Room acoustics processing on GPU, seems we're already there!
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- KVRAF
- 4738 posts since 20 Feb, 2004 from Gothenburg, Sweden
It _is_ a DSP solution. GPU's are today floating point SIMD dsp's, just way more bang for the buck then when buying a sound dsp card like powercore or uad-1.
Stefan H Singer
https://dropshotaudio.com/
https://dropshotaudio.com/
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- KVRist
- 243 posts since 20 Aug, 2003
bla bla bla
and let me add :
BLA BLA BLA BLA
Once again people get excited about this subject but my question is why is there still no single plug which works this way ?
You could talk forever about how good it is going to be and how it will save us CPU and etc. etc. but so far I haven't even seen a delay plugin which works that way so.... whats going on ?
and let me add :
BLA BLA BLA BLA
Once again people get excited about this subject but my question is why is there still no single plug which works this way ?
You could talk forever about how good it is going to be and how it will save us CPU and etc. etc. but so far I haven't even seen a delay plugin which works that way so.... whats going on ?
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- KVRAF
- 1682 posts since 13 Oct, 2003 from Oulu, Finland
One problem comes to my mind though:
How would one implement a IIR filter on GPU? All kinds of DSP isn't very easy on GPU's I quess...
How would one implement a IIR filter on GPU? All kinds of DSP isn't very easy on GPU's I quess...
Misspellers of the world, unit!
https://soundcloud.com/aflecht
https://soundcloud.com/aflecht
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- KVRAF
- 4738 posts since 20 Feb, 2004 from Gothenburg, Sweden
Kraku: you could use fft and then multiply textures and so forth.
Stefan H Singer
https://dropshotaudio.com/
https://dropshotaudio.com/
- KVRist
- 352 posts since 8 Jul, 2003
I know this all sounds brilliant idea.. but I recall hearing rumors that next generation Windows' are using GPU acceleration for Windows' UI, so we'll see if that crashes all the GPU-audio dreams.
jouni - www.markvera.net - Stardrive Studio - Orionology
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- KVRist
- 243 posts since 20 Aug, 2003
Anyone ?Scr1pt3r wrote:bla bla bla
and let me add :
BLA BLA BLA BLA
Once again people get excited about this subject but my question is why is there still no single plug which works this way ?
You could talk forever about how good it is going to be and how it will save us CPU and etc. etc. but so far I haven't even seen a delay plugin which works that way so.... whats going on ?
Why doesn't anybody even program a delay plugin ?
- KVRAF
- Topic Starter
- 6478 posts since 16 Dec, 2002
What wrong with having a civilised discussion about a subject? If there's no plugin involved, does it mean I can't talk about it?Scr1pt3r wrote:bla bla bla
and let me add :
BLA BLA BLA BLA
Once again people get excited about this subject but my question is why is there still no single plug which works this way ?
You could talk forever about how good it is going to be and how it will save us CPU and etc. etc. but so far I haven't even seen a delay plugin which works that way so.... whats going on ?
I would call this a non-issue. Microsoft already announced that you can not only turn off the GPU GUI acceleration, but that there are several versions of the acceleration as well (ie, for older cards or for newers cards).Mark Vera wrote:I know this all sounds brilliant idea.. but I recall hearing rumors that next generation Windows' are using GPU acceleration for Windows' UI, so we'll see if that crashes all the GPU-audio dreams.
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- KVRist
- 432 posts since 3 Sep, 2001 from Atlanta, GA
stefancrs wrote:It _is_ a DSP solution. GPU's are today floating point SIMD dsp's, just way more bang for the buck then when buying a sound dsp card like powercore or uad-1.
Well, actually the UAD-1 is not a DSP card per se, it is actually a PCI video card, using a Chromatic Mpact-2 GPU, optimized for use as a viable low cost DAW DSP solution. UA painfully coded from the ground up, their excellent DSP plugin algos and the necessary Mac/Windows driver support to harness the massive processing potential inhernet in GPU's. So the use of GPU's, as DSP, is not all that new of a concept. Universal Audio has been already doing it successfully, with the UAD-1, for many years now.
I'm on the road to Sonic Nirvana
REAPER.....your DAW on a keychain! Don't leave home without it!
Visit me on ACIDPlanet
REAPER.....your DAW on a keychain! Don't leave home without it!
Visit me on ACIDPlanet
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- KVRAF
- 4738 posts since 20 Feb, 2004 from Gothenburg, Sweden
Hah! I did not know they used GPU's for it. Cool stuffbillybk1 wrote:stefancrs wrote:It _is_ a DSP solution. GPU's are today floating point SIMD dsp's, just way more bang for the buck then when buying a sound dsp card like powercore or uad-1.
Well, actually the UAD-1 is not a DSP card per se, it is actually a PCI video card, using a Chromatic Mpact-2 GPU, optimized for use as a viable low cost DAW DSP solution. UA painfully coded from the ground up, their excellent DSP plugin algos and the necessary Mac/Windows driver support to harness the massive processing potential inhernet in GPU's. So the use of GPU's, as DSP, is not all that new of a concept. Universal Audio has been already doing it successfully, with the UAD-1, for many years now.
Stefan H Singer
https://dropshotaudio.com/
https://dropshotaudio.com/
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- KVRAF
- 4738 posts since 20 Feb, 2004 from Gothenburg, Sweden
You can do simplier stuff (filters etc) on most new cards, supporting 2.0 shaders. In fact you can do almost any kind of dsp stuff on these. To do stuff with per sample feedback etc, you'd probably need 3.0 shaders and currently only the nvidia 6800 series support this. Main difference is that 2.0 shaders have a limit in number of instructions per shader, while 3.0 does not.drinelli wrote:I do not know that much about graphics cards, which ones do you need for this, and what do they cost, and which programs are for which cards. If you don`t Mind me asking.
Stefan H Singer
https://dropshotaudio.com/
https://dropshotaudio.com/
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- KVRAF
- 4738 posts since 20 Feb, 2004 from Gothenburg, Sweden
I doubt that Windows itself will eat up a lot of GPU power just because they use the GPUMark Vera wrote:I know this all sounds brilliant idea.. but I recall hearing rumors that next generation Windows' are using GPU acceleration for Windows' UI, so we'll see if that crashes all the GPU-audio dreams.
Stefan H Singer
https://dropshotaudio.com/
https://dropshotaudio.com/
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- KVRAF
- 4738 posts since 20 Feb, 2004 from Gothenburg, Sweden
I will later try to make a simple filter on my Radeon 9800. When I get the time. Occupied with plenty of stuff atm. But there has been stuff done on the subject already, and it's not a matter of processing audio. It's a matter of using the GPU as a general purpose processing unit. Read more here:Scr1pt3r wrote:Anyone ?Scr1pt3r wrote:bla bla bla
and let me add :
BLA BLA BLA BLA
Once again people get excited about this subject but my question is why is there still no single plug which works this way ?
You could talk forever about how good it is going to be and how it will save us CPU and etc. etc. but so far I haven't even seen a delay plugin which works that way so.... whats going on ?
Why doesn't anybody even program a delay plugin ?
http://www.gpgpu.org/
Stefan H Singer
https://dropshotaudio.com/
https://dropshotaudio.com/
