Cubase SX 3.1 update

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jsd said !!!!I never use freeze, I always use Export Audio. You can have it bring the exported file in on a new track just by checking a box, and you certainly don't have to go to the pool window to do it (sorry krikiton, don't know what you're on about).

That is exactly the method i use....
Why bother with freeze or bounce heh... it seems that the export function is so more usefull.. and the cpu overhead almost halves dependin on sample rate...
fell in line with the shore break,here breathe the first stroke of sea spray

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Freeze to me is pretty much convenient whenever I'm using a multitimbral VSTi, such as Kontakt.
Still, it's crazy how often I need to use freezing. Simply because SX is such an inefficient program. I can run 1:1 projects in Logic 5.5.1 without any problem while they're allready choking like mad in SX.
There are 3 kinds of people:
Those who can do maths and those who can't.

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the only times i really need to bounce are when i'm using reaktor or absynth. they have weird patch management anyway so i'd rather bounce them down ASAP since i'm never convinced they are going to open up again with the same sounds i was using when i hit save!

i get much better performance with cubase than my friend does, and i'm convinced it has to do with the audio drivers. i have an RME card which has ASIO in firmware so it's using almost zero cpu when idling, whereas my friend's tascam card uses 5-10% idling.

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good ASIO drivers are crucial to get from good to mindblogging performannce on SX.
RME are the best i ever used.
A budget sound card with not astonishingly low latencies, but definitly i´m confortable with is Tascam US-122, it´s pre amps quality allow it to be the best budget concious choice available, plus it feeds itself from the USB hub wich makes it perfect to go with a laptop.
Cubase has it´s weaknesses but it seem to me the best and more productive Virtual Studio available today.
I have FLStudio in great consideration, great app, perhaps as it´s next version is released i´ll probably frame my Steinberg dongle and let it rotten on the wall.
Some people don´t like 1300€(SX3+H3) sticking out of their laptops, and choose to trade some functions over peace of mind.

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stag wrote:good ASIO drivers are crucial to get from good to mindblogging performannce on SX.
There's no mindboggling performance coming from SX, period. Logic is WAY more efficient, other apps (FLS and Samplitude for instance) seem to be as well.
SX' performance is mediocre at best.

And yes, I have an RME.
There are 3 kinds of people:
Those who can do maths and those who can't.

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Sasha i don´t know what you call good performance but a Sony VAIO VGN-S3XP can playback the five towers test at 64 samples audio buffer 2ms. on a RME FireFace 800.
it´s quite good for me: 39% on idle 65% on playback.
The more the best, but i´m quite happy to going from the start to end of a project without carying a single bit about changing buffers.
About logic i can´t say nothing, but i´ve heard they are breaking hearts havoc.

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[quote="spmadmin"]http://forum.cubase.net/phpbb2/viewtopi ... 0cae9b0e24

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Dear Cubase SX/SL 3 owner,

On the 28th May 2005 at the 118th AES Convention, Steinberg announced that it will be issuing a free update for all Nuendo 3 users to Nuendo 3.1 this summer. Accordingly, we’re also very pleased to announce an update for all Cubase SX/SL 3 users free of charge to Cubase SX/SL 3.1, which will be available as a download from our website. We plan to release this exciting update in August 2005.

As well as numerous smaller enhancements, Cubase SX/SL 3 will offer workflow improvements on existing functionality as well as an array of new features tailored to music creation and production. With a total of more than 60 new features and enhancements, Cubase SX 3.1 will include Studio Connections Audio Integration, further expanded hardware integration, support for Dolby Digital and DTS encoders and improvements on editing and mixing. Please watch this space for more information...

Kind regards,
Your Steinberg team[/quote]
What worries me,if they are bringing out 60 new features how many bugs are there going to be!?I've never known a upgrade without any bugs!I hope they prove me wrong,maybe now they're with Yamaha things could be different!?Keeping my fingers crossed!

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You can have it bring the exported file in on a new track just by checking a box, and you certainly don't have to go to the pool window to do it (sorry krikiton, don't know what you're on about).
That's what I mean though - it automatically imports the exported file onto a new channel - I usually don't want it on a new channel, and it's a bit of a pain to have to move every new file onto the channel I want it on and then delete the new channel that I don't want. more often than not, I want to import it onto a channel that already exists in my arrangement. Maybe I just haven't found it in the manual yet, but I can't fathom a way of exporting any channel(s) I select and exporting them to a used audio channel and not creating a new one.


