IMAP
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- KVRAF
- Topic Starter
- 3345 posts since 8 Nov, 2003 from Amsterdam
Thank you very much. Just what I needed...
and... after seeing your post I checked my Studio Drums CD and found this picture in the pdf on the CD as well... but because it installs automatically, it never occurred to me to look there.
Thanks again.
--HansM
and... after seeing your post I checked my Studio Drums CD and found this picture in the pdf on the CD as well... but because it installs automatically, it never occurred to me to look there.
Thanks again.
--HansM
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- KVRAF
- 3057 posts since 9 Apr, 2003
asseca, thanks from me as well ... I couldn't find the iMap layout in the SS2 documentation, and it was turning out to be fairly elusive
maybe this is a good place to link to a post by Squids about using the iMap layout while performing
maybe this is a good place to link to a post by Squids about using the iMap layout while performing
5 twelve
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- KVRAF
- 3057 posts since 9 Apr, 2003
You are welcome ... I thought it might be useful for the insight into why it is laid out that way
5 twelve
- Sonic Reality Head Chef
- 8566 posts since 11 Mar, 2002 from Florida
The main elements of the groove- the hats, snare and kick - are mapped in the formation of both of your hands with various articulations such as center to edge to rim for the snare or closed to open on the hats all within finger's reach without having to move your hand position (hence why you can also do things very fast if you practice). The sacrifice is that the toms and cymbals are an octave up. But, they too have good variation and with some practice you can get more realistic tom fills than you can with GM maps. The toms are also laid out more like a right handed drummer would have them as opposed to GM which is like a lefty drummer (most drummers and people are right handed though).havran wrote:You are welcome ... I thought it might be useful for the insight into why it is laid out that way
The ride cymbals have the edge on white keys and the bell on the black keys as opposed to the other way around with GM. This just seemed to make more sense to me since a bell is raised and above the edge. I look at the keys more like positions of drums sometimes. The interesting thing is that keys tend to be more dynamically responsive than you usual drum pad midi controllers. That means you can have greater control of the dynamics and feel from a keyboard than drummers sometimes have from a drum pad midi controller. But, what controlling from something like a V-Drum gives you (besides ergonomics to a drummer) is the ability to roll with ANY of the drum which would be impossible to do with a keyboard (keys don't bounce like that). However, for snare rolls the resolution and timbral variance of the left and right stick rolls in the I-Map tend to be more realistic than say the snare rolls you can do on drum pad set ups like the V-Drum. You can still hear some "gun shot" effect in those because they are playing the same samplel. The snare rolls in I-Map are samples of REAL snare rolls which tend to sound better in most cases.

