Best editors for creating sample sets?

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I'm looking for the best editors to use when creating sample sets. I want tools which help me seamlessly loop samples as easily and precisely as possible. (I'm not talking about "Acid style" loops which contain multiple notes, but single notes of instruments.)

I've found plenty of programs which convert from one sampler format to another, but few tools which are designed to create new sample sets from WAV files.

Also, do any of the major VSTi samplers have an excellent sample editor included with the program? It's hard to get details about this aspect of the pro samplers, because most people seem to buy a smapler to use as a rompler, and rely mostly on the sample sets of others. I might also be looking for a professional sampler in the future. If one of them already includes all the sample-creation tool tools I need, that would be great.


thanks,
McLilith

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VSampler. A very good built-in sample editor with excellent looping tools, ans easy instrument building from wav files. It is the best at handling things like looping(manual and auto, crossfade, sustain and release loops), trimming, gain and all the other basics but you do it in context of having the sample assigned to the keyboard ion its zone. Also available are velocity layering, resampling with effects at the zone(sample), group or instrument level and will export your edited instrument as wav files or sf2, as well as saving VSampler instrument libraries with referenced or embedded samples. Imports Akai S1/3k and S5/6k, sf2, Giga, Kontakt, Halion, EMU, and more. An incredible value.

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McLilith wrote:I'm looking for the best editors to use when creating sample sets.
I suggest you to try Sony Sound Forge, Steinberg Wavelab and Adobe Audition. Not sure about the availability of a demo version for Wavelab though. They're are all great, choose the one that suits you best. Specialized looping tools can be usefull too with certain kind of sounds.
Bassballjg wrote:VSampler. A very good built-in sample editor with excellent looping tools, ans easy instrument building from wav files. It is the best at handling things like looping(manual and auto, crossfade, sustain and release loops)...
Sounds like a bad ad. :?

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Bassballjg wrote:VSampler. A very good built-in sample editor with excellent looping tools, ans easy instrument building from wav files. It is the best at handling things like looping(manual and auto, crossfade, sustain and release loops)...
Sounds like a bad ad. :?[/quote](non_04:05:03:0)

Yes, but the truth based on my personal experience in use. it is the tool I use to buils instruments, and I thought that that was the question being asked. Ihave no affiliation whatever with Speedsoft, if that's what you're trying to imply. If on the otherhand, you have some reason to dislike VSampler based upon your experience, then say so, your testimony is as valid as mine in the subjective context of advice, if grounded in fact and experience and labeled as opinion. It may be the case that my recommendation of VSampler as a tool for creating multisample instruments from wav files was not adequately labeled as opinion, but I do stand by it, and have made the same recomendation to others, in the forum and elsewhere with no compensation from the manufacturer. I apologize for any failure to label my opinion as opinion, but resent any implication that what is written here is anything other than my own, experience-based beliefs.

On the other hand, as an all-around editor, I agree with you that Sound Forge would be a good choice and should be considered by anyone looking for an audio editor. I like Wavelab less for use with samples, but have had good experience with it in the studio of my prefered mastering engineer for working with songs and putting an album together. I tried the Audition demo but only got to use it once before it expired, and so I'll never know short of buying it untried. For the record, I use Sound Forge and Zero-X Seamless Looper in addition to VSampler, but as stated in my original post, prefer it for keyboard-played instrument sampling for the ability to work with the samples in context.

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I agree that VSampler fits the bill very nicely for what is being asked - and has the advantage of being a performance sampler as well.

However, if I remember rightly, AWave Studio also covers this ground rather well. I'm trying to remember but it also has functionality that helps you to find loop points and comes complete with sufficient sample editing functionality as well.

But there are plenty of pro sample providers here like Bassballjg so I'd be reading what they say pretty intently.

Caleb
Happiness is the hidden behind the obvious.

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Awave is 16-bit

Great for constructing some instruments – but I would not edit any sample in it – that’s best done outside of awave and then brought into it (assuming you want to stick to 16-bit and less type things)

Best regards,

Spe3d

:O)

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Spe3D wrote:Awave is 16-bit

Great for constructing some instruments – but I would not edit any sample in it – that’s best done outside of awave and then brought into it (assuming you want to stick to 16-bit and less type things)
Ah - makes my point about paying attention to the pro's. 16 bit isn't an issue for me.

Caleb
Happiness is the hidden behind the obvious.

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I've been doing some trial and error in this area. Sound Forge has a problem. It can't handle multiple tracks. I tried Audacity and fine tuning with Sound Forge. That worked ok, but was not efficiant.
Then I tried the sampler in Fruity Loops. That was efficiant. I had control over each sound while it was playing and was able to get smooth samples that way. Also I had my VST effects right there, so I was able to add a little eq and compression. Smooth results with the loop points I set.
I did this with textures and quick attacking instruments. It works well and is fairly fast. There's many different techniques for certain things and I believe this is one of those. It will be interesting to hear what others do.
My theory is to use a sampler for this task. If I had Kontakt I would use that, but I don't have the money for a big cpu hog sampler right now.
Always remember that others may hate you but those who hate you don't win unless you hate them. And then you destroy yourself.
-Richard M. Nixon
www.myspace.com/pmf

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I suggest non_04:05:03:05 is on the right track for editing ;) this thread turned out interesting too

http://www.kvraudio.com/forum/viewtopic ... 30&start=0

I really dont think there is a 'one tool does all' out there

Best regards,

Spe3d

:O)

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For some reason I thought he was talking about blending multiple sounds into new unique sounds. Wavelab is very expensive, Sound Forge is only single track, Adobe Audition aka Cool Edit Pro is probably a very good option, but I haven't tried it.
I'm a fan of working with what I have. I would be willing to bet he has something that he can do it with. He could be happy like me and save his cash for other stuff......like bills.
Always remember that others may hate you but those who hate you don't win unless you hate them. And then you destroy yourself.
-Richard M. Nixon
www.myspace.com/pmf

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Samplitude/Sequoia, ask VSL...

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I use Adobe Audition for processing (cleaning up etc). It does batch processing too. Occasionally Audacity can be useful, but I find Wavelab and SoundForge not as intuitive as Audition IMHO.

For loops, I use Zero-X's Seamless Looper, which is quite superb for the price.

I then use my Akai's internals to do the final touches.
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Last edited by korgsp200 on Tue Mar 27, 2012 10:06 am, edited 1 time in total.

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The best loop editor I've seen is the one in Extreme Sample Converter, which is an excellent deal and useful for tweaking soundfonts. Highly recommended. It won't help you assemble a soundfont from scratch, though.

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