Best way to create multiple velocities for drums.

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Hello everyone. I'm working on a drum library, but I have run into sort of a snag. I have some drums, but I wish to make different velocities of them. I put this in effects because i'm thinking most libraries use a low pass filter, am I correct? Note that these are sampled vinyl drums, would LP be the best way to go to create multiple velocities for this?
"You are going to let the fear of poverty govern your life and your reward will be that you will eat, but you will not live."

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If you can't multi-sample at different velocities it seems piontless to me to use a LPF if you are creating new samples. That would just make the library bigger and waste sampler memory. A LPF can be added and modulated by the velocity in real time in any good sampler, so no new samples are needed.

My 2 cents worth. :D

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And a damn fine 2 cents. I agree, that is exactly what i'll do. After all, less work for me!
"You are going to let the fear of poverty govern your life and your reward will be that you will eat, but you will not live."

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Totally agree. Depending on your sampler, you could also do these tricks with velocity:
1 - modulate the start point, so higher velocities get more of the initial stick sound
2 - slightly raise the pitch with higher velocities. A real drum skin tightens on impact. If you can use an envelope, even better, so the pitch settle back down.
3 - if you do the above, you probably don't need to make the amp gain follow velocity - our ears are more sensitive to change in timbre than to change in volume. We want the range of colours, but we don't want the drums disappearing in the mix. Compressors can help, but why make the gain disappear in the first place.

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