
to recreate it..
*get a bunch of cleanish non distorted audio clips (drum sounds work well)and place them on a track.
*pitch them up to similar values as in the image (not timestretch, just using the 'speed' slider)
*listen to how they sound playing back to familiarise yourself with the sound
*render the track theyre on
*play back the render and see if you can hear a difference
*check the waveforms
in t1 the waveforms end up clipped. The higher the pitch adjustment of the audio clip, the more extreme the clipping of that audio is after rendering.
I'd be grateful if anyone can shed light on whether this has been fixed in t2 (ideally from someone who can recreate the problem in t1 too, just to be sure