And the pool - I mean when you want to chop an audio file - then save one of the chopped clips and export it as a brand new independent file and replace the original chop. In VST you simply chopped where you want, select render as new file and then click yes to "replace old file with new file". You can do it in SX, but apparently only from within the pool, and it's bloody long-winded". I could take a drumloop, chop it up and extract the snare as an independent audio file which I could then load up into samplers etc.(without using a separate app such as Recycle etc.) And I could do it easily and relatively quickly. I can now do it with SX but I generally find it ain't worth doing because it does my head in.

I should be able to chop any audio and rerender as separate files from anywhere, part editor, sample editor etc. Seems like I can only do it from the pool now. There is a "bounce" option when I'm editing audio from within a part editor, but it always asks me to make a new folder - it won't let me bounce to my established audio folder. It's just not logical Jim. :roll:

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kritikon wrote:That's what I mean though - it automatically imports the exported file onto a new channel - I usually don't want it on a new channel, and it's a bit of a pain to have to move every new file onto the channel I want it on and then delete the new channel that I don't want. more often than not, I want to import it onto a channel that already exists in my arrangement. Maybe I just haven't found it in the manual yet, but I can't fathom a way of exporting any channel(s) I select and exporting them to a used audio channel and not creating a new one.
If you use Audio Mixdown, then you don't have to create a new track. Instead, you can just let it create a clip in the pool, then drag that wherever you need to create an event for it.

And the pool - I mean when you want to chop an audio file - then save one of the chopped clips and export it as a brand new independent file and replace the original chop.
Chop an event in the Event Display, then use Audio/Bounce Selection - I can't imagine not having a key command for it, but there isn't one by default.

This creates a new file and clip - since it ends up in the pool - and offers you the option to replace the clip (and therefore audio file) that the event references. BTW. if you select multiple events, then the gaps get bounced as silence. This can be useful too.
I could take a drumloop, chop it up and extract the snare as an independent audio file which I could then load up into samplers etc.(without using a separate app such as Recycle etc.) And I could do it easily and relatively quickly. I can now do it with SX but I generally find it ain't worth doing because it does my head in.
Takes a second in SX. Select event. Hit key command.
I should be able to chop any audio and rerender as separate files from anywhere, part editor, sample editor etc.
See above. Much better for hardcore editing, imo, though, is to use regions in the Sample Editor. Steinberg have mangled the way it works from update to update, but most of what was working in Nuendo 1 is there.

Combine regions with the facilities of the offline process history (OPH), and bouncing via Audio Mixdown should become a thing of the past - well, almost :D
It's just not logical Jim.
Oh it is. It's very consistent in the way that it works (with the exception of the blunder Steinberg made by applying hit-points to clips instead of events, which breaks all the rules that went before it).
Best,
Marc
www.auxbuss.com
Cubase SX3 Unleashed and HALion3 Unleashed
online and cdrom tutorials

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Going back to the drum sample bouncing thing.

There are some very powerful techniques for chopping up audio files that put some audio editors to shame.

For example, if you make a selection in the Sample Editor, then Audio/Bounce Selection, the result is a new clip. No new file is required - even if that part of the original clip has already been used. That's a nice demonstration as to why think in terms of files "inside" SX is a bad move; it really hinders and restricts use.

Now, if you want a new file from that clip, then you can Audio/Bounce Selection it in the Pool. Or you can create an event from it... Or you

However, that's child's play. More fun is to open a clip (or event) in the sample editor and create regions for all the teeny tiny bits and pieces that you want to create audio files for. I emphasise files here - you'll get the clips automatically - but you can create events from those clips or events very, very easily later on. You can also morph existing events to use the regions with Set To Region.

Note that regions can overlap, so you create anything you like quite freely.

Once you have your thousand and one regions, go to the pool and expand the clip to display the regions. Select the regions you want to create individual files for, then do Audio/Bounce Selection.

I can create and instrument in Kontakt in a minute or so from a drum loop in this way. It's also handy for those of use Live Rewired, when these samples can be used in Live's mini sampler.
Best,
Marc
www.auxbuss.com
Cubase SX3 Unleashed and HALion3 Unleashed
online and cdrom tutorials

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