 12367 posts since 30 Apr, 2002 from i might peeramid
hook up your modular software (synthedit) and use a stereo file, play around with some inverters and short delay times
ow! ow! ow!
ow! ow! ow!
you come and go, you come and go. amitabha neither a follower nor a leader be tagore "where roads are made i lose my way" where there is certainty, consideration is absent.
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- KVRist
- 493 posts since 9 Mar, 2003
I've just edited and looped the file I'm going to do a session later w/ my Proteus mind machine!!
I swear I can smell the sulpher after the matche is struck

I swear I can smell the sulpher after the matche is struck
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- KVRAF
- 3364 posts since 16 Feb, 2004 from atop a katamari
i'm sure you need to be a bit more precise than just short delay times mr xoxos! the ear is a funny old shape for a reason, and the brain is very used to the shape of our ears for colouring and smearing the timing of the frequencies that eventually get to our drumsies..
it'd be super swell to have a plugin that did this kind of processing well.. and in a really simple way!
it'd be super swell to have a plugin that did this kind of processing well.. and in a really simple way!
Kick, punch, it's all in the mind.
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- Pick Me Pick me!
- 10250 posts since 12 Mar, 2002 from a state of confusion
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- KVRAF
- 10597 posts since 13 Jun, 2004 from Alberto Balsam
WOAH!!!!
Absolutely DO NOT listen to this with headphones in a dark room if you are high!!!!

Absolutely DO NOT listen to this with headphones in a dark room if you are high!!!!
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- KVRAF
- 10597 posts since 13 Jun, 2004 from Alberto Balsam
WTF!!!
How does it sound like it's going above and below your right ear at 1:10!?! and you can distinguish between when the sound source is infront/behind you.
f**ked up!
How does it sound like it's going above and below your right ear at 1:10!?! and you can distinguish between when the sound source is infront/behind you.
f**ked up!
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- Pick Me Pick me!
- 10250 posts since 12 Mar, 2002 from a state of confusion
.. in his own words. 
this type of processing is aparently patented? ..I wonder if we'll ever see it reach us for music production?
I can just see (and i mean see
) goa/psy in a multi-dimensional space with this technique.. could get pretty interesting I think. 
this type of processing is aparently patented? ..I wonder if we'll ever see it reach us for music production?
I can just see (and i mean see
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- KVRian
- 920 posts since 30 Nov, 2002 from NE Japan
inverters make my nose bleed and make me feel like this afterxoxos wrote:...and use a stereo file, play around with some inverters and short delay times
https://miroj.bandcamp.com/
toujours humectez la mouture. toujours.
toujours humectez la mouture. toujours.
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- KVRist
- 123 posts since 23 Jan, 2005
I read an article on this in audiotechnology magazine and it appears to be a technology where the speaker is a big flat disc that places a beam of sound in a listeners path, so that if it is directed at you and not your friend five metres away they will not hear it. the reviewer said that it appeared as though the sound was inside him like hearing it with his brain and not his ears. It said U2 were investing an interest in the technology for stage work, and also Chrysler for a unique driving experience. hmmmmmmm interesting.
I think the company was called Holosonics
I think the company was called Holosonics
fell in line with the shore break,here breathe the first stroke of sea spray
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- KVRAF
- 1884 posts since 9 Feb, 2004 from Rochester, MN
Hmm, I'm listening on laptop speakers right now, so I could very easily be wrong, but isn't this sample just using standard HRTF techniques? I remember a demo that came with my old Aureal Vortex-based sound card, and it was extremely impressive. There were a few bees buzzing around, and aside from the crappy samples they used, it gave a pretty convincing result. The cool thing was that it was being done real-time, in hardware.
Then Creative felt threatened (EAX is a joke compared to A3D processing), and sued the company into bankruptcy. It makes me feel dirty having a Creative card in my computer.
Whoa, just realized that I went off on a bit of a tangent there. Anyway, this example sounds pretty cool. I doubt it'll be used commonly for music, but every once in a while, there are times this kind of processing might fit the music.
Then Creative felt threatened (EAX is a joke compared to A3D processing), and sued the company into bankruptcy. It makes me feel dirty having a Creative card in my computer.
Whoa, just realized that I went off on a bit of a tangent there. Anyway, this example sounds pretty cool. I doubt it'll be used commonly for music, but every once in a while, there are times this kind of processing might fit the music.
