it's realtime as well and you can run it on your ATI 9600 or NV 6 series video cards.
http://www.pjwstk.edu.pl/~s1525/
Now somebody make a VST plugin of that.
Who says most people are waiting for convolution on GPU, or that you need to do that first? not even bionicfx... Did the marketing already get to you too? Don't you realise GPUs are capable of bit more than just convolution.... christ..Ixox wrote:It is not a convolution reverb which is, i think, most people are waiting for....![]()
Convolution reverb is the only good sounding reverb you can code if you're not an acoustic/DSP guru...
Kingston wrote:Who says most people are waiting for convolution on GPU, or that you need to do that first? not even bionicfx... Did the marketing already get to you too? Don't you realise GPUs are capable of bit more than just convolution.... christ..Ixox wrote:It is not a convolution reverb which is, i think, most people are waiting for....![]()
Convolution reverb is the only good sounding reverb you can code if you're not an acoustic/DSP guru...
And the latter phrase of yours... let's hope everybody, like me, will just ignore it. That way you might still keep some of your credibility.
Exactly, now did you listen to the demo, or? Sounds pretty damn good for a developer concept. Imagine what that would be capable of in DAW environment.Coding a good sounding reverb (other than convolution) requires some knowledge in acoustic and some research in sound quality... convolution reverb does not require that...
but that still don't mean convolution on gpu wouldn't be nice... Of course it's not the only possibility or even a must, but it would be cool. That amongst many other effects.Kingston wrote:Just because they market such a thing doesn't mean it's the only possibility, or even the best audio process to develop on GPU.
Nope.Ixox wrote: Can you explain me what is wrong in my last phrase ??
Convolution is math... The sound quality of the reverb depend on the quality of the impulse response you have.
Coding a good sounding reverb (other than convolution) requires some knowledge in acoustic and some research in sound quality... convolution reverb does not require that...
Is that wrong ?
They aren't generally computationally expensive because on the native side you always have to cut down on the density to be able to run them in the first place, and more importantly to make them usable in a DAW environment. Todays CPU isn't fast enough for really good "traditional reverbs".Traditional reverbs generally aren't as expensive, so it's not as important to offload processing for them.
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