Rayspace
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- KVRian
- 1335 posts since 23 Sep, 2003 from ocation: cation: ation: tion: ion: on: n: :
Yea, the concept is quite innovative (at least to me), but it as far as the demos go, it certainly doesn't sound as nice as my shiny new Princeton Digital Stereo Room 
Anyhow, if only Rayspace allowed for shaping of the room as a modulated polyline, I'd buy it right away! (I'd always wanted to hear what it would sound to be in a space that is constantly changing it's shape
)
Anyhow, if only Rayspace allowed for shaping of the room as a modulated polyline, I'd buy it right away! (I'd always wanted to hear what it would sound to be in a space that is constantly changing it's shape
the the impotence of proofreading
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- Banned
- 22457 posts since 5 Sep, 2001
[DELETED]
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- KVRAF
- 13444 posts since 14 Nov, 2000 from Hannover / Germany
This is VERY interesting!
The demo beep is pretty much annoying though, especially when working with quiet signals.
And the graphics are a bit cheesy too.
Nice concept nonetheless.
The demo beep is pretty much annoying though, especially when working with quiet signals.
And the graphics are a bit cheesy too.
Nice concept nonetheless.
There are 3 kinds of people:
Those who can do maths and those who can't.
Those who can do maths and those who can't.
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- KVRAF
- 6519 posts since 13 Mar, 2002 from UK
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- KVRAF
- 13444 posts since 14 Nov, 2000 from Hannover / Germany
Hah, I remember Cakewalks FX3. It wasn't all that bad, from my memories.ttoz wrote:isn't this just like voxengo impulse creator but realtime within a plugin, and also just lake cakewalk fx3 released years ago that allows you to create your own rooms and positions?
Anyways, this is really more flexible. Not sure about the quality of the algorhythm yet though.
There are 3 kinds of people:
Those who can do maths and those who can't.
Those who can do maths and those who can't.
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- Banned
- 1842 posts since 4 Aug, 2004 from just right here
It didn't show in Cubase vst4. Traction didn't like it. Its more of a spectral thing than a impulse? You can't load your own impulses in it. But, I did like the room placement and arangement side of it.
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- Banned
- 22457 posts since 5 Sep, 2001
[DELETED]
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- KVRAF
- 3299 posts since 7 May, 2004 from Athens, Greece
I tried it with the older demo version of T2 (2.0.1.2) and it worked just fine. 20 presets showed up too. The graphics look a bit cheesy as Sascha said like some old arcade game but the whole concept seems interresting. Cant judge the sound right now (PC speakers at work). Anyone tried the "move the listener" preset? Lots of fun!ttoz wrote:what happened in Tracktion>? gie em time, it's virgin...any presets btw? "example rooms"??
If I go insane, please don't put your wires in my brain


- KVRAF
- 11381 posts since 3 Feb, 2003 from Finland, Espoo
I just gave RaySpace a 3 hour demo session and DAMN it IS NICE!
The default presets are not very good.. actually, they are pretty crap but once you start tweaking and making some 'open' diffusor fields you get a very good reverb that blends awesomely in your music. This is definately one of the better reverbs around when used properly. It's good for nearly anything required in modernd pop/rock/dance production. It's amazing how well it still sounds in mono! No metallic zing or nasty tube/toilet stuff (unless you want it to be! and some of the presets are!).
It's not perfect though. The user interface could have been better. I especially missed a lasso tool to drag 'formations' around and to mark big areas to delete them quickly with one mouse press (like drag lasso with left mouse and then a single right click on the selection would delete it).
I would like the amount of 'rays' to be a knob and totally under user control as it's basically the density of the reverb. I also would like an option for 1024 and 2048 rays for rendering really smooth halls and churches (now the really big spaces are a bit grainy still). RaySpace also needs proper gainstaging when using heavy absorbtion settings, that is, it's much too quiet at it's output so I'd require a dB knob for wet and dry instead of that silly % one.
All in all it's a very good reverb and I'm seriously considering buying it. It's a rough diamong for sure.
