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Ableton's interface is not vector. I don't want to speak for the whole interface - but i definetely remember a previous conversation with someone knowledgeable who informed that the vector-looking knobs are actually traditional bitmap sprites stitched together. Btw in FL - many of the knobs are actually vector as well (see Simsynth Live for example - the line is actually drawn).

In summary - FL interface is very efficient and fast. Also special effort was clearly spent on making it attractive and well designed. I mean you may or may not like the colors, but please don't criticise something based on highly personal and subjective factors such as color preference.

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Hink wrote:As for it handling audio great, I'm sorry I and many others disagree...and I have read where gol said exactly what I said...one major draw back for someone like me who plays live instruments as well is the lack of a punch in feature. A feature that has been on recorders for most of my life. That's what I use AA for, audio recording. FL can be used for audio recording, but it is not ideal for recording.
Hink, I'm curious about your audio workflow in FLS. Do you record a first pass audio in FLS and then clean it up in Audition? Or do you lay down all your MIDI tracks first in FLS, switch to Audition to do audio and then import audio back to FLS? Or do you ReWire FLS into AA? Do you use loop recording in FLS? Does FLS support audio loop recording?

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chardin wrote:
Hink wrote:As for it handling audio great, I'm sorry I and many others disagree...and I have read where gol said exactly what I said...one major draw back for someone like me who plays live instruments as well is the lack of a punch in feature. A feature that has been on recorders for most of my life. That's what I use AA for, audio recording. FL can be used for audio recording, but it is not ideal for recording.
Hink, I'm curious about your audio workflow in FLS. Do you record a first pass audio in FLS and then clean it up in Audition? Or do you lay down all your MIDI tracks first in FLS, switch to Audition to do audio and then import audio back to FLS? Or do you ReWire FLS into AA? Do you use loop recording in FLS? Does FLS support audio loop recording?
I'm more like a ping pong ball...:hihi: generally I start with a basic idea and do my drums, bass, synth and/or organs in FL. I'll render them to wave and open Audition (alone not in FL) from there I import them and come up with basic live instrument parts. Inevitably I will hear something that's just not right and I'll go back to FL, often making a copy of the audio track of whatever it is (vox, guitar, hardsynth) and putting that in the FL playlist so I can work with the flp and the first take of audio. That way I might change the bass line or perhaps a drumpart to fit with it better. Then I do it again, and again..until oneday all the parts are together in AA.

FL does have loop recording now so this method is really good if I go back to FL to record B4 parts with my PCR50. I can have the groove of a preliminary guitar track and put down a complementing, new organ part...but I really go back and forth often.

I do make new flps each time, however with AA I may save several sessions, but often when I know I wont be going back to a wav I will overwrite it when rendering in FL. One cool thing is that FL will auto create audio clips. So after rendering I just click the dropdown of the first wave and select edit sample, then AA opens in edit veiw (it also has 128 stereo tracks). From there I can select the files to run in a batch and normalize them. If I save them to the same file name as the previous version when I open AA back up I have nothing more to do, it just brings in the new clips.

Kinda makes you dizzy huh? :hihi:

I have never used rewire in a song, I've played with it, but that's it...;)
The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world. It requires profound, purpose‐larger‐than‐the‐self kind of understanding.

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Hink wrote:
...xander wrote:Whew Hink old bean... what a comeback... :O


:hihi:
well I gave an honest reply and he thought it was a bad suggestion...as you know it's good way to go...;) I do remember though that a while back jmc did a poll on looptalk about what people used besides FL and I was surprised to see how many people only used FL...I gotta keep that in mind...:shrug:
Perhaps the difference is also due to the type of music or production style too.

Where some (like you and I perhaps/for example) do a lot of audio work (esp. vocals), others may use a lot of more easily edited instrument loops, etc.

As for AA being "bloated", I don't think it's bloated at all (for whoever said that) :shrug:

I've used Cool Edit/AA and FLS for several years now. Just trhe native tools/FX in AA are truly awesome -- especially if you can't afford Waves plugs, etc.

In fact, I wish AA would add even more stuff -- like VU meters on the individual channel strips, for instance.

