Exciter and Warmer - techniques, algorithms, advices...

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Ok so what if i would like to create my own warmer or exciter. What techniuqes i may obtain to get that warm sound?

Same for exciter. :)

Can i do that from lets say a good EQ, some LFO or something.

Yes i know for PSP stuff, Voxengo etc...but if i wanna make my own ;)

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For a warm sound, cut everything above 10k, and boost around 300Hz and 50Hz.

Everything else is marketing hype. :hihi:

Forever,




Kim.

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uhhm...

:shrug:

no idea


but I would appreciate it if you make agood one and share it ;-)
sound is vibration, vibration is life

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Jeez wrote:For a warm sound, cut everything above 10k, and boost around 300Hz and 50Hz.

Everything else is marketing hype. :hihi:
...
um, well... :roll: not quite.

i suggest that you raise this topic on the DSP/Dev board, or the music dsp mailing list. but to sum it up, both excitation and "warming" are the effects of 2nd and 3rd order harmonic distortion. i'm sure you could come up with something adequate to your needs using Synthedit.

== chunk

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Enhancers are pretty well made from the following processes (not all of them...different units use a different selection of them).

Harmonic addition (as mentioned...primarily 2nd and 3rd order, but you can go higher if you feel the need), band delay, band compression (mainly lows and highs), phase correction, Eq, stereo widening.

I don't know of anything that uses all those processes, but it might be worth a go.

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Maybe its time for someone to make one VST containing them all? :-D Wish I could but right now i'm so lame at DSP ;-)
"You are going to let the fear of poverty govern your life and your reward will be that you will eat, but you will not live."

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I created additional distortion around 100hz in G-amp lite to get more warmth.

I applied a 1st Order low pass filter around 100Hz before the distortion. Adjusted the level until the amount of harmonics was right, being carful not to actually clip the signal, and then boosted the highs to compensate for the low pass filter.

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