What do commercial production studios do on stereo imaging?
- KVRian
- 1118 posts since 31 Aug, 2001 from Los Angeles, CA
again, I'd check it in mono.. but if it doesn't sound phased on speakers you should be ok! I bet what you hear is stereo reverb and perhaps other widening techniques on elements, not the whole mix typically, but who knows..
P.S. you can take any stereo recording, flip the phase on one side and listen summed mono... and hear exactly how much stereo information there is.
P.S. you can take any stereo recording, flip the phase on one side and listen summed mono... and hear exactly how much stereo information there is.
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- Banned
- 6127 posts since 1 Apr, 2004 from Et in Arcadia Ego
http://www.ear-candles.net/rpc9943 wrote:Any suggestions?
RoNC
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- KVRAF
- 1617 posts since 2 Dec, 2003
i agree, check it in mono. you can do this with monomaker or with tracktions patch bay filter. if you want to do it with the patch bay filter just route the left input to the left and right out puts and the right input to the left and right outputs.

- KVRian
- 1372 posts since 21 May, 2004 from Serbia
Instead of using MDA stereo, which is intended to make mono sounds stereo, try MDA image. Push the S Width control beetween 100 and 200%.
You'll notice a difference as MDA stereo ruins your panning settings, while MDA image just widdens the stereo field.
You'll notice a difference as MDA stereo ruins your panning settings, while MDA image just widdens the stereo field.
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- KVRAF
- Topic Starter
- 6490 posts since 14 Jun, 2004 from Rochester, NY
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TotcProductions TotcProductions https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=6202
- KVRAF
- 5156 posts since 5 Mar, 2003 from Franklin, NH
You should try the stereo tools VST by kelly tools or kelly systems or whatever they are called. that thing works very nicely.
if you're looking for a great professional solution, that will cost you less than the waves plugs...go with the nomad factory blue tubes bundle...there is a stereo imager in there that is fantastic! not to mention that the entire bundle is beautiful...some of the closest to real analog hardware i've ever seen
peace!
if you're looking for a great professional solution, that will cost you less than the waves plugs...go with the nomad factory blue tubes bundle...there is a stereo imager in there that is fantastic! not to mention that the entire bundle is beautiful...some of the closest to real analog hardware i've ever seen
peace!
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- KVRAF
- Topic Starter
- 6490 posts since 14 Jun, 2004 from Rochester, NY
http://www.kellyindustries.com/stereo_tools.html

trying.
I have NO idea how to use this, i'm still blown away by the instructions. What can I do with this exactly?
RonC
trying.
I have NO idea how to use this, i'm still blown away by the instructions. What can I do with this exactly?
RonC
Last edited by rpc9943 on Sat Apr 16, 2005 6:19 pm, edited 1 time in total.
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- KVRAF
- 6740 posts since 25 Mar, 2002 from sheffield, england
Read up on "Mid/Side" processing, also known as "Sum & Difference".
you can use my IQ4 plug to process just mid or side channels..
you can use my IQ4 plug to process just mid or side channels..
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- KVRAF
- Topic Starter
- 6490 posts since 14 Jun, 2004 from Rochester, NY
sigh too confusing. I just want to widen my freaking stereo man.... sighhh
RonC
RonC
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- KVRAF
- 6740 posts since 25 Mar, 2002 from sheffield, england
try this Tracktion archive which contains various racks designed to manipulate stereo width using Mid / Side techniques.rpc9943 wrote: I just want to widen my freaking stereo man
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- KVRist
- 40 posts since 3 May, 2004 from Canada
The listener will have a stereo image if they have a mono reference in the middle.
The goal is to reproduce a "virtual" sonic context.
Then there is the effects,reverbs,delay that are tools to help you achieve that.
Bottom line is, if you pan everything left and right to get as wide as possible,you'll just end up with 2 mono tracks!
Dubbing your tracks then panning them hard left hard right is a good way to make it wide but it'll sound big only if you have another "non-wide" track.
The goal is to reproduce a "virtual" sonic context.
Then there is the effects,reverbs,delay that are tools to help you achieve that.
Bottom line is, if you pan everything left and right to get as wide as possible,you'll just end up with 2 mono tracks!
Dubbing your tracks then panning them hard left hard right is a good way to make it wide but it'll sound big only if you have another "non-wide" track.
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- Banned
- 12367 posts since 30 Apr, 2002 from i might peeramid
shane sanders (god f**k me if he changed his name..)
look for the last track he posted in the cafe.. little ditty with guitar, keys style thing. might be a good example of how 'filling out a mix properly' gives that 'lush pro effect'
beats me, a bit beyond my knowledge.. i do utilitarian mixes :p
look for the last track he posted in the cafe.. little ditty with guitar, keys style thing. might be a good example of how 'filling out a mix properly' gives that 'lush pro effect'
beats me, a bit beyond my knowledge.. i do utilitarian mixes :p
you come and go, you come and go. amitabha neither a follower nor a leader be tagore "where roads are made i lose my way" where there is certainty, consideration is absent.
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- KVRian
- 689 posts since 5 Mar, 2003 from Sir Osis of Liver
The "sparkle" you mentioned has to do with an EQ boost in the higher frequencies. I think Computer Music's website mentioned it in more detail. 
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- KVRist
- 114 posts since 26 Oct, 2004
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- KVRist
- 31 posts since 8 Dec, 2003 from chapel hill, nc
i am firmly in the camp of 'get your mix' first. if i want to create a 'widened' stereo image for something i mic'ed only with one mic channel, i typically will:
1. create a copy of the track
2. simulate another mic by running the copy through some combination of effects:
a. EQ (usualy cutting off some top end)
b. harder compression / drive (i use psp vintagewarmer for this quite often)
c. more (room type) reverb than the original track.
3. take the original and the simulated "other mic" and pan them apart from one another.
1. create a copy of the track
2. simulate another mic by running the copy through some combination of effects:
a. EQ (usualy cutting off some top end)
b. harder compression / drive (i use psp vintagewarmer for this quite often)
c. more (room type) reverb than the original track.
3. take the original and the simulated "other mic" and pan them apart from one another.

