No, there are compromises you have to make. Though you can get a very good sound from a MP3 file (which works just this way) there are losses. As a designer you have to decide if the good side of using FFT convolution (less CPU) are more important than the losses (bad pulse response, curtains around spectral components etc). In the case of a real space I would choose FFT convolution while I would use normal time bases convolution for speaker / cab responses, EQ's etc.IIRs wrote:I would be very interested if you could expand on that.. I was under the impression that fft was just faster to calculate for long impulses, I didn't realise there was any difference in the result..?Torben wrote: FFT convolution which makes MP3 quality out of the signal.
The next point would be to accept that the infinite impulses should be truncated into finite impulses in order to be convoluted at all.
Torben
