Announcing a SOLUTION to the "Machine Gun Effect"!

Sampler and Sampling discussion (techniques, tips and tricks, etc.)
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Over the past couple of weeks (since I first discussed a technique for solving the "machine gun effect") Kevin Fletcher Tweedy ("KevinKauai" on most music Forums) and I have been collaborating on "codifying" the approach/technique and providing some solid documentation so that other folks might easily apply the benefit. Along the way, Kevin volunteered some excess bandwidth on one of his web sites and we began putting together an "info" page to "spread the word" on how to apply this technique in Kontakt 2.

We are now ready to release this INFO page, a Tutorial to go with it and 128 Patches that address some of the more problematic instruments in EWQLSO/Gold. Although these are offered "as is" (and "at your own risk") they appear to be solid and without problems. Though they address instruments that you would normally use in the included Kompakt player with EWQLSO/Gold, the initial group of 128 Patches supplied can only be used in Kontakt 2 because they use features which are not yet available in the version of Kompakt that Gold uses.

We have had additional assistance from enthusiastic Beta-testers who have given our "release" a basic "sanity check". We would, of course, appreciate the prompt reporting of any problems so that we can fix the "Info" page and Tutorial (and Patches, if need be).
Everything is now available starting with this page: http://www.kevintweedy.net/K2/info.htm

Note that we are encouraging folks who have Kontakt 2 and other sample packages to provide their "contributions" for the general good. We hope that others will take our example and send in Patches using this technique from which others may benefit.

Theodor Krueger
(Melbourne, Victoria, Australia)

Kevin Fletcher Tweedy
(Kauai, Hawaii, USA)
Theodor Krueger - Composer
www.TheodorKrueger.com

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It is indeed a great technique which really puts a lot more realism and dynamics into sampled instruments. I have been using this technique for many years (I first encorperated it on my 1995 Alesis QS6), but just lately reading your earlier post with the included PDF reminded me of it, so I put together the Soundfont Enhancer VSTi to automate the process. It does it randomly, but for best results (as always) one should do it manually.

Thanks for spreading the word and making tutorials and stuff. A lot of good musicians will benefit from this cool trick.
Greg Schlaepfer
Orange Tree Samples
Ultra-realistic sample libraries for Kontakt

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Nice work guys.

It has set me thinking that it may be easier to implement this idea in Kontakt 2 by using a script that uses this kind of logic N.B. This isn't the scripting language it's just the logic!!!

Code: Select all

Loop_start:

Get new_note

If new_note = last_note
    transpose note (will select a different sample)
    tune sample (to get back to played pitch)
    play note
Endif

new_note = last_note

Goto Loop_start:
Obviously this is simplified, but if it could be done it would be very easy to drop the script into any instrument in seconds.

I could probably have a look at this, but I don't have the a copy of the scripting manual with me at the moment.

What do you think?

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I would say that if it uses a note that has been used within the previous 5 (number adjustable to preference) notes it would use a shifted sample. So that way trills would be more realistic, and even just phrases that have the same note played twice a few notes away from each other.
Greg Schlaepfer
Orange Tree Samples
Ultra-realistic sample libraries for Kontakt

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I now have a working script, but I just have to do a little bit of fine tuning.

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pmwaring wrote:I now have a working script, but I just have to do a little bit of fine tuning.
Please post it once it's done! :)

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I have created a Kontakt 2 script that applies the "Machine Gun Elimination" methods.

The script allows the user to select four samples that will be tuned to the pitch of the pressed key. This is done by using the four offset knobs.

It is possible for the script to attempt to play samples that do not exist i.e. Notes above or below the available range. To correct this I have added two knobs; one to select the lowest available note and the other to select the highest available note. To help with this The number of the last note you played is displayed in the GUI.

There is also a dropdown menu to allow you to choose random or round-robin playback.

I would appreciate it if you would give me your opinions on the script.

http://www.paulwaring.co.uk/mgk.nkp

Regards,

Paul

P.S. The script only modifies the samples when two adjacent notes are the same e.g. If you play C1, D1, E1 the script won't do anything, but if you play D1, D1, D1 the second and third D1s will be a retuned samples of another notes.

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I have worked on the script a lot in the last few days and it now has 3 cycle options and release group handling.

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