Professional Sound Design Question (Movie's, Game's, etc)
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- KVRist
- 132 posts since 6 Feb, 2004
Something has been on my mind for a while now, i am curious to know more about how people (sound engineers) create and "mix" sound effect's for movie's.
Do sound designer's for movie's simply sample real-world enviromental sound's and then "enhance" (master?) them in something like soundforge/wavelab? Or do they generate them using synthesis? Obviously a combonation of both must be used, but what tool's do they use? which host enviroment's is most common for these task's?
I seen a "making of" feature on a DVD i have (Black Hawn Dawn - i think) which showed the sound designer's using what looked like a dedicated system / software setup and a HUGE mixing desk! I am sure i seen ProTool's their, surely this isn't used for sound design purposes? Maybe the multitracking is used to create complex layered sound effect's...
I am not talking about the film score here, just what tool's/technique's would be used on a modern movie these day's to produce sound effects and alike.
I assume their are some "commercial" hollywood sample bank's available for purchase to aid with this?
Do sound designer's for movie's simply sample real-world enviromental sound's and then "enhance" (master?) them in something like soundforge/wavelab? Or do they generate them using synthesis? Obviously a combonation of both must be used, but what tool's do they use? which host enviroment's is most common for these task's?
I seen a "making of" feature on a DVD i have (Black Hawn Dawn - i think) which showed the sound designer's using what looked like a dedicated system / software setup and a HUGE mixing desk! I am sure i seen ProTool's their, surely this isn't used for sound design purposes? Maybe the multitracking is used to create complex layered sound effect's...
I am not talking about the film score here, just what tool's/technique's would be used on a modern movie these day's to produce sound effects and alike.
I assume their are some "commercial" hollywood sample bank's available for purchase to aid with this?
- Beware the Quoth
- 35500 posts since 4 Sep, 2001 from R'lyeh Oceanic Amusement Park and Funfair
I'm (very intermittently) reading a couple of books on it at the moment... suffice it to say there's plenty of stories about nearly getting shot or blown up or whatever recording real gunfire and explosions.
Seems to be a lot of field recording and layering of sounds. Samples do get used, but often layered in conjunction with other samples and recordings.
I'd say, invest in a mobile recorder of some kind, a decent windproofed directional mic and a flack jacket...
This is the main book Im reading, btw http://www.amazon.co.uk/exec/obidos/ASIN/0240805259
Seems to be a lot of field recording and layering of sounds. Samples do get used, but often layered in conjunction with other samples and recordings.
I'd say, invest in a mobile recorder of some kind, a decent windproofed directional mic and a flack jacket...
This is the main book Im reading, btw http://www.amazon.co.uk/exec/obidos/ASIN/0240805259
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."
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- KVRAF
- 3588 posts since 13 May, 2004 from montreal
Lots of field recording and miking of everyday events/objects, generally, plus synthetic sounds in many cases, plus loads of post-production. Basic electroacoustic technique, really.
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- KVRist
- Topic Starter
- 132 posts since 6 Feb, 2004
thank's for the reply's guys. It's a subject that greatly intrest's me.
I think i will purchase that book, but i have a few question's first :
1) Why is everything ProTools? Why not Adobe Audition or Soundforge? Unified workflow is the only reason i can think of.
2) What does "ADR" stand for? Seen this on the amazon website for the book.
3) dystonia_ek when you say "post-production" do you mean that mastering occur's on a sub-level regarding the individual samples/sounds before being "dropped" into the mix (so to speak)?
4) What is the best kind of mic (directonal) to purchase?
Thank's in advance guy's!
I think i will purchase that book, but i have a few question's first :
1) Why is everything ProTools? Why not Adobe Audition or Soundforge? Unified workflow is the only reason i can think of.
2) What does "ADR" stand for? Seen this on the amazon website for the book.
3) dystonia_ek when you say "post-production" do you mean that mastering occur's on a sub-level regarding the individual samples/sounds before being "dropped" into the mix (so to speak)?
4) What is the best kind of mic (directonal) to purchase?
Thank's in advance guy's!
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- KVRAF
- 3588 posts since 13 May, 2004 from montreal
What I mean is that the sounds collected are subjected to a hell of a lot of processing, layering, editing etc, and not just used 'as-is' generally. Though this would depend on the sound in question.Megazoid wrote: 3) dystonia_ek when you say "post-production" do you mean that mastering occur's on a sub-level regarding the individual samples/sounds before being "dropped" into the mix (so to speak)?