Inverse Velocity?

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I'm still a new to tweaking ST2, but it seems like a lot of the patches have an inverse velocity curve? Where the lower the velocity the louder the output.

I've noodle around with the velocity section and with the curve at normal the only thing that seems to have any effect on the dynamic range is turning the amp in a negative direction. This increases the volume of low velocity inputs but turning it in a positive direction does not seem to increase the volume of higher inputs and seems to be closer to the flat curve.

There must be an easy way to set up a standard velocity curve? Any input is welcome. :help:
Thanks
MRT

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Well, the sounds don't have inverse velocity so you might want to investigate your controller's settings or host. However, of interest to you may be the velocity curve control in ST2 as well as the velocity to amp knob. These are under the velocity tab and you can tweak these things and save back your sounds as "child" presets (more details on that in the manual). This might help it feel the way you want anyway.

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Squids, thanks for the reply. More to the point In the velocity section with all control knobs set to zero and the curve set to normal there seems to be very little volume difference between a zero velocity input and an at input at 127.
Turning the amp to -60 will cause low velocity inputs to increase in volume substantially with no effect on the volume of higher velocity inputs. (what appears to be an inverse velocity curve)
Turning the amp to +60 does not seem to have a similar effect on high velocity inputs.

Have I missed or overlooked something?

I guess I'm finding it odd that -60 has such a dramatic effect but +60 does not.

Thanks
MRT

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MRT wrote:Squids, thanks for the reply. More to the point In the velocity section with all control knobs set to zero and the curve set to normal there seems to be very little volume difference between a zero velocity input and an at input at 127.
Well, with velocity mod set to zero one wouldn't expect there to be any velocity modulation so there wouldn't be any regardless of your input.

Look, to cut to the chase here, the sounds that don't have velocity response such as organs, some synths etc have velocity knobs set to zero and sounds that are supposed to be dynamic such as pianos, guitars, drums etc. do in fact have positive (not inverse) velocity parameters. This is basic programming that would be done.

Beyond that it can be tweaked at the patch level and at your hardware controller level (if it allows) to get the feel to be just right for each individual. But, it definitely works and the sounds are programmed correctly if that was what you were wondering.

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Again Thanks for the reply. This makes more sense to me now. I never meant that the sounds actually had an inverse velo curve. More that I'm trying to figure out the best way to increase the range between max and min volume/increase dynamic response.
Sorry if I seem a little dense.
Your reply reminded me of an old Physics professor I once had who used to always say "I'm going to talk down to you now" whenever he wanted to make a point.
One of the best teachers I ever had.

Thanks
MRT

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MRT wrote:Again Thanks for the reply. This makes more sense to me now. I never meant that the sounds actually had an inverse velo curve. More that I'm trying to figure out the best way to increase the range between max and min volume/increase dynamic response.
Sorry if I seem a little dense.
Your reply reminded me of an old Physics professor I once had who used to always say "I'm going to talk down to you now" whenever he wanted to make a point.
One of the best teachers I ever had.

Thanks
MRT
Yeah, I don't like to talk down to anyone actually but in this case I sort of had to because I was getting a ilttle frustrated. Sorry about that. But, yeah, sometimes the simpliest answer is the easiest. I mean, the title of the thread IS "inverse velocity" and when you program thousands of sounds the last thing you want is someone proposing that they've all be programmed with some bizarre choice such as that! It's a little sensitive an issue I suppose but not too bad of course.

Now if you had asked how to increase the velocity modulation amount beyond what it can do normally that would have been different. The only thing I can think of is to adjust the velocity curve and see if that helps. Maybe there is something that can be done also at the controller/midi level but other than that then you are dealing with whatever limitations there... also there are only 0-127 to deal with in the first place from midi which I've always found limiting itself but...

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