I also find the workflow in AA to be very fast and intuitive. :)

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Penis Arcade wrote: ...In summary - FL interface is very efficient and fast. Also special effort was clearly spent on making it attractive and well designed. I mean you may or may not like the colors, but please don't criticise something based on highly personal and subjective factors such as color preference.
Refering to my question? :shrug: I wasn't criticizing FLS, I was asking a question:
...xander wrote: As far as host CPU utilization is concerned, I wonder about if there were an option in FLS to dump all the 3D screw heads and go with a 2D interface (like Live and Tracktion) would it's CPU utilization drop down a bit more? Or is it a non-issue?
I happen to like the colors, just wondered if they made a difference. I'm not a fookin programmer, I'm a fookin musician! Aw fook it!


:hihi:

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I wasn't replying to your post specifically. I spoke of a topic sort of inspired by some of the stuff you wrote (about Ableton) and some other posts. Nothing meant to be taken personally at all.

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>>>yes, I notice this trick, but isn't it just a workaround?? I mean shouldn't fruity be able to snap to time as all seqeuncers do?


FL's snapping is relative, you may not like it, but that's how all good apps work. When you have a note (or worse, a bunch of notes) not aligned, you want to keep its offset when moving it. And when you don't, you just need to press ctrl+Q for quick quantize.

About zooming, those who want 'more zoom' to edit audio clips don't actually want 'more zoom', but a higher timing resolution. And they do have it: you can go up to 768PPQ in the song settings.
It wouldn't make sense to 'zoom more' and still have the same resolution, that is, show 20 pixels for 1 tick, but still have to move in 20-pixel blocks.

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lunik wrote:Multiple time signatures, complex routing/automation : no problem.
Looks like I'll need to hit the help file again. I didn't know FLS could do changing time signatures within a track (assuming that's what you mean by multiple time signatures) beyond the feature where step sequencer patterns can be given their own lengths. But when you lay these out on the playlist, and look at the bars/beats counter, this is counted in the time signature set for the project as a whole. So I've quite likely missed a new feature somewhere and need to research this a bit more. (Yeah, I've learned my lesson about not checking help from my earlier post.)

I know FLS won't be able to automatically figure out time signature changes from the patterns used in the playlist because there's nothing stopping me from selecting patterns with different time signatures at the same time in the playlist.

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All I was referring to was the arbitary pattern size
feature. I just ignore the bar beat counter. I think you're right, you can't have different global settings. Sorry if I mislead.

For all intents and purposes, with arbitrary pattern lengths, you can do anything you want with some math.
At least, thats what I have found.

Being able to drop a marker though, with timesig and tempo tempo data, which changes the cell spacing/snapping on the playlist would be great though: I do end up tweaking the patterns in the playlist at a close zoom because its not easy to grab them correctly when zoomed out.

blurk wrote:
lunik wrote:Multiple time signatures, complex routing/automation : no problem.
Looks like I'll need to hit the help file again. I didn't know FLS could do changing time signatures within a track (assuming that's what you mean by multiple time signatures) beyond the feature where step sequencer patterns can be given their own lengths. But when you lay these out on the playlist, and look at the bars/beats counter, this is counted in the time signature set for the project as a whole. So I've quite likely missed a new feature somewhere and need to research this a bit more. (Yeah, I've learned my lesson about not checking help from my earlier post.)

I know FLS won't be able to automatically figure out time signature changes from the patterns used in the playlist because there's nothing stopping me from selecting patterns with different time signatures at the same time in the playlist.

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Hrm, about the skins... I just want a completly flat one. (Live comes to my mind again :P) Here is an argument: flat saves space which would otherwise be used for the 3d effect (shadow, bevels and such). I started making a flat skin out of the default, should be finished in a few days and I'll try to make sure the end result looks good. Then I will post you my link with the skin archived if it does :P
Music is art, not a product!
Child of Chaos - music page

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Does it save space? I mean, the window sizes aren't changing with the skins, are they?

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Spion wrote:Hrm, about the skins... I just want a completly flat one. (Live comes to my mind again :P) Here is an argument: flat saves space which would otherwise be used for the 3d effect (shadow, bevels and such). I started making a flat skin out of the default, should be finished in a few days and I'll try to make sure the end result looks good. Then I will post you my link with the skin archived if it does :P
YES PLEASE!

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fishpockets3030 wrote:to Buckskin: thanks for posting pics of Directwave - I've been dying to see what it looked like. I must know: are ALL the knobs automatable? (In particular I want to know if the Sample Start and Loop Start knobs can be automated)
bump on this - didn't see if this was answered... I'd like to know as well... :)

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OzoneJunkie wrote:I want to know if the Sample Start and Loop Start knobs can be automated)
They sure were/are automatable in the early beta's ...

See ya,

jmc (FL Studio)

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Cool, thanks jmc

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