It is almost as simple as loud vs soft. But, what happens now is lets say you have an acoustic guitar part that goes with a song. The absolute level of that guitar will not waver + - .01 db through the entire song. Any given keyboard sound will not waiver throughout. The song itself will have the quiet parts jumped up by a compressor so even though it might be someone whispering, the actual level will be still in the -6 to -4 range.spoonboiler wrote:I think that I must be mistaking something:
I thought that the word we are all throwing around, "dynamics", (which by the way doesn't actually mean anything as a description on it's own - sound has several kinds of dynamic) meant that there was movement within the individual sounds, and/or bewtween parts that happen concurently; I am confused, because it seems to be getting described as the difference between the 'loud part' and the 'quiet part'. That doesn't seem right somehow. Like the example that was given from Pink Floyd; the quiet muttering, then the music comes in louder... that's not really an example of what I understood to be "dynamic" when referring to audio production, and even less so when referring to compression.
Am I wrong?
So, it applies to almost every aspect of music now. From individual instruments/voices all the way to the final master. The engineers make every attempt to remove as many volume changes as they can from a song. They are only "allowed" at intros, bridges and endings. This gives them the freedom to pump the Average level up because they have to deal with fewer peek transients. But, it removes space and life from the songs and limits the ability of some very talented musicians to express themselves on their instruments.
{edit} Obviously I hope you guys know this is a generalization.
