Effects parameters explained?
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- KVRer
- 1 posts since 29 Jun, 2005
Is there a good website, or where would someone go to get a good explanation as to what the parameters in the effects are controlling. I'm new and I've really tried searching the forum but I haven't found what I'm looking for:
The reverb effect has 6 parameters: room size, damping, wet mix, dry mix, width and mode. I would just like to read about what each one of these does and how they work.
Thank you for any assistance.
The reverb effect has 6 parameters: room size, damping, wet mix, dry mix, width and mode. I would just like to read about what each one of these does and how they work.
Thank you for any assistance.
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- KVRAF
- 12235 posts since 18 Aug, 2003
Effects Explained
Best starter information out there. Beyond that, what reverb are you using and have you read the manual?
Best starter information out there. Beyond that, what reverb are you using and have you read the manual?
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- KVRAF
- 6937 posts since 4 Jun, 2004 from Utrecht, Holland
Reverb effects simulate placement of your signal in a room. Think of a church or cathedral, it has a nice reverb. Or your bathroom, it also has reverb...
room size: size of the virtual reverbing room. Bigger room size, bigger reverb!
damping: controls how much the virtual walls reflect the sound. More damping means less reverb.
wet mix, dry mix: how much of the original signal gets through (dry) and how much of the effectuated signal (wet)
width: affects the stereo effect. Set to zero you set the effect to mono (or: no bleeding from left to right and vice versa)
mode: typically selects the virtual room size to room (small) chamber (medium) or hall (big!)
room size: size of the virtual reverbing room. Bigger room size, bigger reverb!
damping: controls how much the virtual walls reflect the sound. More damping means less reverb.
wet mix, dry mix: how much of the original signal gets through (dry) and how much of the effectuated signal (wet)
width: affects the stereo effect. Set to zero you set the effect to mono (or: no bleeding from left to right and vice versa)
mode: typically selects the virtual room size to room (small) chamber (medium) or hall (big!)
My MusicCalc is temporary offline.
We are the KVR collective. Resistance is futile. You will be assimilated.
We are the KVR collective. Resistance is futile. You will be assimilated.
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- Banned
- 705 posts since 29 Jan, 2004
Is there no doc to the effect?MillsNMore wrote:Is there a good website, or where would someone go to get a good explanation as to what the parameters in the effects are controlling. I'm new and I've really tried searching the forum but I haven't found what I'm looking for:
The reverb effect has 6 parameters: room size, damping, wet mix, dry mix, width and mode. I would just like to read about what each one of these does and how they work.
Thank you for any assistance.
Is it really necessary to do tutorials "How to eat butter and bread"? I mean, some parameters (especially those of an usual reverb) can be easiely discovered by listening.
Merely special effects require usually a detailed documentation and also most supply those.
BTW: Your effect supplyer probably ships those documentations. Due to the fact that a reverb effect is mostly delivered (integrated) with the host application, you will probably find a documentation of that effect inside the hosts documentation too.
I don't think, that there is a website, which hosts thousand documentations of all possible or impossible available effects... for some reasons.
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- KVRist
- 85 posts since 7 Jan, 2005
it's possible that damping refers to how much the high frequency of the reverb is absorbed. More damping will mean shorter reverb times at high frequencies, but the same reverb times at low frequencies. this simulates the amount of high frequency absorption in the room. A lot of damping makes the room sound like it is full of people, or other stuff, low damping make the room sound empty.
'Mode' will mostly likely change the algorythm used to create the reverb, a room with smooth flat walls will sound different to a room with complex 'bumpy' walls and so on. Different algorythms should sound like differnt kinds of rooms.
'Mode' will mostly likely change the algorythm used to create the reverb, a room with smooth flat walls will sound different to a room with complex 'bumpy' walls and so on. Different algorythms should sound like differnt kinds of rooms.
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- KVRian
- 516 posts since 15 Apr, 2005 from Melbourne, Australia
Thanx - thats an excellent website: the clearest explanations of effects and how they work that I've ever seen.shamann wrote:Effects Explained
Best starter information out there. Beyond that, what reverb are you using and have you read the manual?
"Music is native to the human mind. There is not a culture on Earth that does not have it, and our brains are wired to apprehend and be moved by its magic." - National Geographic, March 2005