Cheers!
bManic
PS. Hereyou can download some of the quick presets that I made during this demo session. Most of them are meant to be used subtly as glue for the song but there are some big church like ones too and the Large Ambience presets can be used with a heavy hand too. NOTE! Some of the reverbs with heavy damping need you to insert a gain plugin after rayspace to get proper volume out of it!
The default presets are not very good.. actually, they are pretty crap but once you start tweaking and making some 'open' diffusor fields you get a very good reverb that blends awesomely in your music. This is definately one of the better reverbs around when used properly. It's good for nearly anything required in modernd pop/rock/dance production. It's amazing how well it still sounds in mono! No metallic zing or nasty tube/toilet stuff (unless you want it to be! and some of the presets are!).
It's not perfect though. The user interface could have been better. I especially missed a lasso tool to drag 'formations' around and to mark big areas to delete them quickly with one mouse press (like drag lasso with left mouse and then a single right click on the selection would delete it).
I would like the amount of 'rays' to be a knob and totally under user control as it's basically the density of the reverb. I also would like an option for 1024 and 2048 rays for rendering really smooth halls and churches (now the really big spaces are a bit grainy still). RaySpace also needs proper gainstaging when using heavy absorbtion settings, that is, it's much too quiet at it's output so I'd require a dB knob for wet and dry instead of that silly % one.
All in all it's a very good reverb and I'm seriously considering buying it. It's a rough diamong for sure.
Cheers!
bManic
PS. Hereyou can download some of the quick presets that I made during this demo session. Most of them are meant to be used subtly as glue for the song but there are some big church like ones too and the Large Ambience presets can be used with a heavy hand too. NOTE! Some of the reverbs with heavy damping need you to insert a gain plugin after rayspace to get proper volume out of it!
- KVRAF
- 11381 posts since 3 Feb, 2003 from Finland, Espoo
Yes it is but again, it has it's own sound which happens to be quite good imho.ttoz wrote:isn't this just like voxengo impulse creator but realtime within a plugin, and also just lake cakewalk fx3 released years ago that allows you to create your own rooms and positions?
- bManic
- KVRAF
- 11381 posts since 3 Feb, 2003 from Finland, Espoo
Actually, this is a GREAT idea! RaySpace does seem to have proper interpolation so even while drawing new walls during audio playback I get no zipper noise or anything. The reverb simply changes, although rather quickly and it seems it changes in "chunks".Paulie Phonick wrote: Anyhow, if only Rayspace allowed for shaping of the room as a modulated polyline, I'd buy it right away! (I'd always wanted to hear what it would sound to be in a space that is constantly changing it's shape)
- bManic
- KVRAF
- 25037 posts since 12 Jul, 2003 from West Caprazumia
nope - it's more like Prosoniq's Rayverb (both use raytracing instead of 'simple' convolution)ttoz wrote:isn't this just like voxengo impulse creator but realtime within a plugin, and also just lake cakewalk fx3 released years ago that allows you to create your own rooms and positions?
- KVRAF
- 4030 posts since 7 Sep, 2002
Nice thing. Strange they have not implemented poly-line segments (probably it's just too computationally intensive - to perform raytracing with polylines).
Drawing all those little bricks is boring. Density of the reverb is loose, so this indeed technically is very close to Cakewalk's FX3 stage simulator (this one also sounded decent for the most part).
This approach looked to me like a refined and greatly simplified Impulse Modeler.
Probably I have to create a similar reverb at some point in the future.
Drawing all those little bricks is boring. Density of the reverb is loose, so this indeed technically is very close to Cakewalk's FX3 stage simulator (this one also sounded decent for the most part).
This approach looked to me like a refined and greatly simplified Impulse Modeler.
- Rad Grandad
- 38041 posts since 6 Sep, 2003 from Downeast Maine
I dunno...I use to think the cakewalk 3 was cool...but never cool enough to pay 80 bux for...but between pristine lite and the impulse modeler I guess I paid more and never gave it a second thought....perhaps it's faith in the company that was the deal breaker...
The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world. It requires profound, purpose‐larger‐than‐the‐self kind of understanding.

