Voxengo Pristine Space Light (alpha)

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I'm currently preparing to release the 2-channel Light version of Pristine Space. Regular price is $59.95, intro price is under consideration - I will run a group buy this time. The intro price can drop down by 40% (35.95) if at least 200 people are interested.

Here is a download link for the current alpha version:
http://www.voxengo.com/files/VoxengoPSp ... _setup.exe

Comments are welcome!
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wow- I was just looking into the 8 channel version a few minutes ago thinking that it was alittle bit out of reach for now. Count me in.

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Please bear in mind, this 'Light' version won't allow you to run 'True stereo' reverbs in a convenient way.
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is a post here sufficient to sign on?
it's usually better arranged through a web site registration to avoid bookkeeping confusion and collect current e-mail addresses , but in any case, I'm on board, even at $59.95.

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Aleksey Vaneev wrote:Please bear in mind, this 'Light' version won't allow you to run 'True stereo' reverbs in a convenient way.
Im not sure I follow? :help:

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well maybe we need a clarifying spec sheet as well as a demo version

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have not seen the product yet, but count me in.

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Spec-sheet, more information will be available later. I'm just asking for comments on the included functionality.

I will announce a group buy immediately after release, no need to check in here.

Thank you for your interest!
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terrible doubt.
a light version but without chance for true stereo.

is there a chance to activate four channels giving up something else? :hihi:

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Please bear in mind, this 'Light' version won't allow you to run 'True stereo' reverbs in a convenient way.
:(

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Will owners of the full Pristine Space be able to use the plugin for lightweight tasks?

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Could someone explain what "True Stereo" is?

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from Voxengo.com : "`true stereo' kind of processing, where each stereo channel uses its own reverb impulse (requiring 4 convolution channels in total)"

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Armadillo wrote:from Voxengo.com : "`true stereo' kind of processing, where each stereo channel uses its own reverb impulse (requiring 4 convolution channels in total)"
Thanks. That helps a bit. How much of a difference does this make sonically?

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