Free pitch correction plugin

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Yes is an option inside FL Studio VST wrapper. So that has been solved. :hyper:
Did you download the latest beta? I fixed the speed control a few betas ago. It should be able to go pretty smooth now.
I downloaded the latest version today, see I tried with a vocal take, me speaking, I thought if I turn the left slider all the way up you get that cher/daft punk effect, but instead it sounds like some kind of chorus, MIDI works fine thought.

Anyways, I'll try with some melodic vocal take to see what happens.

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Yeah, it's designed for pitched monophonic sounds, so unpitched speech might not work very well. If you want, send me the file and I'll see if I can figure it out.

Forever,




Kim.

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Thx -SPYRO- !

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Cool.

The reason it's sounding a bit weird is that the vocal is very unstable in pitch, and also very heavy in consonants (which can confuse the pitch detection).

Even still, setting the speed to maximum makes the vocal a little more "sing-song" like, which is what I would expect. To get a Daft Punk or Cher sound, it's best to start with actual singing, and possibly use MIDI mode to play the melody for more control.

If you've got a flexible host, use the same MIDI data that's controlling the pitch correction to control a vocoder as well, and mix that in about 6dB below the main vocal. This will give you an even more extreme/noticeable effect.

Forever,




Kim.

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Hey! thanks for the advice.

Yes actyually I thought about making the vocal melody on a VSTi first (some rhodes or so, to get the line) then use the same MIDI to control cartoon pitch when making the takes.

Sounds easy, never tried yet.

Now that vocoder advice sounds really cool, you say I should mix that with the tuned vocals right? it has to sound nice!

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-SPYRO- wrote:Hey! thanks for the advice.
Thanks. :)

-SPYRO- wrote:Yes actyually I thought about making the vocal melody on a VSTi first (some rhodes or so, to get the line) then use the same MIDI to control cartoon pitch when making the takes.
Experiment.

Usually trying to do a vocal take while having realtime pitch correction in the monitor results in a crappy performance, because the singer can't tell if they're in tune or not. :hihi:

Of course, if you're looking for an obvious effect, it could be cool.

If you use a plugin to set the pitch, then changing the sung pitch will actually change the timbre of the sound.

More specifically, singing lower will raise the formants (making your voice higher), and singing higher will lower the formants (making your voice lower).

Experiment. :)

-SPYRO- wrote:Now that vocoder advice sounds really cool, you say I should mix that with the tuned vocals right? it has to sound nice!
That's right. The vocoder will give the sound a more electronic "edge", and the tuned vocals will retain the recognisable human sound. Blending the two will result in a cool hybrid sound that's neither human, nor machine... 8)

Forever,




Kim.

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Usually trying to do a vocal take while having realtime pitch correction in the monitor results in a crappy performance, because the singer can't tell if they're in tune or not.
I meant to build the melody line first, make the takes based on that melody and finally use the MIDI to control CarToon, sounds good in theory.

So it's like having the autotune graph editing already done with MIDI notes, a lot easier to sequence also.

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-SPYRO- wrote:I meant to build the melody line first, make the takes based on that melody and finally use the MIDI to control CarToon, sounds good in theory.
Ah, gotcha. Sounds like a good idea. It also allows you to tweak the MIDI data after the performance (for example, remove MIDI control of consonants).

-SPYRO- wrote:So it's like having the autotune graph editing already done with MIDI notes, a lot easier to sequence also.
That's right - because the "graphic" editing is done right in your sequencer.


And in case you didn't notice, the pitchbender works too. Range is two semitones.

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No I didn't, great!!

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if you want a similar thing (free phase-vocoder-based autotune) that doesn't depend on Pluggo, i posted this a little while ago and it should do the trick. didn't take it any further cos i think the (currently unavoidable) slight phasy/reverby nature of FFT-based pitch-shifting is too intrusive &, like jeez, i'm trying to find a better way...

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What framelength and overlap factor are you using?

Forever,




Kim.

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gday, I tried this this morning in cubase sx 2, the gui seems to me empty? I see i/o meters at the top, but no actual controls in the body of the gui

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aldoofbanga wrote:gday, I tried this this morning in cubase sx 2, the gui seems to me empty? I see i/o meters at the top, but no actual controls in the body of the gui
You need to install the latest QuickTime. Sorry about that.

Forever,



Kim.

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thanks mate, will give it a go

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